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How do you use simultaneously 3D/2D?

3D Anaglyph DX GL

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#1 qcol

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Posted 28 September 2024 - 07:35 AM

Hi
 
I have recently become fascinated by the 3D effect with anaglyph glasses. I would like to be able to run both versions.  So I am wondering a couple of things:
  1. Do I need both versions of VPX? DX to run the 2D tables and GL to run the 3D tables? I've tested a few tables and it looks like the GL version correctly supports the 2D version as well, so is there a chance they will all be correctly supported? 
  2. What about the POV settings? The older version of VPX saved POV files, GL saves INI. There are also Legacy/Window modes. Set Legacy for 2D / Window for 3D or all Window? 
  3.  I have Red/Cyan glasses. I would like to be able to switch 2D/3D quickly, but F10 causes rotation between all profiles, why? I'm not interested in other profiles (I only have one type of glasses), is it possible to somehow make one button to turn 3D on/off (preferably assign it to the cabinet button)? 

Edited by qcol, 28 September 2024 - 09:31 AM.


#2 Mike DA Spike

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Posted 28 September 2024 - 01:39 PM

You can use 2d with GL as well. It's only rendered via GL and not using DX.
10.8 will show some pre 10.8 tables different, but the developers tries to make it backward compatible.
I only noticed that some lights are more brighter.
10.8 uses indeed ini files instead of pov.
The registry setting thatbpre 10.8 uses are migrated to the ini.
You can use global ini's and switch complete system for same tables (I use VR, headtracking and 2d ini's for same tables)
Legacy mode is the old pov setting, window is a new setting where camera is differrent. See documentation how it is set https://github.com/v...s/View Setup.md (i realy love this new setting)
Not answer to all uour questions, but hope it helps a bit

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
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#3 fhjui

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Posted 28 September 2024 - 01:58 PM

I had the same problem with this 3D shuffling of vpx. I solved it by direct change of the approriate value in the ini file of vpx. Therefore I created a menu item in the OperatorMenu of nailbusters PinUpPopper. That changes this value from normal 2D to 3D each time the menu item is called up before running vpx.

Take a look at my documentary, link in my footer. In the folder "Software installation with baller installer" are two english pdf files, one with the description of installation and one with the descr. of the scripts


Edited by fhjui, 28 September 2024 - 01:58 PM.

My documentation for installing vpin software with PinUpsystem (Baller installer): https://mega.nz/fold...wAXZlOEMQGbdutQ

Files and PDF-docu in the subdir "Installation vPin-Software with Baller-Installer"


#4 qcol

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Posted 28 September 2024 - 08:35 PM

Thank You.

 

And how about in terms of performance? I have an Nvidia 1070 Ti. Is it better GL or DX? For 3D I have read that GL is better. However, if for 2D DX is more efficient, then maybe it makes sense to use both? And whether 32/64 bit :) 


Edited by qcol, 28 September 2024 - 08:51 PM.


#5 fhjui

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Posted 28 September 2024 - 10:05 PM

performance and minimum level of hardware is a comprehensive and complex topic. A gtx 1070 is the lowest level. You can try whether the card is enough for the average tables. This depends on many factors, type and clock speed of the cpu, frame rate, 16 GB RAM would be good, 8GB may not be enough for some tables. You can also lower the level of detail in vpx so that the requirements are not so high. These are just a few points.

Whether the GL or DX version is better depends on the software and hardware. You have to test it out. In my dev PC the GL version has faulty graphic, in the pinball PC there is no difference. The GL version is required for VR


My documentation for installing vpin software with PinUpsystem (Baller installer): https://mega.nz/fold...wAXZlOEMQGbdutQ

Files and PDF-docu in the subdir "Installation vPin-Software with Baller-Installer"


#6 qcol

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Posted 29 September 2024 - 08:04 AM

I read on the forum, that outside of VR the GL version gives real stereo 3d anaglyph and DX only fake stereo. I don't know if this is still the case, because by this fact it would be useful to use some script that would enable/disable 3D and switch the VPX GL/DX version at the same time. 
The multitude of these combinations scares me a bit because it's still 32/64 bit but I think you can probably only use the 64 bit version now? 


#7 fhjui

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Posted 29 September 2024 - 01:15 PM

yes, you are right.

When 3D is enabled in VPX, there is a fixed checkmark in the checkbox "fake Stereo" when running the DX 10.8 version. In the GL version this checkmark can be removed.

But still only testing, testing helps. In some cases the fake stereo looks better than the real one. That depends very much from the hardware, table, grafics etc.

vpx 10.8 uses the same vpinballx.ini, no matter whether with the 32bit or 64bit version.

What you want could be implemented in the pup launch script, but I would find that too complicated. My version via the operator menu generally allows the 3D mode to be switched on and off regardless of which table is started.
The vpx version with which the table is started is specified via the alternate launcher in the game manager. The GL version can then be specified there. This GL version also works with the 2D view.

I have explained each command of the launschscript in detail in my docu.

I would create an own Playlist for 3D and configure it in the right way.


Edited by fhjui, 29 September 2024 - 01:15 PM.

My documentation for installing vpin software with PinUpsystem (Baller installer): https://mega.nz/fold...wAXZlOEMQGbdutQ

Files and PDF-docu in the subdir "Installation vPin-Software with Baller-Installer"


#8 humunut

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Posted 29 September 2024 - 02:27 PM

If your hardware is fast enough to run GL well, it is also fast enough for DX. In that case, just stick with GL to keep things simpler. It's already hard enough to manage all the VP software.







Also tagged with one or more of these keywords: 3D, Anaglyph, DX, GL