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Blender Plastics Tutorial

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#1 Fusionwerks

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Posted 14 November 2023 - 02:45 AM

File Name: Blender Plastics Tutorial

File Submitter: Fusionwerks

File Submitted: 13 Nov 2023

File Category: Tutorials


Posted Image
 
This Tutorial will cover the basics of smoothing out and beveling the edges of the plastics.
I find it hard to apply some of the things you learn online to VP specific things.
I have put this together to hopefully help folks like me out that have been self teaching themselves Blender.
Let it be stated, that I am new to this too, and like all things in the VP world, there is more than one way to do anything.
My hope is to start putting together a series of these as I learn them.
Please feel free to help me improve them or tell me where I might be misleading folks.


Click here to download this file



#2 unclewilly

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Posted 14 November 2023 - 04:11 AM

Thank you for this.
1 quick question.
If you create the plastic in vp as a flat surface with identical top and bottom height. Can you start at the clean up mesh and just extrude the flat surface.

Really appreciate you taking the time to write this up. Hopefully will be using this in my current wip

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#3 Fusionwerks

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Posted 14 November 2023 - 04:19 AM

I don't see why you couldn't. I've never tried it. Just make sure to do the clean-up, merge by distance cause there will probably still be extra vertices when you export. I'm no expert, but I hope to create more tutorials as I learn stuff

 

Update: Yes you can do this. But like I said, do the clean-up first. A single sling plastic from the example table has 140 extra vertices floatin' in the wind! The back plastic had 428.


Edited by Fusionwerks, 14 November 2023 - 02:09 PM.






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