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Austin Powers (Stern 2001) [Visual Pinball X]

Austin Powers Stern vpx Javier

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#1 javier1515

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Posted 25 May 2017 - 03:01 AM

Posted Image


File Name: Austin Powers (Stern 2001)

File Submitter: javier1515

File Submitted: 25 May 2017

File Category: VPX/VPinMAME Recreations

Author(s): Javier
Manufacturer: Stern
Year: 2001
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Based in Austin Powers Stern
 

Script: Javier and 32Assassin
Plastics and Playfield: DStruct
Models: Francisco666 and Rom
Physics: ClarkKent
 
 
 
Use several resources and techniques of some authors more than I know.
 
I want to thank DevTeam for all the time and dedication they have for the VP scene and all of those who contribute their bit because without them VP today would not be what it is. THANKS!!!
 
I apologize if I forget to mention someone
 
 
The table has to play in VPX_3_beta_rev3069 or bigger.


Click here to download this file


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#2 arngrim

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Posted 25 May 2017 - 07:23 AM

Thanks javier, excellent unexpected release :)

 

here are some script updates, soundfx fixes and adds, dof scripted gion and off to rgb undercab, i also added a fan on the laser laserbeam and the timemachine rotation :)

 

https://pastebin.com/mTTwY6j3



#3 batch

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Posted 25 May 2017 - 07:35 AM

What a good surprise, Javier, and very nice backdrop ! ;)


signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#4 arngrim

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Posted 25 May 2017 - 10:24 AM

i had one problem though, i was in multiball and since then the ball rolling sound never stopped even after mb, seems a ball rolling stop is missing

Envoyé de mon SM-G800F en utilisant Tapatalk

#5 bolt

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Posted 25 May 2017 - 02:56 PM

Thank you Javier and all the involved guys for this great VP10 version of Austin Powers.


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#6 javier1515

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Posted 25 May 2017 - 03:19 PM

i had one problem though, i was in multiball and since then the ball rolling sound never stopped even after mb, seems a ball rolling stop is missing

Envoyé de mon SM-G800F en utilisant Tapatalk

 

Ok in the next version I will correct the rolling sound and I will add soundfx fixes and DOF correction. 


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#7 hanzoverfist

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Posted 25 May 2017 - 08:52 PM

Me the same problem after multi ball ,it was on my third ball when in multiball and when the last ball guttered the game did not cease to operate.. the flippers and plunger worked, but no ball, for obvious reasons, it was my third, and I could hear a rolling ball sound. 


space-invader-wheel1_t.png


#8 catelite

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Posted 28 May 2017 - 05:45 AM

Awesome table, great fun! Thanks Javier and everybody that contributed.

 

I have had a few issues with the ball getting stuck (with the rolling loop) too. It looks like there is an issue just above the left outlane, I've had a ball stick there 3 times. Also the laser beam managed to fire it inside the left bumper on one occasion.



#9 DDH69

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Posted 28 May 2017 - 05:52 AM

I installed this today, and once I renamed my VPX files properly :facepalm:  so that I had Beta 3 running it was all good.  Nice work.


Edited by DDH69, 28 May 2017 - 05:53 AM.

DOFLinx
Contributions for equipment to help with ongoing DOFLinx development can be made here

#10 javier1515

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Posted 08 June 2017 - 04:21 PM

1.01
Ninuzzu:
-revised the script (mostly vpm classes) and fixed some DOF calls;
-added the ball animation when ball is on Laser (the cannon toy), similar to what I did with AC/DC
-texturized the ramps
-fixed the tnob and so the ballrolling and ballshadow routines.
-fixed the slingshots not firing (there was an error with the 2 rubbers and the slingshot wall itself)

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#11 STAT

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Posted 08 June 2017 - 04:26 PM

Thans again Guys, thanks ninuzzu :tup:



#12 TNT2

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Posted 08 June 2017 - 08:35 PM

Thanks Javier and ninuzzu!



#13 goesta

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Posted 08 June 2017 - 10:01 PM

Thank you for the update! Great table, fun to play, greets!



#14 senseless

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Posted 09 June 2017 - 03:46 PM

Thanks for the update :). Just a really fun (ny) table!

#15 Cue777

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Posted 01 October 2017 - 06:35 AM

The table plays fine but it is dark like none of the lights are turned on, same thing for the backglass, it is dark too. any ideas? using version 10.3 final


Edited by Cue777, 03 October 2017 - 10:24 PM.


#16 xenonph

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Posted 01 October 2017 - 07:52 PM

Try using the Day Night Slider, It still may look a little darker than usual but alot brighter with slider turned to day.

capture1016_t.png

What it looks like with slider moved all the way to day.

capture1117_t.png


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#17 32assassin

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Posted 02 October 2017 - 12:36 AM

this table uses the WhiteStar call back to turn animate the GI lights

 

if your table is dark because the GI lights are not turning on, its because you have a very old version of PinMAME.

update to a version that has WhiteStar.


My Files
http://www.vpforums....4de64a621eccd40
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See a table you like, help me complete it by finding the missing resources
https://www.dropbox....xTzKtGHTHa?dl=0

#18 Cue777

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Posted 02 October 2017 - 05:17 AM

this table uses the WhiteStar call back to turn animate the GI lights

 

if your table is dark because the GI lights are not turning on, its because you have a very old version of PinMAME.

update to a version that has WhiteStar.

 

I have the latest version of everything, its a new machine with new installs.



#19 32assassin

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Posted 02 October 2017 - 08:17 PM

I want you to know

its very difficult to help you when you post very vague information about your problem

the latest version of PinMAME may not be the one you download; it would help if you posted what version you are using.

 

I'm not 100% certain but I don't think the default PinMAME has whitestar support.

the person that enabled this feature added it because he was adding LE SAM support.

 

go to youtube and search how to "Sam tables on visual Pinball"

 

I would tell you how to do this here but forum rules does not let us talk about Sam table support.


My Files
http://www.vpforums....4de64a621eccd40
My Table List
www.youtube.com/watch?v=DlaxLrXlPOU
See a table you like, help me complete it by finding the missing resources
https://www.dropbox....xTzKtGHTHa?dl=0

#20 Cue777

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Posted 03 October 2017 - 12:01 AM

I have the latest version of pinmame which is 2.9. This is the only sam table I have that was dark like this. Turning up the slider worked OK.







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