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F12 Menu too small to see in the VPX 10.8.1

10.8.1 vpx resolution sbs

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#1 gamerplayer861

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Posted 12 September 2026 - 05:00 PM

I hope I could reach some of the VPX developers, or could somebody kindly forward this. I wanted to test the 

VPinballX_BGFX-10.8.1-5436-af26b2d93-windows-x64-Release.zip. I use the side-by-side (SBS) option, meaning that I have two Full HD images next to each other (the display resolution being 3840x1080 pixels) so that I can see the table in 3D with my virtual glasses (slightly alternative angles for different eyes). Unlike in the previous 10.8.0 version, the playtime menu (behind the F12 in this version) is way too small and blurry to read the texts, although there should be plenty of pixels to represent it correctly.

 

How could I increase the F12 menu size and clarity, or could this be corrected for the distribution? I could turn of the the SBS, but I cannot see where the setting is, and I wouldn't be anyhow able to adjust the viewing settings in the mode I use.

 

Any help?



#2 gamerplayer861

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Posted 13 September 2026 - 09:18 AM

I found a work around. I press F10 to toggle between the SBS and non-SBS mode to view the menus. But now the music track stutters a lot in my ACDC table and get various script errors. I will make another thread.



#3 Emanoel299

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Posted 13 September 2026 - 11:21 AM

Hi

 

At first I´m very happy to know that N(X)real glasses can do stereo 3D SBS. It would be better if line interlaced was. It´s better than SBS.

Try to use with VPX 10.81 BGFX the GL render. Vulkan works fine but I think GL still better.

Direct X is not good for 3D render output. Some issues may happens

 

I agree if you, the F12 menu is blurred.

 

If you like to play in 3D method, I advice to you still to play with VPX 10.80 GL - 2051 64bits at moment untill 10.81 be good.

 

By the way, I play with 3D LG playfield. The table is fixed. I would like to know how you can play with the glasses when turn around your head.

I think you must stop your head all time long If not the table move together your head vision area.

 

Other point, I don´t bilieve if a 2D to 3D coversion is better than a real 3D render direct from VPX 3D stereoutput section.


Edited by Emanoel299, 13 September 2026 - 11:32 AM.






Also tagged with one or more of these keywords: 10.8.1, vpx, resolution, sbs