
Still the same problem with beta2.
Also is the metal wall by the right flipper ok,
It look the wall going into the flipper.
But the rest is a great table thanks
Posted 31 March 2014 - 09:44 PM
I have noticed a bug regarding the pursuit ramp. A fast ball will come down the ramp on the right and fly off to land (and sit) on top of the apron. This has happened to me about a dozen times so far with DX9 test 13. Sometimes, I have been able to nudge the ball into the center drain but if not it is a game ender.
This has never happened to me. Sounds like a nasty "feature". If someone can pinpoint the cause for this I would like to fix it.... but it's hard to fix it without knowing what exactly happens.
I will probably upload an update tomorrow anyway and fix "black lines on PF" problem and remove the textbox (visible only with 9.2.1).
Glad to hear that people like this version. I haven't played the real table but after looking at number of videos I think I got it to play really close to the actual table.
This happened to me multiple times as well. as the ball is coming down fast off the rightmost ramp, it seems to bypass the curved metal stopper at the bottom of the ramp and flies directly over the outlanes onto the apron, bounces off bottom wall of the table and rolls into the drain. it happens when the ball is moving fast, and you can tell on the real table they have very tall metal drain guards. due to the ball moving so fast, i can't tell if it's ignoring the last 20% of the sidewalls of the plastic ramp or ignoring the metal stopper at the end of the ramp.
Posted 03 April 2014 - 03:08 AM
Edited by DStruct, 03 April 2014 - 03:08 AM.
Posted 03 April 2014 - 05:03 PM
jamiro,
Ball trails managed in 2 places:
1) Global setting : Go to Video Options and turn it off there
2) Table settings: Open table, click on Options button on left. On right side set Ball Trails option to: -1 or 0 (-1 means use global setting, 0 means always off, 1 means always on)
Posted 04 April 2014 - 03:40 PM

Posted 04 April 2014 - 04:08 PM
you score is too high, that's why ![]()

Posted 04 April 2014 - 08:04 PM
I'm getting the AAA thing now and then as well. You know it will happen when the end bonus parts fly by, just as it would when you use the flippers. Once it happens, every game will have this behavior until you restart vp (or maybe reloading the table will be enough. Didn't try that). I've never seen it on any other table.
Certainly not a big deal to me. I can live with AAA as I know it is my score anyway
Just an odd thing though.
Posted 04 April 2014 - 09:33 PM
For the AAA problem - this code looks suspicious to me:
Sub JD_KeyDown(ByVal KeyCode) 'msgbox keycode
Edited by DJRobX, 04 April 2014 - 09:38 PM.
Posted 05 April 2014 - 06:29 AM
I was actually wondering that true/false code myself too... I just copy&pasted it from some old version of JD (don't remember which one). Unfortunately I didn't have any time to check the functionality in detail (released the beta2 like 1 hour before leaving to airport),
I will check these when I have some time and create a non-beta release sometime in next 2 weeks.
How accurate is the VPX simulation of Judge Dredd?Started by mshaker , 08 Aug 2022 |
|
||
Visual Pinball →
Visual Pinball →
A Collection Of Visual Pinball Issues...Started by Titler , 14 Apr 2021 |
|
||
Visual Pinball →
Animated Backglasses →
dB2S Animated Backglasses →
Judge Dredd (Bally 1993) Alternate Backglass+DMD+Wheel [dB2S]Started by HiRez00 , 16 Apr 2020 |
|
||
Visual Pinball →
VP & VPM MODs - New Releases →
Judge Dredd (Bally 1993) VPX dB2SDT ColorDMD MOD v1.0[Visual Pinball X MOD]Started by xenonph , 16 Nov 2017 |
|
||
Emulation Station →
Virtual Pinball Cabinets →
KiwiBri's 46/30/DMD Judge Dredd Cab buildStarted by kiwiBri , 20 Jan 2017 |
|