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Laser Cue - VP9.1x - v 1.0 - MRCMRC

Laser Laser Cue Cue FullScreen

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#21 maceman

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Posted 06 January 2013 - 03:42 AM

....i am remember something like that as well. Yeah, it was a bout a year ago or so we were discussing it...i forget what table....

 

Anyways, okay- well that is one issue down, as far as this table is concerned :)

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#22 MRCMRC

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Posted 06 January 2013 - 03:53 PM

Thanks to you guys for your comments and for your suggestions to improve the table (here and in the Desktop version thread). I will take them on account on further releases ;)

 

- I like the darker look of the table when it is in demo mode (this is just my personal preference, I'm not criticizing your work), is there a way to turn off those additional lights that come on during gameplay?

 

Of course. Just open the table on Visual Pinball, and on the editor select the big white light named GI (probably if you click anywhere on the table, you get it), and delete it. Then open the script, and delete these two lines (475 and 490):

 

GI.State=1
GI.State=0



#23 pinball buzz

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Posted 08 January 2013 - 05:20 PM

Thanks for this table nice recreation and very impressive for your 1st. What's next :-) :-) Pinball buzz
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#24 rob046

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Posted 08 January 2013 - 09:09 PM

115 is the correct length for a Williams standard style flipper. if I remember correctly from working on Cosmic Gunfight, rob046 actually measured a real flipper and converted it to VP units.

 

Yeah I guess I never did get around to sharing this publicly.  & remember I got confirmation on WMS bumper cap sizes too, though now I forget what the value was.  But cosmic gunfight has an accurate bumper cap.  But with flippers, sizing is a little more bit more tricky.

 

That number, say 115, can fluctuate a bit if one were to make the base or end of the flippers larger or smaller than I do.   I think what I've used is pretty accurate lately though.  But also table size can affect this too.  If somebody makes a table larger or wider than it should be (for example many VPM tables are 1000x or 1024x wide, when they should only be 952x wide), then you have to slightly increase flipper length to compensate.  So that 115 might turn into 118.

 

But I have a way around all of this for those who want to have accurately sized flippers almost every time, at least for Bally or WMS & I think old Gottlieb but I can't remember if I confirmed those.  I know Zaccaria doesn't work with these, they are shorter for some reason.

& this is only to determine length.  Base & end radius can be eyed up & guessed pretty easily (for modern & WMS flippers, I think I use 21 base, 11.5 tip if the table is sized properly, for older classic flippers its like 23.5 & 15 end).  Using those values on a table also with accurate table width, then flipper length can be the same every time.  WMS & classic flippers then always work out to 116.  Classic bigger flippers are a little longer as well than WMS/modern flippers, but since they use a larger base/end in VP, the length value still works out to be the same as WMS.

 

How did I determine all this?  I used the VP units to inches math, & measured the flippers on my own games, with rubber on.  That got me the true VP length in units (Bally 152.75, WMS/Modern is 146.875).  Then to combat the fact that the base/end radius's affected flipper length, you can't just slap that value right onto a flipper, it would be way too big, so I simply used the bottom of a ramp in VP to put the true unit value onto, then overlaid that on top of the flipper & tweak the flipper until it matches perfectly end to end.

This is the value I change when I table is, say wider than it should be.

 

Standard tables are often 952x wide in VP.  But if somebody uses 1024x, I take 1024 divided by 952.  That works out to like 1.075.  Then simply multiply the length value of the measuring ramp by 1.075 for the adjusted value, then match up the flipper.

I was happy when I figured all this out because I can be pretty bad at math!  & while I may have made it sound complex, once I did it a few times in VP it is really quite simple.  I just keep a txt file with the values & info I need to know that I can pull up whenever I want.  IMHO it is worth it, because it really seems to help a game play dead on when you can get all flipper values positioning just like real life.



#25 maceman

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Posted 16 January 2013 - 10:13 PM

If anyone wants to try a really sweet cab slope gravity setting on this table, try 6.8/5.8 for slope max/min, and a gravity constant of 1.425
Works beautiful here with those!

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