Hey everyone!
So I'm heavily modifying an old 1982/1983 Gottlieb "Spirit" table into a brand new creation resembling nothing like the original. I'd like to add some new modes to the game that really spice up the play to make it even more distinct. As part of that, I'd like to add scoring based on certain events that happen that the original game didn't track. I've got all that figured out, but I don't know how to manipulate the score (which seems like it should be the simplest thing!).
I've searched the internet for the proper routines or ways to address the scoring, but so far I'm striking out! Is this even possible with this old of a ROM-based table? Is there a built-in VPX attribute of the table for the score that I'm unaware of?
I came across a few people talking about adding this subroutine, but it doesn't seems to work:
Sub AddScore(Points)
Score=Score+Points
ScoreText.Text=Score
End Sub
' Add 1000 points...
AddScore 1000
Any ideas? Anyone have some sample code to help a guy out?
Thanks,
Astroheadbanger




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