Hi folks!
Are there any changes and tips to get the VPX working in VR inside virtualized Windows 11 run by Parallels Desktop on Mac? Another special requirement would be to use the Nreal Air glasses (nowadays the company is Xreal). Let's not account possible performance issues at this stage. I have managed to make the tables run extremely smoothly in 3D SBS with static perspective so far, so I would like to give the VR a try, but don't know the optimal approach. I haven't had luck with SteamVR alone without VPX, but I am able to send the 3DOF tracking information from the glasses to the Opentrack inside the Windows. I am stuck at this stage, and don't know am I on the right tracks. Are there some missing pieces between the Opentrack and VPX to make the VR work? Cheers.
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