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#1 Tesla

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Posted 18 July 2026 - 04:29 AM

With the idea of disabling features of VPX tables that I don't need or want (to save processing power for things I do use ... like 1440p and Multi-Ball) I'm wondering how to completely disable VR-Mode. My computer is adequate, but like 8 years old.

 

I see the VPX v10.8.0 64-bit Direct-X does not even have a VR-Menu-Option. So, can I assume VR (and any related processes) are completely disabled?

 

Do I even need to look inside table scripts and set things like "Ultra Minimal VR room" ?

Or, are all those script options basically irrelevant in VPX v10.8.0 64-bit Direct-X ?


Edited by Tesla, 18 July 2026 - 05:47 AM.


#2 kiwi

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Posted 18 July 2026 - 08:06 AM

Ideally, you should only use non-VR tables.

The table author decides whether or not to include VR content.

VPX recognizes whether it's being used with a regular screen, a 3D screen, or a VR headset.

However, all additional VR content takes up memory and may even slightly impact performance.



#3 Emanoel299

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Posted 18 July 2026 - 11:18 AM

@Tesla

 

The VPX DX render for 3D is not good. Is a Fake stereo. In VPX 10.74 I used to play with Reshade line interlaced because was better than native VPX.

In VPX 10.80 DX, maybe 10.81 DX too, is worse than 10.74 DX with Reshade line interlaced.

 

3D native VPX GL render is the best way. it is close to VR.

Even if VR is disable, if you change your Z player in "windows" point of view INI file, you will see the VR enviromment on screen.

the tables where there are options to change the enviromment to a minimal, will have better performance.

But VR enviromment still there even if VR is disable.

Unless VR 0ff was available on script


Edited by Emanoel299, 18 July 2026 - 11:21 AM.


#4 Tesla

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Posted 18 July 2026 - 02:28 PM

1. Ideally, you should only use non-VR tables ... all additional VR content takes up memory and may even slightly impact performance.

 

2. VPX recognizes whether it's being used with a regular screen, a 3D screen, or a VR headset.

 

 

Wow, really? Glad I asked.

So will will continue to look in setup-notes and Script for VR-OFF and VR-Minimum Table-Options. This is Windows-11 and I only have 16gb ram. 

 

1. OK, I will continue to look for them but when an older classic like Star Trek - TNG finally gets an update or re-master ... I'm not seeing table developers (like VPinWorkshop) uploading both updated VR and non-VR versions.

 

2. I suppose that is why they removed the VR menu-option in Direct-X version.



#5 Emanoel299

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Posted 18 July 2026 - 08:16 PM

@Tesla

 

As far as I know, VR is only for GL version.

VPX 10.6x had GL version

I never seen VPX 10.7x GL version

VPx 10.81 GL and BGFX there is but i am not tested.

I play VR only VPX GL 10.80 - 2051



#6 kiwi

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Posted 19 July 2026 - 07:41 AM

 

The table author decides whether or not to include VR content.

VPX recognizes whether it's being used with a regular screen, a 3D screen, or a VR headset.

 

These two things are tied together, in the sense that it is the author of the table who codifies the things that must be active in the various modes.







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