Jump to content



Photo

Suggestion: Per-channel WAV audio export, and an alternative to M1

development suggestions suggestion audio sound

  • Please log in to reply
2 replies to this topic

#1 Ace of spades pinbal

Ace of spades pinbal

    AceOfSpadesProduc100

  • Members
  • PipPipPip
  • 151 posts

  • Flag: United States of America

  • Favorite Pinball: ?

Posted 02 December 2023 - 11:38 PM

What VPM already has is VGM logging, but it'll only output whatever's in the VGM spec and ignore what's not (especially "DAC" and "custom"). What I'm asking for is the option that exports each voice of the table's sound hardware into WAV files, for purposes like making oscilloscope views of game soundtracks. M1 is dead and outdated, and can only output one WAV file, the total of all voices. The closest existing alternative is Hoot Player, but it's unlikely to have XMLs for pinball ROMs.



#2 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 04 December 2023 - 07:23 AM

There is already an export functionality in PinMAME: https://github.com/v...inmame.txt#L378



#3 Ace of spades pinbal

Ace of spades pinbal

    AceOfSpadesProduc100

  • Members
  • PipPipPip
  • 151 posts

  • Flag: United States of America

  • Favorite Pinball: ?

Posted 27 December 2023 - 02:30 AM

There is already an export functionality in PinMAME: https://github.com/v...inmame.txt#L378

Late, but I checked it out and it only does a full export instead of per-channel, just like M1. I'm meaning to do per-channel exports to do oscilloscope views that are still inclusive of sound hardware that's not or can't be part of the VGM spec.







Also tagged with one or more of these keywords: development, suggestions, suggestion, audio, sound