File Name: Target Alpha (Gottlieb 1976)
File Submitter: Mustang1961
File Submitted: 02 Jul 2023
File Category: VPX/VPinMAME - MOD Tables
Author(s): Loserman76GNance
Popotte
Manufacturer: Gottlieb
Year: 1976
Permission to MOD?: Unspecified
Initial announcement from Jeff:
VPX conversion
Artwork redrawn by GNance
Original art by Popotte
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
My view on Target Alpha: another masterpiece from Ed Krynski. Odd looking, perfect fun in play.
Here I offer you my version 1.0b with these improvements:
GAME
- new game physics
- new POV for cab users
- new sound sequences for ball release and choosing more than 1 player
- many new (nearly all) sounds e.g. gates, stand up targets, drop targets ....
- rolling ball sound level adjusted
- all object sounds now in operation
- new timing for ball release - now after player up alternator ends
- bumpers parallel engaged (thanks to jejepinball & kiwi)
- drop target's shape now changed to the typical Gottlieb flat style
- when the game is switched on and in game over state all players score reels are now illuminated
BACK GLASS
- rolling score reels
- score reel ilumination now in snippit- methodology
- score memory: when you leave the table and reload it the score of the previous use will be indicated
-> attention: I changed the nv ram concept in order to implement this functionality, if you have still a nv ram in the user- folder delete it or replace it with the nv ram you find in the zip file (it is the Target_Alpha_76VPX.txt), otherwise the table will crash when loading the 1st time.
- ZIP contains game, BG file, nv ram, BG- and PF- pics for cab users
All this in kind tribute to Jeff Whitehead.
Click here to download this file




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