- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
- More
Submitter
SUPPORT TOPIC File Information
Download Target Alpha (Gottlieb 1976) 1.0b
22 VotesGottlieb; Loserman76; EM;
2
Initial announcement from Jeff:
VPX conversion
Artwork redrawn by GNance
Original art by Popotte
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
My view on Target Alpha: another masterpiece from Ed Krynski. Odd looking, perfect fun in play.
Here I offer you my version 1.0b with these improvements:
GAME
- new game physics
- new POV for cab users
- new sound sequences for ball release and choosing more than 1 player
- many new (nearly all) sounds e.g. gates, stand up targets, drop targets ....
- rolling ball sound level adjusted
- all object sounds now in operation
- new timing for ball release - now after player up alternator ends
- bumpers parallel engaged (thanks to jejepinball & kiwi)
- drop target's shape now changed to the typical Gottlieb flat style
- when the game is switched on and in game over state all players score reels are now illuminated
BACK GLASS
- rolling score reels
- score reel ilumination now in snippit- methodology
- score memory: when you leave the table and reload it the score of the previous use will be indicated
-> attention: I changed the nv ram concept in order to implement this functionality, if you have still a nv ram in the user- folder delete it or replace it with the nv ram you find in the zip file (it is the Target_Alpha_76VPX.txt), otherwise the table will crash when loading the 1st time.
- ZIP contains game, BG file, nv ram, BG- and PF- pics for cab users
All this in kind tribute to Jeff Whitehead.
VPX conversion
Artwork redrawn by GNance
Original art by Popotte
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
My view on Target Alpha: another masterpiece from Ed Krynski. Odd looking, perfect fun in play.
Here I offer you my version 1.0b with these improvements:
GAME
- new game physics
- new POV for cab users
- new sound sequences for ball release and choosing more than 1 player
- many new (nearly all) sounds e.g. gates, stand up targets, drop targets ....
- rolling ball sound level adjusted
- all object sounds now in operation
- new timing for ball release - now after player up alternator ends
- bumpers parallel engaged (thanks to jejepinball & kiwi)
- drop target's shape now changed to the typical Gottlieb flat style
- when the game is switched on and in game over state all players score reels are now illuminated
BACK GLASS
- rolling score reels
- score reel ilumination now in snippit- methodology
- score memory: when you leave the table and reload it the score of the previous use will be indicated
-> attention: I changed the nv ram concept in order to implement this functionality, if you have still a nv ram in the user- folder delete it or replace it with the nv ram you find in the zip file (it is the Target_Alpha_76VPX.txt), otherwise the table will crash when loading the 1st time.
- ZIP contains game, BG file, nv ram, BG- and PF- pics for cab users
All this in kind tribute to Jeff Whitehead.
What's New in Version 1.0b (See full changelog)
- 1.0 Loserman76
- 1.0a Loserman76
- 1.0b Mustang1961
Screenshots
Thanks for the update.
Thanks Mustang61 for making this even better. Starting to see Loserman's efforts fading away with updates. Glad most are still crediting him for earlier versions. Is it just me, or do I have something wrong with my set-up .I'm getting a runtime error Line 1774. Type mismatch: 'cbdl'
Great job Thank you
Beautifully done mustang61, thanks! I have to admit I dont remember playing one IRL. I knocked down all drops on ball one and the ball was still in play but the drops didn't reset until start of the next ball. Is that normal for this game?
This is the first time that I've ever seen a member of the El Dorado family have that pin to the right of the 10-drop-target bank. It makes every plunge be able to go through one of the rollovers in the upper-right. Makes it an entirely different game.
Thanks Mustang61 for making this even better. Starting to see Loserman's efforts fading away with updates. Glad most are still crediting him for earlier versions. Is it just me, or do I have something wrong with my set-up .I'm getting a runtime error Line 1774. Type mismatch: 'cbdl'
TENHO MESMO ERRO
Thanks Mustang61 for making this even better. Starting to see Loserman's efforts fading away with updates. Glad most are still crediting him for earlier versions. Is it just me, or do I have something wrong with my set-up .I'm getting a runtime error Line 1774. Type mismatch: 'cbdl'
See in the instructions, go to your "user" folder located in your Visual Pinball Folder and delete the Target_Alpha_76VPX.txt. Then place the one that comes with the table download into your nvram folder that is in your VPinMAME folder.
Thanks Mustang61 for making this even better. Starting to see Loserman's efforts fading away with updates. Glad most are still crediting him for earlier versions. Is it just me, or do I have something wrong with my set-up .I'm getting a runtime error Line 1774. Type mismatch: 'cbdl'
TENHO MESMO ERRO
Consulte las instrucciones, vaya a su carpeta de "usuario" ubicada en su Carpeta de Visual Pinball y elimine Target_Alpha_76VPX.txt. Luego coloque el que viene con la descarga de la tabla en su carpeta nvram que está en su carpeta VPinMAME.
Thanks for this update, the table looks and plays great. Excellent tribute to Mr Whitehead.
Other files you may be interested in ..
- 17,261 Total Files
- 57 Total Categories
- 844 Total Authors
- 21,932,586 Total Downloads
- Spider-Man (Stern 2007)_Bigus(MOD) Latest File
- bigus1 Latest Submitter
user(s) are online (in the past 15 minutes)
members, guests, anonymous users
I love Target Alpha. Thanks for the update, Mustang!