- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
1488 replies to this topic
#1443
Posted 06 February 2020 - 05:28 PM
I would like to have a option where I can load the table without textures. Just some minimal shading in white or something like that. Would make my life easier with the laptop. At the moment I simply delete all and reimport them back :/
Is it due to the memory these are using on CPU and GPU? Or just in general the overhead of loading/pre-processing these?
When i make the cutouts for the wire rollover targets i always have to place an invisible collideable wall at Z-0,1 to stop the ball from falling through the PF. The cutouts width is only about 20% of the ball diameter. It shouldn't fall through!
Is it possible that the collision detection in Z is only done with a point on the intersection of the outer skin (ball) and the balls Z axis?
Actually not, but the collision handling code is still not the most robust one, also due to many heuristics that were added over the years. My attempts at cleaning all of that up are still hidden behind a define, as it's also not perfect. :/
Do you have a simple repro table for this, please?
Are there currently in "working assumptions" that are being considered for the next rev?
OGG and MP3 internal support, but still a bit rough on the edges :/
a bit of both. While scripting i just take a look if the code does work and go on... Its also helpful to find problems with pinmame calls... I commute 2 hours every day to work with the train. So i´d like to work with a small laptop. Currently i have a i3 with a hd4000. Works fine and fast without textures... I think wcs has only 12mb in that case.
#1444
Posted 07 February 2020 - 08:35 PM
ah for all of us who don't use LSD while playing pinball?
Seriously: a clear NO from my side.
Lol. Made me laugh, because I have, let's say more experience than most playing pinball on shrooms and you don't need the extras. F-14 is the nuts with that light show.
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
#1455
Posted 29 March 2020 - 08:09 AM
Hey guys, having some strange issues and I'm not sure if it's just on my end. First is I get this strange static or strobe effect randomly..
https://www.youtube....h?v=YOjyCZWyTXo
And second (more importantly) I get the no "rom path error" that on some table comes up only if I try to go into cabinet mode and other tables all the time. My tables included...
https://www.youtube....h?v=SmnTfMYwj6M
Again this could be just on my end but I have no idea...
Edited by 3rdaxis, 29 March 2020 - 08:12 AM.
#1456
Posted 29 March 2020 - 08:30 AM
Yeah, I get that strange static, is that Bords Pinbot table in your video? Its really noticeable for me on that table also and other dark tables. This problem started for me probably July/Aug 2019, I have seen other mentions of it on forums (possibly in this 10.6 beta topic)I believe it was identified as starting after one of the 10.6 betas, but forget which now.Hey guys, having some strange issues and I'm not sure if it's just on my end. First is I get this strange static or strobe effect randomly..
https://www.youtube....h?v=YOjyCZWyTXo
And second (more importantly) I get the no "rom path error" that on some table comes up only if I try to go into cabinet mode and other tables all the time. My tables included...
https://www.youtube....h?v=SmnTfMYwj6M
Again this could be just on my end but I have no idea...
https://www.vpforums...ndpost&p=438138
https://www.vpforums...=66#entry438144
Isnt your second problem related to needing the directdraw attribute set for the rom when using the full screen option in vpx?
https://www.vpforums...988#entry436493
Edited by ashleyb, 29 March 2020 - 08:45 AM.
#1457
Posted 29 March 2020 - 08:32 AM
Question : if you save the table with the option set, then exit vp completely. Will it still crash ? I have had a few tables where if I only change the tiniest thing. It will crash. But saving the change, then restart resolves it. Must admit, most of these cases has been Sterns - not Williams.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
#1459
Posted 29 March 2020 - 09:46 AM
Yeah, I get that strange static, is that Bords Pinbot table in your video? Its really noticeable for me on that table also and other dark tables. This problem started for me probably July/Aug 2019, I have seen other mentions of it on forums (possibly in this 10.6 beta topic)I believe it was identified as starting after one of the 10.6 betas, but forget which now.Hey guys, having some strange issues and I'm not sure if it's just on my end. First is I get this strange static or strobe effect randomly..
https://www.youtube....h?v=YOjyCZWyTXo
And second (more importantly) I get the no "rom path error" that on some table comes up only if I try to go into cabinet mode and other tables all the time. My tables included...
https://www.youtube....h?v=SmnTfMYwj6M
Again this could be just on my end but I have no idea...
https://www.vpforums...ndpost&p=438138
https://www.vpforums...=66#entry438144
Isnt your second problem related to needing the directdraw attribute set for the rom when using the full screen option in vpx?
https://www.vpforums...988#entry436493
Thanks Ashleyb!! Don't know if it always was but I un-checked Force Exclusive Fullscreen mode and that did the trick. Thanks for directing me to that.
Now onto the static issue...
Also tagged with one or more of these keywords: beta, 10.6 beta
Visual Pinball →
VR Discussion →
Visual Pinball VR Support →
DMD Issues with beta 10.8.1Started by pachakamakk , 15 Nov 2025 |
|
||
Visual Pinball →
Visual Pinball →
Insanely bright lights on some tables (VP10.8 final & VPinMAME 3.7 beta)Started by SixOfTwelve , 17 Jul 2025 |
|
||
Visual Pinball →
Visual Pinball →
VPX 10.7 and VPX 10.8 betaStarted by telmoabff , 12 Jul 2023 |
|
||
Visual Pinball →
Visual Pinball →
The VP 10.8 beta threadStarted by toxie , 19 May 2023 |
|
||
Visual Pinball →
VP Help Center →
Script button not workingStarted by JSpradlin , 10 Sep 2017 |
|



Top





Contributor









are all trademarks of VPFORUMS.