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The VP 10.6 beta thread

beta 10.6 beta

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#1441 blindpeser

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Posted 06 February 2020 - 04:20 PM

Is there a way to load the table w/o loading the editor? I guess this could save some ressources. We need every little boost we could get for VR.

#1442 Schlabber34

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Posted 06 February 2020 - 04:47 PM

@toxie

Take my new Hot Tip table, delete the invisible collideable walls at the in and outlane rollover targets. Throw some balls into the lanes and they should fall through every now and then.

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#1443 Knorr

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Posted 06 February 2020 - 05:28 PM

 

I would like to have a option where I can load the table without textures. Just some minimal shading in white or something like that. Would make my life easier with the laptop. At the moment I simply delete all and reimport them back :/

Is it due to the memory these are using on CPU and GPU? Or just in general the overhead of loading/pre-processing these?


When i make the cutouts for the wire rollover targets i always have to place an invisible collideable wall at Z-0,1 to stop the ball from falling through the PF. The cutouts width is only about 20% of the ball diameter. It shouldn't fall through!

Is it possible that the collision detection in Z is only done with a point on the intersection of the outer skin (ball) and the balls Z axis? 

Actually not, but the collision handling code is still not the most robust one, also due to many heuristics that were added over the years. My attempts at cleaning all of that up are still hidden behind a define, as it's also not perfect.  :/

 

Do you have a simple repro table for this, please?


Are there currently in "working assumptions" that are being considered for the next rev?

OGG and MP3 internal support, but still a bit rough on the edges   :/

 

 

 

a bit of both. While scripting i just take a look if the code does work and go on... Its also helpful to find problems with pinmame calls... I commute 2 hours every day to work with the train. So i´d like to work with a small laptop. Currently i have a i3 with a hd4000. Works fine and fast without textures... I think wcs has only 12mb in that case.



#1444 chepas

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Posted 07 February 2020 - 08:35 PM

ah for all of us who don't use LSD while playing pinball? :D

Seriously: a clear NO from my side.

Lol. Made me laugh, because I have, let's say more experience than most playing pinball on shrooms and you don't need the extras. F-14 is the nuts with that light show.


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#1445 kiwi

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Posted 10 February 2020 - 01:11 PM

It would be helpful to have a function to apply a collision sound to the gate, when it is hit in the non-opening side,
and something that helps to have the sound of rolling ball on the ramps.

 

Thanks



#1446 Wizball

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Posted 10 February 2020 - 05:26 PM

One suggestion I have is to offer more flexibility in terms of window sizes and aspect ratios in windowed mode.



#1447 vogliadicane

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Posted 10 February 2020 - 09:14 PM

strange finding: seems, the outcome of camera/light mode info is dependent on settings:

 

For me this hase happened in Swinger.

 

swingerswingersettingsvsskitsosettings.j


Edited by vogliadicane, 10 February 2020 - 09:15 PM.


#1448 rothbauerw

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Posted 10 February 2020 - 11:46 PM

Yeah, that happens when you enable brute force.

#1449 toxie

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Posted 11 February 2020 - 06:10 AM

The image is then literally rendered at 2x x 2x the size and downsampled. Thus the smaller font.



#1450 mfuegemann

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Posted 15 February 2020 - 10:29 PM

I just encountered a focus problem, that I had before in the material manager (now solved). 

If I want to delete a marked part of an option value (i.e. Plunger.PullSpeed or Wall.Friction) with the "Del" key, the main object in the editor will be deleted.



#1451 fuzzel

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Posted 15 February 2020 - 11:02 PM

Yes that's a known issue. It's because the del key is a special key that must be handled differently. I don't know how to solve this yet. Maybe I find a solution in the 10.7.

#1452 kiwi

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Posted 19 February 2020 - 10:07 AM

Edit: Canceled, I got confused with object rotations.


Edited by kiwi, 19 February 2020 - 10:34 AM.


#1453 kiwi

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Posted 28 February 2020 - 07:11 PM

bloom.png



#1454 kiwi

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Posted 03 March 2020 - 06:35 PM

bloom.png

It's my fault again :D , I disabled the Bloom Filter in the video options :facepalm: , VPX05 works because this option didn't exist yet.



#1455 3rdaxis

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Posted 29 March 2020 - 08:09 AM

Hey guys, having some strange issues and I'm not sure if it's just on my end. First is I get this strange static or strobe effect randomly.. 

https://www.youtube....h?v=YOjyCZWyTXo

And second (more importantly) I get the no "rom path error" that on some table comes up only if I try to go into cabinet mode and other tables all the time. My tables included...

https://www.youtube....h?v=SmnTfMYwj6M

Again this could be just on my end but I have no idea...


Edited by 3rdaxis, 29 March 2020 - 08:12 AM.


#1456 ashleyb

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Posted 29 March 2020 - 08:30 AM

Hey guys, having some strange issues and I'm not sure if it's just on my end. First is I get this strange static or strobe effect randomly.. 
https://www.youtube....h?v=YOjyCZWyTXo
And second (more importantly) I get the no "rom path error" that on some table comes up only if I try to go into cabinet mode and other tables all the time. My tables included...
https://www.youtube....h?v=SmnTfMYwj6M
Again this could be just on my end but I have no idea...

Yeah, I get that strange static, is that Bords Pinbot table in your video? Its really noticeable for me on that table also and other dark tables. This problem started for me probably July/Aug 2019, I have seen other mentions of it on forums (possibly in this 10.6 beta topic)I believe it was identified as starting after one of the 10.6 betas, but forget which now.

https://www.vpforums...ndpost&p=438138

https://www.vpforums...=66#entry438144

Isnt your second problem related to needing the directdraw attribute set for the rom when using the full screen option in vpx?

https://www.vpforums...988#entry436493

Edited by ashleyb, 29 March 2020 - 08:45 AM.


#1457 Thalamus

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Posted 29 March 2020 - 08:32 AM

Question : if you save the table with the option set, then exit vp completely. Will it still crash ? I have had a few tables where if I only change the tiniest thing. It will crash. But saving the change, then restart resolves it. Must admit, most of these cases has been Sterns - not Williams.


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#1458 onemanproject

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Posted 29 March 2020 - 09:38 AM

Any news about VP 10.7 ?



#1459 3rdaxis

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Posted 29 March 2020 - 09:46 AM

 

Hey guys, having some strange issues and I'm not sure if it's just on my end. First is I get this strange static or strobe effect randomly.. 
https://www.youtube....h?v=YOjyCZWyTXo
And second (more importantly) I get the no "rom path error" that on some table comes up only if I try to go into cabinet mode and other tables all the time. My tables included...
https://www.youtube....h?v=SmnTfMYwj6M
Again this could be just on my end but I have no idea...

Yeah, I get that strange static, is that Bords Pinbot table in your video? Its really noticeable for me on that table also and other dark tables. This problem started for me probably July/Aug 2019, I have seen other mentions of it on forums (possibly in this 10.6 beta topic)I believe it was identified as starting after one of the 10.6 betas, but forget which now.

https://www.vpforums...ndpost&p=438138

https://www.vpforums...=66#entry438144

Isnt your second problem related to needing the directdraw attribute set for the rom when using the full screen option in vpx?

https://www.vpforums...988#entry436493

 

Thanks Ashleyb!! Don't know if it always was but I un-checked Force Exclusive Fullscreen mode and that did the trick. Thanks for directing me to that. 

Now onto the static issue...



#1460 toxie

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Posted 29 March 2020 - 10:16 AM

Do you run in 10bit mode?


Any news about VP 10.7 ?

We're working on it. Currently slowed down immensely by real life though.







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