I think I got it.
- In the Table1_Init sub, change the ".HandleMechanics=1" to ".HandleMechanics=0", should be line 93. (arngrim, if you make this one simple change, your backglass should start working)
- Add a line in the same table1_init sub to call InitWheel.
- Add the InitWheel sub from the previous table (or as provided by arngrim above)
You don't need the emreel stuff. You don't need anything at all in the UpdateWheel sub (it can be blank, but it does need to be there). You DO need all the information in the InitWheel Sub.
It's definitely tied in to the fact that on previous tables they coded their own mech handler and I just used the VPM built-in handler.
I'm very unfamiliar with directB2S, but I wonder if there's a simple error in the programming. I noticed in the Snippit setting for the spider, the mech ID is set to 1 and I can't set it to 0 (which is what it is in VPM). Maybe B2S only works with hand coded mechs and not VPM mechs?
If I were smart/inclined enough, I would add some startup script like in Twilight Zone to let you pick what controller you're using so all these changes would be made automatically.




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