For some reason i cannot get VPX to import an object and keep the origin i set in blender. It always imports the object and shows the crosshair at the zero point (top left corner) in VPX. I set the origin in blender to where i want the object to pivot, but it isnt importing right. Anyone have any ideas where to start? This has just started happening to me. I have made prims in the past with the correct origins. And they load fine into VPX. maybe a strange version of blender?
i have tried VPX 10.8 1347 both 32, and 64, and 10.7.0 all with the same result i cut and paste the settings from both vpx, and blender into the images below






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