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Primitive Origin problems

primitives 3d object blender

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#1 Fusionwerks

Fusionwerks

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Posted 06 January 2024 - 10:41 PM

For some reason i cannot get VPX to import an object and keep the origin i set in blender. It always imports the object and shows the crosshair at the zero point (top left corner) in VPX. I set the origin in blender to where i want the object to pivot, but it isnt importing right. Anyone have any ideas where to start? This has just started happening to me. I have made prims in the past with the correct origins. And they load fine into VPX. maybe a strange version of blender?

i have tried VPX 10.8 1347 both 32, and 64, and 10.7.0 all with the same result i cut and paste the settings from both vpx, and blender into the images below

 

a.png

 

b.png



#2 Fusionwerks

Fusionwerks

    Poorly recovering pinball addict

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Posted 07 January 2024 - 01:06 AM

never mind, I'm dumb... I haven't made a primitive that needed to have a rotation point in so long that I forgot that I need to move the object and place the pivot point on Blenders XYZ 0 coordinates. Blender always resets the axis on export of an .obj as far as I am aware.







Also tagged with one or more of these keywords: primitives, 3d object, blender