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Judge Dredd FS MOD DX9 BETA [VP 9.x Cabinet FS MOD]

Judge Dredd Judge Dredd

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#21 arngrim

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Posted 29 March 2014 - 04:13 PM

this is one of the best BMPR i have ever played, not too bouncy, not too fast or slow, i aim the ball where i want, it's perfection for me :D

 

i would like to have the same physics in UW Monster Bash, but i think if io copy the flipper settings and global physics, it is not enough?  are there parameters about this BMPR routine?



#22 boiydiego

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Posted 29 March 2014 - 06:54 PM

i also want to know if i can take settings for a table to another and not meaning the global setting !


Edited by boiydiego, 29 March 2014 - 06:55 PM.

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#23 bmiki75

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Posted 29 March 2014 - 11:42 PM

Fantastic job!!!!! I love it.


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#24 LoadedWeapon

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Posted 30 March 2014 - 12:37 AM

Great table! Looks and plays fantastic but I too had to set PFMaxGI=0 just to get rid of all the black lines on the PF..



#25 Sheltemke

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Posted 30 March 2014 - 07:10 AM

judge.pngI have a graphical(black lines) error with all dx9 (test13 too).

 

Only this table, other tables are perfect.

Any idea ?


Edited by Sheltemke, 30 March 2014 - 07:10 AM.


#26 Dozer316

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Posted 30 March 2014 - 10:34 AM

To fix the black lines, click on the main playfield sized flasher named "gipf" and change it's height to 0.5 in the editor.

 

Save and play.



#27 ClarkKent

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Posted 30 March 2014 - 10:37 AM

Looks much much better than the last version! :)



#28 Sheltemke

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Posted 30 March 2014 - 11:04 AM

To fix the black lines, click on the main playfield sized flasher named "gipf" and change it's height to 0.5 in the editor.

 

Save and play.

Thank you so much it works :)



#29 zany

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Posted 30 March 2014 - 11:30 AM

Look and plays AWESOME!
Thanx!!! :D



#30 unclewilly

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Posted 30 March 2014 - 11:39 AM

Glad you got this out. Looks like my cabinet will be here soon so after 3 years with no cabinet I'll have one again
Oh and arngims mb update is almost finished with new physics and ability to disable the bmpr

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#31 Sunskift

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Posted 30 March 2014 - 12:51 PM

Thanks Dozer!
This is one of the best tables now!
46", 32", PinDMD2-Vishay DMD, MK MSI Z87-G43 ATX Motherboard, Intel Core i7 4770K 3,5 GHz Processor, 16GB, ASUS GTX760 for the Playfield, ASUS GT610 for the Backglass (driver 334.89), Intel 530 SSD 240GB, Windows 7 x64, VirtuaPin Digital Plunger Kit. VP 9.9.0a and PinballX 1.84

#32 aldiode

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Posted 30 March 2014 - 01:18 PM

Great table !

 

I have noticed a bug regarding the pursuit ramp. A fast ball will come down the ramp on the right and fly off to land (and sit) on top of the apron. This has happened to me about a dozen times so far with DX9 test 13. Sometimes, I have been able to nudge the ball into the center drain but if not it is a game ender.

 

Thanks for all your work. I am loving the table! :otvclap:

 

AL



#33 Sheltemke

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Posted 30 March 2014 - 02:37 PM

Great table !

 

I have noticed a bug regarding the pursuit ramp. A fast ball will come down the ramp on the right and fly off to land (and sit) on top of the apron. This has happened to me about a dozen times so far with DX9 test 13. Sometimes, I have been able to nudge the ball into the center drain but if not it is a game ender.

 

Thanks for all your work. I am loving the table! :otvclap:

 

AL

Same here.



#34 luvthatapex

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Posted 30 March 2014 - 02:42 PM

Wow this doesn't even look like vp anymore, the lighting is so intense. The game plays smooth and fast and has just the right amount of bounce.

Really a great job, very nice indeed!



#35 teppotee

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Posted 30 March 2014 - 03:27 PM

 

 

I have noticed a bug regarding the pursuit ramp. A fast ball will come down the ramp on the right and fly off to land (and sit) on top of the apron. This has happened to me about a dozen times so far with DX9 test 13. Sometimes, I have been able to nudge the ball into the center drain but if not it is a game ender.

This has never happened to me. Sounds like a nasty "feature". If someone can pinpoint the cause for this I would like to fix it.... but it's hard to fix it without knowing what exactly happens.

 

I will probably upload an update tomorrow anyway and fix "black lines on PF" problem and remove the textbox (visible only with 9.2.1).

 

Glad to hear that people like this version. I haven't played the real table but after looking at number of videos I think I got it to play really close to the actual table.



#36 arngrim

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Posted 30 March 2014 - 04:21 PM

i got once the ball to the apron, after it was kicked from the left plunger, when the ball was on top, it fall to the apron, with some nudges, the ball could enter the outhole

 

i also got the ball stuck once when it entered the deadpool, had to nudge as well so it could enter deadpool

 

i think i will remove the gear motor on deadpool rotation because it fires too long,so it has no sense anymore.

 

except that, the coin door is opened, but that can be easily fixed at the table init, coin door switch to closed

 

good news uw for mb, i don't especially want to disable bmpr, if it is better i will keep it, thanks for having a look at it :)



#37 naboodiver

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Posted 30 March 2014 - 06:03 PM

 

 

 

I have noticed a bug regarding the pursuit ramp. A fast ball will come down the ramp on the right and fly off to land (and sit) on top of the apron. This has happened to me about a dozen times so far with DX9 test 13. Sometimes, I have been able to nudge the ball into the center drain but if not it is a game ender.

This has never happened to me. Sounds like a nasty "feature". If someone can pinpoint the cause for this I would like to fix it.... but it's hard to fix it without knowing what exactly happens.

 

I will probably upload an update tomorrow anyway and fix "black lines on PF" problem and remove the textbox (visible only with 9.2.1).

 

Glad to hear that people like this version. I haven't played the real table but after looking at number of videos I think I got it to play really close to the actual table.

 

 

I also want to say great job.    I did not play this much before but with these improvements, it is stellar.    Could you also supply code to fix the "extra ball" feature that does not appear to work..    Thanks much and again, love it.



#38 BobAlbright

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Posted 30 March 2014 - 06:09 PM

Hmmm..I played this quite a lot yesterday and got all kinds of extra balls

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#39 william

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Posted 30 March 2014 - 06:19 PM

How do you start a super game?



#40 naboodiver

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Posted 30 March 2014 - 07:52 PM

Hmmm..I played this quite a lot yesterday and got all kinds of extra balls

 

By pushing the extra ball button (key 2 on the keyboard) and the end of the three ball game?

 

William:    Super game use the Magna Save buttons.


Edited by naboodiver, 30 March 2014 - 07:53 PM.






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