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BreakShot_VP9.2+_(Mod FS)1.2 [VP 9.x Cabinet FS MOD]

Capcom 1996 BreakShot

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#21 luvthatapex

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Posted 02 June 2013 - 04:31 PM

I am not seeing this problem at all. Are you using VP915 or VP916? It is a requirement.

 

I really like this table,

Found a couple of glitches.

 

On a very light launch the ball seems to fall through top of the shooter lane and disappear. The table does a ball seek, but nothing else happens.

The right flippers sometimes get stuck up (Just like some real tables!) the inputs are still seen (I can hear the sounds) but the right flippers stay stuck, they eventually release though.



#22 Noah Fentz

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Posted 02 June 2013 - 04:46 PM

Feel free to do a Desktop MOD, guys!

 

:)


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#23 grunger106

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Posted 02 June 2013 - 04:48 PM

I am not seeing this problem at all. Are you using VP915 or VP916? It is a requirement.

 

I really like this table,

Found a couple of glitches.

 

On a very light launch the ball seems to fall through top of the shooter lane and disappear. The table does a ball seek, but nothing else happens.

The right flippers sometimes get stuck up (Just like some real tables!) the inputs are still seen (I can hear the sounds) but the right flippers stay stuck, they eventually release though.

Running the latest released 915, not I've not upgraded to the 916 beta.

I got the falling through glitch by accident and only once - my hand slipped of the launch button, so it was a much weaker launch than planned, the ball disappeared around where the colours change at the top of the lane.

 

The sticking right flippers happen every game though, although it seems to happen more often just after a shot off the top flipper.



#24 ICPjuggla

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Posted 04 June 2013 - 12:40 AM

Updated table v1.1

 

Fixed a few issues...... :-)


cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#25 Flying Dutchman

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Posted 04 June 2013 - 07:43 AM

Capcom .. great Tables!

 

And this one .. FanTasTic ..

AirBorne is next? ;)

 

Thanks!

 

Cheers,

FD.


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#26 gogo69

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Posted 04 June 2013 - 08:55 AM

very nice tabel ... too bad the flippers still get stuck in the upward position :( .... where does this come from ?

 

ok some how the stuck flippers only show up when playing on VP9.15

916 - no problem


Edited by gogo69, 04 June 2013 - 09:03 AM.

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#27 ICPjuggla

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Posted 04 June 2013 - 12:13 PM

very nice tabel ... too bad the flippers still get stuck in the upward position :( .... where does this come from ?
 
ok some how the stuck flippers only show up when playing on VP9.15
916 - no problem


I'm not sure why you are having the flipper problem with 9.15, all our tests this has never happened. I'm glad it's working for you now in 9.16... :-)

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#28 gogo69

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Posted 04 June 2013 - 01:42 PM

strange thing i know , i had it with the new qbert too - happened on my cab and now on the laptop with normal keyboard....

but with 9.16 ... it works - no problem !

very nice table btw ! thank you very much !!!! :otvclap:


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#29 grunger106

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Posted 04 June 2013 - 05:08 PM

I'll be putting the latest 9.16 on the cab then! :)

Thanks again for the great table!



#30 Arcade4

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Posted 05 June 2013 - 01:31 AM

Updated table v1.1

 

Fixed a few issues...... :-)

 

What were the issues fixed?

I have not noticed any problems with the first release.



#31 ICPjuggla

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Posted 05 June 2013 - 02:21 AM

We fixed the ball on the middle post... Also, a few small things were cleaned up.


cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#32 ICPjuggla

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Posted 23 December 2013 - 05:30 PM

the table is updated to 1.2.. :-)


cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#33 BobAlbright

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Posted 23 December 2013 - 09:50 PM

This is  a fun table! I had not played it for a while, but when I fired the latest version up, I thought --"Geez--the backglass isn't doing a whole lot". Which prompted me to look to see if another db2s might be around. I find there is only one and that it is supposed to have 2 versions. One--an "authentic" which is not supposed to have much going on, and another "fantasy" which is supposed to have more going on with it. I changed it in the menu on the backglass to fantasy, but I don't see any difference. Is there something in the script that needs to be changed as well? Thanks!


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#34 Herweh

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Posted 23 December 2013 - 11:02 PM

"Authentic" is very authentic as the real backglass is just lit by a neon tube. There is absoutely no action :-). "Fantasy" does have some flashing when the two playfield flashers at the top of the "3 ball cue" are starting.


herwehb2s-avatar-jr-100.pngbreakshot-sig-small3.pngatlantis-sig-small.pngmousinaround-sig6.pngsc-badge1.pnglw-sig.pngembryon-logo0.pngladyluck.pngapollo13_badge3.pngwhirlwind_badge.png


#35 BobAlbright

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Posted 23 December 2013 - 11:04 PM

Ok--thanks.


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#36 bpjacobsen

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Posted 21 September 2016 - 02:24 AM

Hi, I can't get the table to run. It loads but nothing happens when I insert coin or start. no sound, no movement. what is the issue?

#37 bpjacobsen

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Posted 22 September 2016 - 02:16 PM

nevermind, picnic error. didn't have the rom loaded. duh. (I"m used to getting a rom error but you don't get one on this table. just does nothing. Awesome table. great job!





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