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Kingpin not working properly with VPX 72 (and all versions VPX tested)

kingpin capcom

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#1 noitbe11

noitbe11

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Posted 20 July 2023 - 09:45 AM

Hi,

it seems that the captive ball swith is never registered in VPX with the CAPCOM Kingpin ROM : the captive ball (sw32) no longer work at all.

I've made a test by importing in VPX the only VP8 Kingpin table and this  time, the switch register so something is different with the way this spcific switch is handle in code I guess which is no longer working.

I've tried with all 3 KINGPIN tables available for VPX and they have all the same issue and all the VPX versions as well.

 

the ROM used is either kpv106 or kpb105.

 

Is there a way to "force" this switch to work or how I could get support for this?

 

edit:

I also tried to replace the swithc 32 by the swith 49 (left gun, both standup targets) in script and then I still got the SW32 not registering in its new location:

 

Sub sw32_Hit  : vpmTimer.PulseSw 49:sw32.TimerEnabled = 1:sw32p.TransX = -4: playsound SoundFX("target",DOFContactors): End Sub 'captive ball
Sub sw32_Timer:Me.TimerEnabled = 0:sw32p.TransX = 0:End Sub

Sub sw49_Hit  : vpmTimer.PulseSw 49:sw49.TimerEnabled = 1:sw49p.TransX = -4: playsound SoundFX("target",DOFContactors): End Sub
Sub sw49_Timer:Me.TimerEnabled = 0:sw49p.TransX = 0:End Sub

 

 

note: without this switch, it's impossible to acheive the wizard mode and finish the game

 

thanks for any help


Edited by noitbe11, 20 July 2023 - 12:36 PM.


#2 noitbe11

noitbe11

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Posted 20 July 2023 - 01:52 PM

problem has been fixed by Bigus1 (see other thread)







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