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Kingpin table not working properly with VPX (and all versions VPX tested)

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#1 noitbe11

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Posted 20 July 2023 - 09:40 AM

Hi,

it seems that the captive ball swith is never registered in VPX with the CAPCOM Kingpin ROM : the captive ball (sw32) no longer work at all.

I've made a test by importing in VPX the only VP8 Kingpin table and this  time, the switch register so something is different with the way this spcific switch is handle in code I guess which is no longer working.

I've tried with all 3 KINGPIN tables available for VPX and they have all the same issue and all the VPX versions as well.

 

the ROM used is either kpv106 or kpb105.

 

Is there a way to "force" this switch to work or how I could get support for this?

 

edit:

I also tried to replace the swithc 32 by the swith 49 (left gun, both standup targets) in script and then I still got the SW32 not registering in its new location:

 

Sub sw32_Hit  : vpmTimer.PulseSw 49:sw32.TimerEnabled = 1:sw32p.TransX = -4: playsound SoundFX("target",DOFContactors): End Sub 'captive ball
Sub sw32_Timer:Me.TimerEnabled = 0:sw32p.TransX = 0:End Sub

Sub sw49_Hit  : vpmTimer.PulseSw 49:sw49.TimerEnabled = 1:sw49p.TransX = -4: playsound SoundFX("target",DOFContactors): End Sub
Sub sw49_Timer:Me.TimerEnabled = 0:sw49p.TransX = 0:End Sub

 

 

note: without this switch, it's impossible to acheive the wizard mode and finish the game

 

thanks for any help


Edited by noitbe11, 20 July 2023 - 12:36 PM.


#2 kiwi

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Posted 20 July 2023 - 11:53 AM

Maybe it's just a typo, look in the scripts for the sw32_Hit subroutine, and try changing the switch's pulse id number, 32 instead of 49.

vpmTimer.PulseSw 32

 



#3 noitbe11

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Posted 20 July 2023 - 12:35 PM

thanks for your reply.

My bad I forgot to mention that I did this test already, I just modified my first post.

This proves that there is something strange with the switch 32 sw32

 

32 and 49 are both the same stand up target switch  type also


Edited by noitbe11, 20 July 2023 - 12:39 PM.


#4 bigus1

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Posted 20 July 2023 - 12:40 PM

I just swapped it and it's seems correct now. Thanks Guys :)  I found other typos in the same block and can't believe I still missed that one! I post the update now.

Cheers



#5 noitbe11

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Posted 20 July 2023 - 12:44 PM

thanks a lot  Bigus1 ! ,

 

may I ask how to get the fix ? will it be a new VPX version or some sort ?


Edited by noitbe11, 20 July 2023 - 12:44 PM.


#6 bigus1

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Posted 20 July 2023 - 12:47 PM

New 2.1 update shortly :)



#7 noitbe11

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Posted 20 July 2023 - 01:19 PM

oh yes it was your Kingpin table indeed, thanks a lot for it, it's an amazing table.

 

If you have tested and this works, its great!!

 

I wonder why the other 2 Kingpin tables got the same issue thought, code reused ? strange:

ICPjuggla   Kingpin, Capcom, 1996, ICPjuggla and 2 more...
SG1bsoN   Kingpin, Capcom, Mod

 

I can't wait for the 2.1 and thanks so much for this !



#8 noitbe11

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Posted 20 July 2023 - 01:51 PM

I just tested the 2.1, it's now WORKING !!

 

thanks so much again Bigus1 !



#9 bolt

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Posted 20 July 2023 - 04:44 PM

Thank you bigus for all the updates.


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