The only reason I ask about AA friendly tables is the fact most of my tables display ugly black lines on certain textures with AA enabled. If there was a work around that you could implement on other tables to make the black lines disappear I'm all for it ! Thanks for the info !
What makes this table "more" AA friendly was how I drew the GI zones. GI zones, whether using either wall objects or light objects, are victims of the black lines from forced AA settings. So, it's not a "fix" for the table but a technique on one of the more annoying areas - the playfield - to effectively hide the black lines along GI objects / zones. What was done mainly to achieve this was drawing the borders for the Bottom, Top left, and top right along naturally occurring darker or divided areas of the playfield art as well as drawing through lamp objects, as lamp objects will have their on images over top and not show any playfield images underneath. Lastly, all control points were set without the smooth attribute and precisely matched with the bordering zone's that it connected with (i.e. in I500 the top left / top right areas down the middle share identical coordinated control points down to whatever level of decimal place).
It was a bit more tedious but I think worth the extra couple hours to draw in this manner as you virtually can see no ill-effect on I500 on the playfield with AA enabled, besides once I drew a zone I could copy it repeatedly for all the other GI levels of that zone so you only have to do this tedious element once per region. I used the "display image" in the editor while working on these sections to see what was underneath on the PF and pick the best areas while also having to consider how the light fanned out from their respective sources. When cloning the zones on top of each other I had to be careful when copying for the other layers in the GI sequence that they were perfectly stacked on each other as I've seen some other tables where the different GI levels for the same zone had slightly different borders. Lastly, if perfectly straight sections can be used (vertical or horizontal) it seemed to completely hide the black lines in these cases as I guess really that the "jaggies" are more of an issue for diagonal aspects and hence what AA is dealing with more and why the black lines were no prevalent in perfectly straight sections that lines up with other perfectly straight sections. However, I could not use any perfectly straight sections on the I500 table so that wasn't a benefit - other tables it would be something to keep in mind.
As you can probably see from the above, I'm pretty maticulous about the detail and what can be achieved in my MOD tables and allways try and get the best especially if I'm going to be able to share it with many other people (if I spend the time at least everyone else can benefit). Although, on some of my personal mods I go to some pretty extreme detail as well, oh well, here's to being single forever
The B.M.P.R. term fit well with my intended description and what was taking place but I'm sure some of you can tell quite easily that it was also a little bit of a play on words (or "letters" I suppose in this case) when considering it's a pinball based routine and could be pronounced "bumper". Why not add a little catchiness to something you develop, eh? A little marketing / memorable naming never hurts
Edited by jimmyfingers, 26 September 2012 - 07:46 PM.




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