All I'm showing is a spinning prim that is also collidable. Of course you won't get TOTAN lamp with 3 lines but, without knowing the application, I'm just showing how this much is done and an effect you can produce - good, bad or otherwise. Physics effects are a whole other element to something like the lamp but making it solid and spinning is simple enough.
Flippers can do full rotation, like on Monopoly, while keeping their normal physics and you can make them into lots of shapes with the standard settings (something else I've been playing-around with)
Ah, thanks. I didn't consider the flippers. Unfortunately it's not quite what I'm looking for either, but I'm glad you mentioned it.
The niche problem here is that both ToTAN's wheel and Safe Cracker's wheel have a collision point outside of that central point. As far as I can see, flippers don't have an offset center option. Manually changing the flipper's X and Y positions also purely offset the rendered mesh, which is unfortunate. I hope I'm not doing something wrong.

I went and used a ball to substitute the offset peg and had Claude generate the necessary scripting for the physics I aim to achieve. The ball needed to move in a circle around a central point and then manually calculate how fast it should should spin around that point when hit by an incoming ball. It actually worked (ChatGPT failed, lol).
Again, thank you for your suggestions. I'm not sure if I will actually be making one of these in one of my pinball projects, I just wanted to see if it was possible. If I was more serious about it I would probably try to understand the math and physics first and then do it myself (I did try to do it myself at first, but the moment I realized I would need to calculate rotational velocity, I gave up)
Edited by Lucas9348, 27 April 2026 - 07:28 AM.