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Judge Dredd FS MOD DX9 BETA [VP 9.x Cabinet FS MOD]
Started By
teppotee
, Mar 29 2014 09:21 AM
Judge Dredd Judge Dredd
91 replies to this topic
#41
Posted 30 March 2014 - 07:52 PM
It is explained in the first post, right magnasave

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#43
Posted 30 March 2014 - 08:29 PM
Nice Table!! Thank you!
My Pinball Cab: http://www.vpforums....=20432&hl=djcpe
#45
Posted 30 March 2014 - 10:00 PM
Table plays great, just broke the grand master highscore 485 million
Sent from my iPad using Tapatalk HD
Sent from my iPad using Tapatalk HD
Cabinet Bally Radical - setup 40'' Sony Led for playfield, 32''Led LG for Backglass, LCD screen for DMD, running LEDwiz32 12v setup with DOF and boosterboard to power toys 2x Siemens contactors for flipper feedback -2e audiocard + subwoofer setup to emulate VP flippersounds and vibration in cab (sounds fantastic) 1x red police light flasher.Lots of 5050 RGB Ledstrips bottom,back,top. 1x HUD-G for digital nudge all
Check my Visual Pinball cabinet highscores: HERE
#46
Posted 30 March 2014 - 10:14 PM
I didn't push any buttons for extra balls...just got them through play. I will say that it was vague what to hit to get it, but it's in there...like Prego
I think he is talking about the "Buy in' feature. It gives you the option but will not accept the "2" key.
#47
Posted 31 March 2014 - 07:47 AM
I guess I have missed the buy-in key from the script.
I will try to find some time today to fix these things before I head to the airport:
1) Add buy-in key
2) Fix the black lines (adjust pf flasher)
3) Remove textbox from screen
4) Add some invisible walls to try to fix the "ball going to apron" problem.
#48
Posted 31 March 2014 - 08:52 AM
To fix the black lines, click on the main playfield sized flasher named "gipf" and change it's height to 0.5 in the editor.
Save and play.
Great! That did it for me. Thanks
H
Win 7 Pro 64 Bit Sp1, [email protected], 8GB DDR3 RAM
NVIDIA GeForce GTX 950 2Gb, NVIDIA GeForce GT 610 1Gb
Crucial MX250Gb Primary' Samsung 840 128 Gb Backup
Corsair CX750 PINDMD3
#50
Posted 31 March 2014 - 01:47 PM
BETA2 version uploaded with the following change log:
- Fixed black lines on PF (adjusted pfGI height)
- Fixed missing buy-in key (2)
- Added invisible walls to try to prevent ball getting to Apron
- Removed debug textbox from backdrop (visible with official vp 9.2.1 version)
I was not able to get the "ball on apron" bug myself but I added a lot of high invisible walls before the apron so I'm surprised if it still happens.
Keep reporting if you find any other oddities.
#51
Posted 31 March 2014 - 02:09 PM
Did you add the coin door close at the init table?
And big thanks for your work, the result is visible
And big thanks for your work, the result is visible

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#53
Posted 31 March 2014 - 03:30 PM
On some tables you have to set the coin door switch at the table in it or it won't let you start the game until you hit the end key (coin door).
I didn't notice this in this table
I didn't notice this in this table
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#54
Posted 31 March 2014 - 04:06 PM
First thing the dmd displays is that the coin door is opened, and it sfays like this for quite some time, i'm not at home but on there are examples on other wpc tables, on init table, you can set coin door switch to 1

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#55
Posted 31 March 2014 - 04:32 PM
Doesn't do it for me. I don't get any coin door message. Weird.
Anyway, I can't fix this now (already on my way to airport ... unfortunately NOT for holiday)
Hopefully this isn't a problem for many players. Please post the solution here for now if you find it.
#58
Posted 31 March 2014 - 04:58 PM
here is the quick fix
copy this:
.Switch(22) = 1 'close coin door
paste at the bottom of the controller init
vpmInit Me
With Controller
.GameName = cGameName
If Err Then MsgBox "Can't start Game " & cGameName & vbNewLine & Err.Description:Exit Sub
.SplashInfoLine = "Judge Dredd - based on the Williams's 1993 Table" & vbNewLine & "VP9 table and Script by Lord Hiryu v1.0"
.HandleKeyboard = 0
.ShowTitle = 0
.ShowDMDOnly = 1
.ShowFrame = 1
.Games(cGameName).Settings.Value("sound") = 1
' .Games(cGameName).Settings.Value("dmd_pos_x")=1827
' .Games(cGameName).Settings.Value("dmd_pos_y")=460
' .Games(cGameName).Settings.Value("dmd_width")=260
' .Games(cGameName).Settings.Value("dmd_height")=63
' .Games(cGameName).Settings.Value("rol")=0
.HandleMechanics = 0
.Hidden = 0
On Error Resume Next
.Run GetPlayerHWnd
If Err Then MsgBox Err.Description
On Error Goto 0
so in the end it will look like this
vpmInit Me
With Controller
.GameName = cGameName
If Err Then MsgBox "Can't start Game " & cGameName & vbNewLine & Err.Description:Exit Sub
.SplashInfoLine = "Judge Dredd - based on the Williams's 1993 Table" & vbNewLine & "VP9 table and Script by Lord Hiryu v1.0"
.HandleKeyboard = 0
.ShowTitle = 0
.ShowDMDOnly = 1
.ShowFrame = 1
.Games(cGameName).Settings.Value("sound") = 1
' .Games(cGameName).Settings.Value("dmd_pos_x")=1827
' .Games(cGameName).Settings.Value("dmd_pos_y")=460
' .Games(cGameName).Settings.Value("dmd_width")=260
' .Games(cGameName).Settings.Value("dmd_height")=63
' .Games(cGameName).Settings.Value("rol")=0
.HandleMechanics = 0
.Hidden = 0
On Error Resume Next
.Run GetPlayerHWnd
If Err Then MsgBox Err.Description
On Error Goto 0
.Switch(22) = 1 'close coin door
this section is the table init starting at line 67 in the script
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#59
Posted 31 March 2014 - 06:53 PM
I personally don't mind the ball going up on the apron. I'm such a ball batter on real pins that I will at some point get the ball stuck somewhere it shouldn't be. I think the ops back in the day hated me because I was always getting them to come recover the ball.
Yesterday I took my cabinet components to work to show my partner, and he thought it was funny when he got the ball stuck on one of the plastics. I had never seen that before in VP and thought it was kinda realistic. Wouldn't want it happening on a regular basis though. ![]()
#60
Posted 31 March 2014 - 09:00 PM

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
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