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Fire!


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#1 Noah Fentz

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Posted 26 January 2009 - 04:49 PM

Fire!



Version: 1.0.0
Category: VPinMAME 8.x Recreations

Author(s): Destruk, LuvThatApex, AJ

Description:
4:3 VPM Table
Flippers (2). No pop bumpers. Rotating color cylinder under playfield simulates building on fire. Each end of a large horseshoe lane is protected by ramps that raise and lower. When lowered, they deliver the ball to ball locks. Upper playfield has a ramp that raises and lowers during play, allowing a ball to enter an elevated opening for multiball. Each ball in play starts with the bonus multiplier at its highest value of 10x and it counts downwards during play. Ringing bell at top of backbox. Has speech.

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Submitted by Noah Fentz, on Jan 26 2009, 12:49 PM

Edited by Noah Fentz, 14 April 2009 - 03:02 AM.

IdleReel.gif RumbleDMD.jpg HS2-DMD.jpg SBM.jpg ww_logo.jpg EK.jpg

 
T2.jpg Sorcerer.jpg Breakshot.jpg Firepower.jpg GorGar.jpg StarTrek.jpg


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#2 rschudej

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Posted 14 April 2009 - 02:56 AM

i cannot get multiball to work at all...i have both balls locked, but every time i try to start multiball mode, it ejects another ball(s)...can someone PLEASE check to see if all the switches are in the proper place, or if there is something in the script that is wrong?????

Please let me know if someone has a fix to this issue....smile.gifsmile.gif

Thanks in advance,
Richard. ( [email protected] )

#3 destruk

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Posted 14 April 2009 - 03:00 AM

Running in VP8, multiball works fine. I think your pc is missing something.

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#4 humid

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Posted 14 April 2009 - 03:33 AM

No problem with my version Richard. It took me awhile to make the ramp to start multiball, but it finally started. At least it's easy to win free games with points on this table.
I tawt I gawt a weepway

#5 Lee F

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Posted 10 September 2012 - 09:43 AM

Any chance of an overhaul of this table? I think there are still some quirks (ball jamming on ramps or before locks), and an upgrade to VP9?


#6 maceman

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Posted 11 September 2012 - 03:41 AM

Amazing Timing smile.gif smile.gif

http://www.vpforums....mp;#entry192140

We are going to look at the code now... if you can bear with me for a bit, I will update a mod...just a few bugs to work out that Destruk is going to look at. So far, I've done some aesthetics, animated rollovers and targets and better flippers and physics, however:
I am looking for better graphic resources if anyone can help out please!

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#7 Lee F

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Posted 14 September 2012 - 10:47 AM

Woo Hoo!