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Raygun Runner[Visual Pinball X Original]

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#1 CrimsonTurtle8

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Posted 09 June 2024 - 06:21 AM

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File Name: Raygun Runner

File Submitter: CrimsonTurtle8

File Submitted: 08 Jun 2024

File Category: VPX Originals

Author(s): Benjamin Allan Simon (@Spectrowhirl everywhere else online)
Permission to MOD?: No


Build contraband ray guns and smuggle them across a cyberpunk city while taking on heist jobs, bounty hunter work, and living the life of a gun-slinging outlaw. 
 
10.8 ONLY!
 
Another completely original table made entirely by me. I designed the layout, wrote the rules and code, composed and performed the music, modeled the primitives – however, all of the art was made with Co-Pilot and collaged by me onto the table components. Animations also made with AI.
 
DROPBOX FOLDER WITH ALL FILES HERE >>> https://www.dropbox....t=5qr1ekou&dl=0
 
[TO PLAY THE RAR FILES, DOWNLOAD ALL TO ONE FOLDER AND EXTRACT PART1 WITH WINRAR, THAT SHOULD AUTOMATICALLY COMBINE THE REST]
 
OBJECTIVE: 
 
Raise your reputation as a criminal anti-hero, steal from the rich, and arm the defenseless with laser cannons constructed from repurposed parts. Complete all six jobs to start the One Last Job quest and take down the corporate overlords. 
 
BADGES: 
 
To raise your reputation, you must earn four badges and make sure you continually pay off the mob to keep the criminal underground off your back. 
 
SCAVENGER BADGE: 
 
Gather components to build ray guns to smuggle into the hands of customers. Hit the scrap heap pop bumpers to gather metal pieces, shoot the gun lane to acquire used gun components, and hit the power core cylinder to collect energy. When all three meters are filled, shoot the factory on the upper playfield to build the weapons you’ve designed. Then shoot the factory conveyor belt ramp to and exit through the funnel to earn the Scavenger Badge. 
 
SMUGGLER BADGE: 
 
Shoot each of the three ramps repeatedly to complete delivery runs on the Street (left), in the Sky (middle), and deep in the City (right). Once you’ve spelled “R-U-N" on all three ramps, shoot the JOB vehicle at the right to load up your car with all the cargo and cash you’ve acquired, then shoot the Smuggler’s Tunnel beside the City Ramp to sneak it out of the city and earn the Smuggler Badge. After spelling R-U-N on any single ramp, it will grant you the opportunity to increase your final Smuggler Badge points haul every time you shoot it, but this value will reset once completing the badge. It also maxes out at 50 million. 
 
SLINGER BADGE: 
 
Earn a reputation as a master gun slinger. Shoot the G-U-N drop targets on the upper playfield to start a Gun Slinger Mode. Complete two Gun Slinger Modes to earn the Slinger Badge. 
 
Jet Invasion: Corporate surveillance drones will come to thwart you. Use the flipper keys and the plunger key to man the laser cannons at the bottom of the table. If you fail to destroy all three, they will temporarily freeze your flippers. 
 
UFO: Sometimes, the threats to the city come from outside. When aliens invade your town, shoot the UFO three times with your ball to send them back to space. 
 
Holographic Spy Bikes: More corporate surveillance drones will come to interfere with criminal activity in the form of holographic spy bikes. Shoot at least one with your ball to complete the mode. 
 
Robot Sentinels: When the robots rise up and learn to use weapons, it’s your duty to take them down before they become too powerful. Shoot three robot targets to complete the mode. 
 
SWINDLER BADGE: 
 
A good gun smuggler funds their operation via stolen corporate money. Make the 1% pay for their own demise. Swindle as many rich folks as you can by shooting Swindle Chance shots when they randomly appear. (Yellow “S” lights). Complete two Swindler Modes to earn the badge. 
 
Heist: The Street Ramp Swindle Chance will start a video mode on the central screen. Drive through the city and steal as much cash as you can by catching the falling coins. Catch at least three to complete the mode. You must multitask this mode while keeping your ball active. 
 
Sky Casino: The Sky Ramp Swindle Chance will start a simple gambling card game on the central screen. A random playing card will appear and you must guess if the next card drawn will be higher or lower with the flipper buttons. Guess correctly to take the prize. 
 
Corporate Hurry Up: The City Ramp Swindle Chance will start a hurry up. This will drain a corporate bank account rapidly. Shoot the City Ramp a second time to take whatever’s left for yourself. 
 
MOB DUES: 
 
To keep up your work as a smuggler, you’ll have to pay off the city crime lords. You’ll have to pay them off at least once each time you increase your reputation, however after a few minutes, your mob fees will be due again. Shoot the small green ramp on the upper playfield to enter the Seedy Criminal Underground (the embedded playfield beneath the central screen). Shoot the M-O-B targets to pay your dues.  
 
While in the underground, why not win some cash by betting on the dice? Shoot the right shot to earn a random cash value while the opportunity lasts. 
 
JOBS: 
 
The work of a smuggler is never truly done. Take on odd jobs and missions as you increase your reputation by hitting the blue vehicle at the left to spell J-O-B. Complete all six to start the final mode. These modes happen one at a time and all share white lights across five shots. 
 
Bounty Hunter: Shoot any lit shot to search for the man you were hired to apprehend. Each shot has a 1 in 4 chance of finding him. Keep shooting until you track him down. 
 
Arm the Refugees: Displaced refugees have sought shelter in your city. Help them protect themselves by shooting all five of the lit shots once. 
 
Highway Robbery: Intercept a corporate cash transport as it speeds down the laneway. Keep shooting the lit until you finally catch up and loot the transport. 
 
Arm the Uprising: A small group of freedom fighters is forming to fight back against the corporate overlords. Supply them with weapons by shooting the three lit shots in order from left to right.
 
Catch the Rat: A fellow smuggler has betrayed you and your confederates. Shoot the moving shot twice to capture him before he rats you out to the cops. 
 
Arm the Vigilantes: Other outlaw heroes roam the city streets at night. Supply them with the gear they need by shooting either of the two randomly lit shots 6 times total. 
 
ONE LAST JOB: 
 
After completing all six jobs, your comrades will help you gain access to the corporate mainframe. Within sixty seconds, you must do the following in order: 

  • Find and collect the hidden microchip on the central screen. 
  • Find and collect the microchip target that appears somewhere on the table. 
  • Grab the moving microchip on the central screen. 
  • Escape with the stolen data via the Street Ramp. 
 
OVERTHROW MULTIBALL: 
 
Every time you help your fellow outlaws via Jobs or raise reputation, you can lock one ball. Shoot the green ramp on the upper playfield to descend into the underground, then shoot the left shot to lock the ball. Lock three to begin Overthrow Multiball and infiltrate corporate headquarters with two comrades by your side. Shoot the Sky Ramp for jackpot. The jackpot value is permanently increased by your reputation. 
 
FACTORY AWARDS: 
 
To maintain use of the factory for your weapons, you must do small favors for your factory contact. After six shots to the upper playfield conveyor belt, shoot the factory to perform the favor. This will grant you a factory award, ranging from a longer ball saver, to a reputation increase, to a generous points haul, double smuggle bonus, and more. Every factory award also comes with free ammunition. Collect it around the table for big points. 
 
BONUS ROUND: 
Completing almost any mode will start a bonus round. Crypto coins will cover the central screen. Grab as many as you can. This mode will wait for other screen modes to end before starting, but it also may end early depending on new modes triggered, so act fast! 
 
RAY GUNS: 
 
Every time you make new weapons via the Scavenger Badge, you will equip a new ray gun for your own use. After gathering all the gun components, shoot the gun lane to switch to a random weapon. Each gun comes with its own perk that lasts for as long as this gun is equipped. 
 
(Default) Deflector Ray: (Green) Creates a narrow shield barrier below the flippers that might help deflect your ball back onto the playfield instead of draining.  
 
Laser Blaster: (Red) Triples the value of the bonus round minigame. 
 
Solar Rifle: (Orange) Doubles your multiball jackpot.  
 
Chrono Beam: (Yellow) Doubles all time limits. 
 
Electro Carbine: (Blue) Multiplies ramp values by ten, including large point values during Jobs. 
 
Plasma Cannon: (Purple) Doubles your end of ball bonus. 
 
Fortune Flare: (Pink) Doubles the rate you can earn factory awards and doubles gambling earnings (the Sky Casino card game and Dice Betting). 
 
Spark Shooter: (Teal) Activates a supplemental component to all bonus rounds. Shoot the flashing gun lane for big points. This will remain lit for twice as long as the crypto coins. 
 
 
 


Click here to download this file



#2 anthias

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Posted 09 June 2024 - 01:05 PM

Hey, this is your best work yet! Love it! Thank you.


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#3 fudgeycaca

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Posted 11 June 2024 - 02:17 AM

Cool shit!   Is there something I need to do to get your wheel art to display properly?  When I assign the .jpeg file in the popper media config, it doesn't appear.



#4 zemblar

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Posted 11 June 2024 - 01:59 PM

error ligne 73 ? help !



#5 CrimsonTurtle8

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Posted 11 June 2024 - 02:24 PM

Cool shit!   Is there something I need to do to get your wheel art to display properly?  When I assign the .jpeg file in the popper media config, it doesn't appear.

Thanks! Oh, I have no idea. I barely even know what the wheels are for tbh. I just know people include circle images for like cabinets or something hahah. Maybe I saved it as the wrong type of file? Not sure. I can look into it.



#6 fudgeycaca

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Posted 12 June 2024 - 12:06 AM

 

Cool shit!   Is there something I need to do to get your wheel art to display properly?  When I assign the .jpeg file in the popper media config, it doesn't appear.

Thanks! Oh, I have no idea. I barely even know what the wheels are for tbh. I just know people include circle images for like cabinets or something hahah. Maybe I saved it as the wrong type of file? Not sure. I can look into it.

 

The wheel images are a front-end asset while scrolling through tables (Pinball X or Pinup Popper).  They're normally a transparent .png file, so that's likely the issue.



#7 dan_shane

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Posted 12 June 2024 - 11:11 AM

This table rocks in 3D, maybe the best stereo effect I've seen in any game.  When the flying saucer dropped out of my ceiling onto the playfield I nearly jumped out of my skin.



#8 fudgeycaca

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Posted 13 June 2024 - 02:59 PM

FYI I tested changing the wheel image from .jpg to .png and it allowed the image to display in PinUp Popper front-end, but the issue is the lack of transparency so the white frame sticks out.

I'm not one for image editing so I'd have to futz around to see how to define the transparency at the edge of the wheel image, but if you're not familiar either I can give a crack at it.

#9 dan_shane

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Posted 15 June 2024 - 12:34 PM

There's a very nice new wheel for this table over on VPU.



#10 fudgeycaca

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Posted 15 June 2024 - 06:19 PM

I saw your version update, but the wheel image included in the download is still a .jpg.  



#11 fudgeycaca

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Posted 15 June 2024 - 07:14 PM

The front-end assets I made to go along with your table are live over at VPU:

 

 
 


#12 CrimsonTurtle8

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Posted 19 June 2024 - 01:26 PM

There's a very nice new wheel for this table over on VPU.

Did you happen to test if my funnel was fixed? No big deal if not. Odd that it worked at first for people and then I just fixed the lower playfield lights and that somehow broke the funnel? I don't get it. Also have no idea why the lower playfield lights stopped working. I swear, when they make changes to 10.8 it ruins everything and I have to solve a bunch of problems all over again.



#13 dan_shane

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Posted 19 June 2024 - 03:12 PM

 

Did you happen to test if my funnel was fixed? No big deal if not. Odd that it worked at first for people and then I just fixed the lower playfield lights and that somehow broke the funnel? I don't get it. Also have no idea why the lower playfield lights stopped working. I swear, when they make changes to 10.8 it ruins everything and I have to solve a bunch of problems all over again.

 

 

I wasn't aware of another release, CT; I just reverted to the previous one since it seemed to work fine.  If I find a newer version online I will definitely give it a whirl -- I really love this table.
 

Thanks for the heads-up.



#14 CrimsonTurtle8

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Posted 19 June 2024 - 03:52 PM

 

 

Did you happen to test if my funnel was fixed? No big deal if not. Odd that it worked at first for people and then I just fixed the lower playfield lights and that somehow broke the funnel? I don't get it. Also have no idea why the lower playfield lights stopped working. I swear, when they make changes to 10.8 it ruins everything and I have to solve a bunch of problems all over again.

 

 

I wasn't aware of another release, CT; I just reverted to the previous one since it seemed to work fine.  If I find a newer version online I will definitely give it a whirl -- I really love this table.
 

Thanks for the heads-up.

 

Yeah I updated it but I have no idea if I fixed it since it worked for me the whole time. There's definitely some subtle "ghost in the machine" mysteries happening that broke it so I really can't be sure what's causing it. Well, either way thanks for playing and I'm so glad you like the table!!



#15 dan_shane

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Posted 20 June 2024 - 09:36 PM

Latest build seems to work just fine now. Funnel now channels the ball into the rail as it should.  Played for a good like time without issue.



#16 msony

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Posted 30 December 2024 - 11:05 PM

error ligne 73 ? help !

 

The ChatGPT answer is this:

Sub LED3(LEDMessage, num) ' Convert text message to proper LED bars to display on Backglass
    If Table1.ShowDT = False Or RenderingMode = 2 Then
        'prt(LEDMessage &"-"&Len(LEDMessage))
        Dim LL, stnum, i, currentChar, charIndex
        LL = 46 ' line length
        stnum = 1
        
        If num = 2 Then 
            LL = 23
            stnum = 47
        End If
        
        ' Clear all LEDs
        For i = stnum To stnum + LL - 1
            Controller.B2SSetLED i, 0
        Next
        
        ' Check if the message length is within bounds
        If Len(LEDMessage) > 0 And Len(LEDMessage) <= LL Then
            ' Display the message centered
            For i = 1 To Len(LEDMessage)
                currentChar = UCase(Mid(LEDMessage, i, 1))
                
                ' Get the ASCII value of the current character
                charIndex = Asc(currentChar)
                
                ' Check if the character is within the valid range
                If charIndex >= 32 And charIndex <= 90 Then ' Range for A-Z, 0-9 and basic symbols
                    ' Handle predefined characters for LED display
                    If IsValidCharacter(charIndex) Then
                        Controller.B2SSetLED stnum + Int((LL - Len(LEDMessage)) / 2) + i - 1, b2sChrLookup2(charIndex)
                    End If
                End If
                
                Err.Clear
            Next
        End If
    End If
End Sub

Function IsValidCharacter(charIndex)
    ' Check if the character index exists in the b2sChrLookup2 array
    On Error Resume Next
    IsValidCharacter = (b2sChrLookup2(charIndex) <> 0)
    On Error GoTo 0
End Function

This work for me.


Edited by msony, 30 December 2024 - 11:06 PM.


#17 CrimsonTurtle8

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Posted 31 December 2024 - 05:15 PM

Lol this file got mixed up. This is not Raygun Runner, it links to one of anthias' tables.



#18 anthias

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Posted 31 December 2024 - 10:36 PM

that's an oops!

Raygun Runner is a much better table.
screnstoaug21small.gif





Also tagged with one or more of these keywords: sci-fi, raygun, vpx originals, original, cyberpunk, vpx