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Time Lord[Visual Pinball X Original]

Roth Lut Fleep VPX 10.7 RusstyT Time Lord nFozzy JP Salas original DOF

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#1 RusstyT

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Posted 19 July 2022 - 03:11 PM

Posted Image


File Name: Time Lord

File Submitter: RusstyT

File Submitted: 19 Jul 2022

File Category: VPX Originals

Author(s): Russell Tolhurst (Aka RusstyT)<br />JP Salas<br />Gedankekojote97<br />Anthony Lucas (Aka Crackers)<br />Peter Moritz (Aka Mozzie1)<br />Outhere<br />HP
Media Pack: Link to Media Pack
Permission to MOD?: Yes, with approval


Avago present to you the Time Lord pinball game. Our objective was to make a game that looked good, played great and was fun to play. Hopefully we have achieved that but ....Time will tell😁. The Backglass, VPX game, wheel & rules are include this download and a game instruction video available here on Youtube. https://youtu.be/2HrowxmZe58
 You require VPX10.7, Freezy and Flex DMD to run run this game. No ROM is required.
The game is built on a JP Salas game framework using Darks DMD and flashes. It has been a great pleasure to work with JP to produce a game that plays like a great JP Salas inspired table should. Gedankekojote97 applied the latest nFozzy/Roth physics, Fleep sounds, luts, and ramp textures to what we thought was fun game and make it so much better than we ever imagined.
The Game
The game is based on a story by HP about an evil imposter who has set himself up as the Time Lord by assassinating the the Master of Time, stealing the throne and banishing Q-man the rightful heir of time, to the far reaches of the galaxy. In the game you must complete 5 tasks to defeat the evil imposter TimeLord and restore Q-Man's position as the true Lord of Time. During gameplay  table graphics change, rotating planets appear, dragons eyes follow your every move, rotating clocks can suddenly change direction which are all very nice buuuuut, poor shot selection will be greeted by let's say with commentary by a less than complimentary robot. This game was built for fun and the callouts are a highlight of the game. The ultimate goal of the game is to complete the 5 tasks and the reward is a whole new playfield. The glory table  will appear for 60 seconds and you have an opportunity to make glory billions via the the centre spiral ramp.
Table influences
The current version is third 3rd generation & 2 years in the making so many influences can be seen as this table has evolved.
Seeing  JP's  scripting in Serious Sam was the turning point and his generosity and support to use his ideas and help with the final scripting has made this game possible.
Scotty Wickburgh is also huge influence on this game and you will recognise some of his ideas in rotating bumper caps and a captive ball spinner. Other influences you may notice include the TOTAN style ramps (They were the first objects on the table and remained till the end), the Shovel Knight lifting ramp ramp for ball locks by Wiz and the plunger lane style ramp from Bride of Pinbot. All of these have a Time Lord twist to suit the the timelord gameplay and story.
The Avago Team are
JP Salas- Game framework, playfield objects , testing & final scripting
Gedankekojote97- nFozzy/Roth physics, Fleep sounds, Luts, Ramp textures & dynamic ball shadows
Crackers & Mozzie- Table production team and testing
RusstyT- Table graphics, scripting, callouts and table design

Outhere-DOF
HP-Game concept


Click here to download this file



#2 tmpc

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Posted 19 July 2022 - 07:54 PM

Looks interesting, thanks.



#3 digitalarts

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Posted 20 July 2022 - 07:37 AM

Great table, thanks!
Only the Backglass could be more "dynamic" ;-)
Maybe one of the talented b2s artists can make some magic...
Sync. lights, animated clock......

#4 jpsalas

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Posted 20 July 2022 - 03:45 PM

Nice table :)

Sent fra min SM-A217F via Tapatalk

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

WIP? currently uploading version 6.0.0 of my tables and after that some rare Brazilian tables


#5 garnel

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Posted 20 July 2022 - 06:13 PM

Love the table, however, with this download, DOF is not activating any toys, however SSF does work. DOF works well with all my other tables, just not this one.

I'm running VPX 10.7.1-217.



#6 Outhere

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Posted 20 July 2022 - 06:24 PM

Love the table, however, with this download, DOF is not activating any toys, however SSF does work. DOF works well with all my other tables, just not this one.

I'm running VPX 10.7.1-217.

The DOF for this game is being work on



#7 wiesshund

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Posted 20 July 2022 - 09:13 PM

Love the table, however, with this download, DOF is not activating any toys, however SSF does work. DOF works well with all my other tables, just not this one.

I'm running VPX 10.7.1-217.

 

For future knowledge

DOF only works if

A) the table author includes it (exception if table is ROM operated)
B) DOF config tool has a configuration for said table
C) You have the configuration in place on your PC

Not A or B or C,     A and B and C

If i make a table and dont include DOF
then you dont get any until someone else adds it

If i make a table and include 7000 DOF events
you still dont get it until the DOF guys review it and add it to the configs and you update yours
unless you build your own custom config for the table.

 

Not all Authors include any DOF because they have no way to test said DOF


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#8 wario14nd

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Posted 21 July 2022 - 01:23 AM

Loads of fun,

 

Great work!

Thanks



#9 RusstyT

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Posted 22 July 2022 - 04:15 AM

Great table, thanks!
Only the Backglass could be more "dynamic" ;-)
Maybe one of the talented b2s artists can make some magic...
Sync. lights, animated clock......

Yeh that'd be cool.There are some very talented people who are welcome to share their talent with this game.  If anyone is interested PM me and I can forward vector files and image to play with.


 

Love the table, however, with this download, DOF is not activating any toys, however SSF does work. DOF works well with all my other tables, just not this one.

I'm running VPX 10.7.1-217.

 

For future knowledge

DOF only works if

A) the table author includes it (exception if table is ROM operated)
B) DOF config tool has a configuration for said table
C) You have the configuration in place on your PC

Not A or B or C,     A and B and C

If i make a table and dont include DOF
then you dont get any until someone else adds it

If i make a table and include 7000 DOF events
you still dont get it until the DOF guys review it and add it to the configs and you update yours
unless you build your own custom config for the table.

 

Not all Authors include any DOF because they have no way to test said DOF

 

Spot on! I don't have DOF. Thanks for that clarification. The good news is Outhere has applied DOF scripting for DOF and will be available in the next release. Thanks


Nice table :)

Sent fra min SM-A217F via Tapatalk

:)  



#10 wiesshund

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Posted 22 July 2022 - 08:56 AM

 

Spot on! I don't have DOF. Thanks for that clarification. The good news is Outhere has applied DOF scripting for DOF and will be available in the next release. Thanks

 

:)  

 

 

 

I have no DOF hardware
I have done tables with DOF, using a generic DOF devices template
I have to get someone with DOF, that is capable of making a custom DOF config based on the template
and then make them test the table to see if it functions as intended.

And then i have to hope the DOF config guys deem it worthy of addition
which may not be possible, especially if it is a ROM based table and something already exists for it

I think an EM or Original may be a bit easier for them to support multiple versions of since you can arbitrarily give those a different gamename.

 

Heavy Metal, my version of it anyways, contains many more DOF events than the stock table
but it is ROM based and a DOF config already exists for the ROM, so without the custom DOF config for it, a person would never see those events.
And of course i cant bloody well see them anyways LoL


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#11 bpjacobsen

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Posted 07 September 2022 - 02:10 AM

I can't get the dmd to display correctly. I have to click in the dmd area to get it to come forward each time I load the table. I checked the script to see if there was a setting in there but dn see anything. It works fine once I mouse click in the screen but how do I get it to load in front automatially? none of my other hundreds of tables have this issue, FYI.



#12 Outhere

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Posted 07 September 2022 - 02:24 AM

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Attached File  B2S New - Copy (4).jpg   112.18KB   1 downloads







Also tagged with one or more of these keywords: Roth, Lut, Fleep, VPX 10.7, RusstyT, Time Lord, nFozzy, JP Salas, original, DOF