hey folks!
Current situation is as follows... I have everything working properly with my KL25 board in VPX. Everything is being recognized properly and is triggering properly. However, in FX3, i only have flippers working. Here is my INI. Anything I am missing? Once I get my cab, i will adjust this INI to include nudge, plunger etc...
Thank you for the help!
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# The config file for DOFLinx with most common settings as a sample
#
# Note - this works with LEDWiz, PacLed64, Pinscape, Ultimate I/O and Sainsmart (FTDI devices)
# Edit this file as you see fit, lines that start with a hash (#) or are blank are not processed. This blurb and comments can be cut out if you want.
#
# Output devices outputs are entered in the format of
# device (D) and output number (#) in the format D##, so controller device 1 and output 3 is "103" without the quotes, controller board 2 output 23 is "223" without quotes
#
# The keyboard hex code for the key that is used for each flipper from https://msdn.microso...1(v=vs.85).aspx
#
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# Point to your directoutputconfig.ini file. Your file may have a number, ie directoutputconfig20.ini
# You can point to any of your directoutputconfig.ini files, but only one
# Keep this as the first pararameter to process in your INI file. The order past ths point is not relevant
##DEBUG MODE##
# 0=off 1=on ##
DEBUG=1
DIRECTOUTPUTCONFIG=C:\DirectOutput\Config\directoutputconfig51.ini
# The location of the .FX3 game specific files included with the DOFLinx release package
# Ensure your path has a \ on the end of it
PATH_FX3=C:\DirectOutput\FX3_PUPlayer\
# The path to where you keep all of the .directb2s files that you've downloaded for use with FX3
# Ensure your path has a \ on the end of it
PATH_FX3_B2S=C:\DirectOutput\FX3_B2S\
# This is the folder where B2SServer.exe can be found on your system
PATH_B2S_SERVER=C:\Visual Pinball\Tables
# The list of processes that can activate DOFLinx, in this case, Pinball FX2, Pinball FX3 and Future Pinball
PROCESSES=Pinball FX2,Pinball FX3,
# An over-ride to the default setting given this is just being used with Pinball FX3, not FX2, FP or other systems that may require the default delay
PROCESS_TO_ACTIVE_TIME=1
# Set the key code for the keys being used as Left and Right flippers
# Used for the default fll back if a full link cannot be established
# Left Shift = A0, Right Shift = A1
L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1
# Just in case things go wrong (ie no keyup signal is detected, flipper held down for a long time), what is the maximum time a flipper solenoid / contactor can be in in milliseconds
MAX_FLIPPER_ON=500
# Use random colour order for the RGB undercabinet lighting
RGB_STYLE=RANDOM
# Use the flipper key press to to cause undercabinet lighting to change
RGB_TRIGGER=FLIPPER
# The minimum time for change between flipper flips, 1000mS or 1 second
RGB_MIN_TIME=1000
# Turn on the attempt to make a full connection to Future Pinball when it is detected as running
FP_ATTEMPT_LINK=1
FP_LINK_WAIT_TIME=60000
# The device / port for the left and right flippers, set to output device 1, left flipper solenoid on port 1 and right flipper solenoid on port 2
L_FLIPPER_OUTPUT=105
R_FLIPPER_OUTPUT=106
LINK_LF=105,50,10000,255
LINK_RF=106,50,10000,255
# The other 8 solenoid of a 10 solenoid setup using ports 4 to 11 inclusive
LINK_LS=107,50,500,255
LINK_RS=108,50,500,255
LINK_BC=109,50,500,255
LINK_ML=110,50,500,255
LINK_MC=111,50,500,255
LINK_MR=112,50,500,255
# Ports for the shaker, gear motor, knocker, beacon and strobe using ports 12 - 16 inclusive
LINK_KN=101,120,500,255
LINK_SR=102,ON,0,255
LINK_SH=103,1000,5000,255
LINK_GR=104,750,10000,255
# Ports for the lights inside the various buttons being Start, Extra Ball, Coin, Exit, Launch Ball and Fire for ports 17 to 22 inclusive
#LINK_LB=201
#LINK_ST=202
#LINK_FR=203
#LINK_EX=204
#LINK_CN=205
# The device and red ports for five flashers, these have been set in the example below as on the second output device, ie LEDWiz #2
#LINK_FLOL=218
#LINK_FLIL=221
#LINK_FLCN=224
#LINK_FLIR=227
#LINK_FLOR=230



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