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Avengers Pro (Stern 2012) [Visual Pinball X]

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#1 bigus1

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Posted 13 September 2020 - 02:46 AM

Posted Image


File Name: Avengers Pro (Stern 2012)

File Submitter: bigus1

File Submitted: 13 Sep 2020

File Category: VPX/VPinMAME Recreations

Author(s): Bigus1, Gtxjoe, Rascal, steely, sliderpoint, Neo
Manufacturer: Stern
Year: 2012
Permission to MOD?: Unspecified


This challenging table from Gtxjoe, Rascal and Steely is great fun.
This table has a few evolutionary paths, so I hope I've got the credits right.
Big Thanks to all involved in bringing us this beauty.
3.0 has Hulk kicker fixed and new physics and now plays differently and better.
Enjoy :)
 


Click here to download this file



#2 clyde

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Posted 13 September 2020 - 05:08 AM

Thanks for the table, it looks great.  :dblthumb:



#3 Viper2005

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Posted 13 September 2020 - 05:51 AM

Thank you for the table! Can’t wait to try it out!

#4 2borG

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Posted 13 September 2020 - 07:41 AM

Wow.. Looks great!



#5 PainkillerAlice

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Posted 13 September 2020 - 09:24 AM

Greak work on this! :D


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#6 fourbanks

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Posted 13 September 2020 - 09:46 AM

Thank you :) on start up i have 2 pinballs loading is that correct ? 


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#7 hitman2304

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Posted 13 September 2020 - 11:06 AM

Downloaded but can't find rom file.



#8 bolt

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Posted 13 September 2020 - 11:21 AM

Thank you so much bigus. Fantastic mod as always.


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#9 fourbanks

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Posted 13 September 2020 - 12:04 PM

Downloaded but can't find rom file.

the rom is built in with the file' so not needed 


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#10 BobAlbright

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Posted 13 September 2020 - 12:44 PM

Terrific! Thanks


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#11 hitman2304

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Posted 13 September 2020 - 03:19 PM

 

Downloaded but can't find rom file.

the rom is built in with the file' so not needed 

 

I start the table file and window popup romset not found.


Edited by hitman2304, 13 September 2020 - 03:20 PM.


#12 Jalei

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Posted 13 September 2020 - 04:09 PM

 

Downloaded but can't find rom file.

the rom is built in with the file' so not needed 

 

Is that a new option we don't know about? I always need a rom for Stern tables.



#13 htamas

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Posted 13 September 2020 - 04:35 PM

You need to download the ROM from Stern. Get the appropriate game code and ZIP it.



#14 fourbanks

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Posted 13 September 2020 - 04:43 PM

 

 

Downloaded but can't find rom file.

the rom is built in with the file' so not needed 

 

Is that a new option we don't know about? I always need a rom for Stern tables.

 

no sorry for some odd reason i already had it 


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#15 fourbanks

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Posted 13 September 2020 - 08:33 PM

Thank you :) on start up i have 2 pinballs loading is that correct ? 

fault now corrected only one pinball now loading 


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#16 STAT

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Posted 14 September 2020 - 07:22 AM

Sounds good, thank you :tup:



#17 Uncle Monkey

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Posted 30 September 2020 - 02:38 PM

I still have the 2-pinballs loading problem



#18 sasa12345

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Posted 30 September 2020 - 05:42 PM

SpBall(0).vely = -0.01

  SpBall(1).vely = -0.01

  SpBall(0).velx = 0

  SpBall(1).velx = 0

  SpBall(0).velz = 0.01

  SpBall(1).velz = 0.01

  SpBall(0).z = 25 'sPostRadius

  SpBall(1).z = 25 'sPostRadius

error

Idea?



#19 mcgrumet

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Posted 04 January 2021 - 05:39 AM

I was having errors like everyone else: missing balls, 2 balls loading, game won't start.

Here is what solved my problem.

Go to Stern site. Go to bottom of page to file 10/26/17. file "Avengers Pro 1.70 Game Code"

Download. File name is AVGV1-70. Zip it, Rename to avs_170.

 

Worked for me. New computer, new programs. I don't have a clue why. TRY IT



#20 sifusun

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Posted 24 February 2021 - 09:03 PM

Hi all.... I have the same issues... ("LINE 216 NULL")...

 

 

 

I can run the JP Avengers (with 170h ROM)

 

I can run a very old version from Avengers LE (rascalV2) with the avs_170c ROM. 

 

But I can´t solve the problem for "Bigus MOD"... (avs_170)....

 

I also tried to change the ROM names, but no success....

Any ideas???  THX a lot  :juggle:

 

SpBall(0).vely = -0.01

  SpBall(1).vely = -0.01

  SpBall(0).velx = 0

  SpBall(1).velx = 0

  SpBall(0).velz = 0.01

  SpBall(1).velz = 0.01

  SpBall(0).z = 25 'sPostRadius

  SpBall(1).z = 25 'sPostRadius

error

Idea?







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