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Big Bang Bar (Capcom 1996)_Bigus(MOD)[Visual Pinball X MOD]

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#1 bigus1

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Posted 02 March 2020 - 01:51 PM

Posted Image


File Name: Big Bang Bar (Capcom 1996)_Bigus(MOD)

File Submitter: bigus1

File Submitted: 02 Mar 2020

File Category: VPX/VPinMAME - MOD Tables

Author(s): Bigus1, ninuzzu, unclewilly, jimmyfingers, grizz, rom
Manufacturer: Capcom
Year: 1996
Permission to MOD?: Unspecified


This fun table is from ninuzzu, unclewilly, jimmyfingers, grizz and rom.
I've given it a full makeover.
3.0 has new lighting and sound for 10.8
Enjoy :)
 


Click here to download this file



#2 bolt

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Posted 02 March 2020 - 02:19 PM

Fantastic bigus, I like this table and thank you for all the updates.


Edited by bolt, 02 March 2020 - 02:20 PM.

Posted Image

#3 tmpc

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Posted 02 March 2020 - 03:03 PM

Thanks for the update. :db:



#4 unclewilly

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Posted 02 March 2020 - 04:34 PM

Nice

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#5 BobAlbright

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Posted 02 March 2020 - 08:59 PM

Terrific. On all 3 of your mods today. Keep them coming!


"and in the end , the love you take is equal to the love you make"


#6 cognis

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Posted 02 March 2020 - 09:39 PM

Thanks Bigus this looks great.  One thing I noticed is that the plunger isn't visible through the plunger cover/apron.  And also the flippers are still active after a game where I had several balls locked and they were released at game over.  I could use the flippers to play with the balls.  No points scored though.


Edited by cognis, 02 March 2020 - 09:59 PM.


#7 bigus1

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Posted 03 March 2020 - 04:26 AM

Thanks Bigus this looks great.  One thing I noticed is that the plunger isn't visible through the plunger cover/apron.  And also the flippers are still active after a game where I had several balls locked and they were released at game over.  I could use the flippers to play with the balls.  No points scored though.

Oops, I've fixed the transparency with the plunger and captive balls and zigbane is going to send me a script update with the latest goodies and the ball issue fixed. I will update when it arrives :)
 


Edited by bigus1, 03 March 2020 - 04:27 AM.


#8 mfuegemann

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Posted 03 March 2020 - 06:42 AM

Hi cognis,

 

BBB has no GameOn solenoid or lamp to indicate the real game over state, so all one can do is counting the balls in play. Sometimes this will be confused by the locked balls as they are released after the last ball has drained.

 

Edit: Zigbane identified Sol 51 for GameOn (see post below)

 

The table is looking great, and thank You bigus1 for the transparency fix.

 

Michael


Edited by mfuegemann, 06 March 2020 - 03:13 PM.


#9 boubiseb

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Posted 03 March 2020 - 04:34 PM

amazing many thanks



#10 Phazer51

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Posted 04 March 2020 - 03:34 AM

Fantastic update to a favorite table.

Can't wait for the small fixes.

Thank you!

Edited by Phazer51, 04 March 2020 - 03:34 AM.


#11 agentEighty6

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Posted 04 March 2020 - 06:47 PM

I dug thru the capcom.vbs script and found that the GameOn solenoid is actually 51.  So i added code to activate/deactivate the flippers (i may have to do the same for the slings) based on that solenoid and now it no longer has active flippers when it shouldnt. 

this also gets rid of the need for ball counting and problems that can cause.

 

now i want to check out Rays Ball Buster as it seems thats not working correctly (and is probably another script issue).

 

if anyone notices anything else strange please post it here and i'll add that to my list to check.



#12 mfuegemann

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Posted 06 March 2020 - 03:12 PM

Hi zigbane,

 

glad You found a solution for the ball issue.

 

Michael



#13 arngrim

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Posted 06 March 2020 - 06:54 PM

Thank you Bigus for these mods,they are a joy to play!

 

Big Bang Bar was missing controller.vbs implementation, here is the script updated with it:

 

https://github.com/s...gus(MOD)1.1.vbs

 

Cheers



#14 Phazer51

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Posted 06 March 2020 - 07:07 PM

Thanks for the fixes.

 

Loving this table....again.



#15 Thalamus

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Posted 06 March 2020 - 07:19 PM

Thank you very much Bigus1 and Arngrim ! :otvclap:

I have made ssf for most of your mods now Bigus, but, I think it would be better, since you are updating tables still, I'll share them with you - if that is of any interest ?


Edited by Thalamus, 06 March 2020 - 07:21 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#16 arngrim

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Posted 06 March 2020 - 07:35 PM

I would love to see you working on Brahm's Stoker Dracula :)



#17 Thalamus

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Posted 06 March 2020 - 07:48 PM

Hmm. If that table is modified it will have to be hosted on VPinball only on request of ICPJuggla. I've already done quite a lot with it and asked for permission. New pf, new physics, changed speed and strength of mist mb. My goal has always just been focusing on getting it to play closer to the machine I played in Oslo a while back. It is already a great table, just a bit different playing from that machine. ( We all agree don't we - they don't always play the same ? )

 

You guys might not like it - plays harder than ICP's ;)


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#18 bigus1

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Posted 07 March 2020 - 03:18 AM

I would love to see you working on Brahm's Stoker Dracula :)

Wow. Spooky.  I was doing it last night. I was planning to publish here shortly, but I might have to can it, if one of the authors objects.

Also, thanks for the script help Guys - I'm always looking to improve the tables but I still need help with that stuff :)

clip_17.jpg



#19 adamstillman

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Posted 07 March 2020 - 03:33 AM

thalamus, and bigus1.. would really like to see dracula updated.  I have heard many times its a good game. I just never really got into it.  Maybe one of your versions can show me what Ive been missing.  BTW  thanks for the continued updating of scripts, and visuals/lighting and physics guys.  awesome work.



#20 Thalamus

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Posted 07 March 2020 - 07:58 AM

Looks great Bigus1. Mine needs some small adjustments still, right sling especially don't align very well with the pf. But, main focus has been - physics until now.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.






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