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Carnival Queen (Bally 1958)[Visual Pinball X]

Bingo Bally Magic Screen

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#1 HSM

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Posted 06 November 2019 - 03:22 PM

Posted Image


File Name: Carnival Queen (Bally 1958)

File Submitter: HSM

File Submitted: 05 Nov 2019

File Category: VPX Recreations

Author(s): HSM
Manufacturer: Bally
Year: 1958
Permission to MOD?: Yes, without approval


Bally Bingo!  These were primarily gambling machines and you were paid out on the credits you scored.  You had to dump a pocket full of nickels into it to increase your odds of winning.
I like to add and play 20-40 credits and play like a boss trying to win some more.  
 
Keys:
Add Credits.  In Authentic Mode, switchable in the script, each credit entered will advance features and scores.  Otherwise it will add credits to the reel.
 
You can use purchased credits or won credits by pressing either magna-save key.
 
The Magic Screen is scrolled with the flipper keys.
 
Game Play:
Shoot the balls and try to get 3 or more in a row or in the same colored section.
 
Red and Yellow Super-Sections:  When this feature is lit and the magic screen will allow you to scroll to the sections, 2 balls count as 3, 3 as 4, and 4 as 5.
 
Blue Section:  When these features are lit, 2 or 3 balls in the blue section will score as if you had 5 green in a row.
You will have to have the Magic Screen position feature lights on in order to scroll to the blue section.
 
When Magic Screen Positions are lit (A-B-C-D-E-F-G) you can scroll the screen (Flipper Buttons) only until the 3rd ball is played.  
 
Features can be lit to allow the screen to scroll  before the 4th and 5th Ball.  Star Rollovers can also activate these features if lit.  "Press Buttons Now" will light on backglass indicating this is your last chance to scroll the Magic Screen.
 
Extra Balls are awarded as Features. (actual table allows you to attempt to buy extra balls).  Up to 3 extra balls can be awarded but the odds are low.
 
As scores increase, the odds of obtaining features decrease. Enjoy!


Click here to download this file



#2 ttrenkner

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Posted 06 November 2019 - 04:56 PM

Thanks for the beautiful table! I can't get enough of these bingos. I guess they remind me of my misspent youth. I did take the liberty of assigning materials to the apron text cards and the two cigarette holders to get the pink out.



#3 HSM

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Posted 06 November 2019 - 10:43 PM

I swear I must be color blind to pink, sorry about that!



#4 STAT

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Posted 07 November 2019 - 09:31 AM

Very interesting with the "Scroll Screen", i didnt check that at this Bingo Machines ... you also have other keycode Checks in Script, e.g. = 45 ...
Can you explain, what they do or should do ?

 

I think the most Guys have "only" Left/RightFlipper and Left/RightMagnaSave ... 


Edited by STAT, 07 November 2019 - 09:32 AM.


#5 HSM

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Posted 07 November 2019 - 10:31 AM

Very interesting with the "Scroll Screen", i didnt check that at this Bingo Machines ... you also have other keycode Checks in Script, e.g. = 45 ...
Can you explain, what they do or should do ?

 

I think the most Guys have "only" Left/RightFlipper and Left/RightMagnaSave ... 

That's all there is.  45 is left magnasave.  Is it usually mapped differently?



#6 STAT

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Posted 07 November 2019 - 02:48 PM

Could be different, you can also use: = LeftMagnaSave ' or RightMagnaSave ... and it is mapped to VP Options for everyone.


Edited by STAT, 07 November 2019 - 02:50 PM.


#7 Thalamus

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Posted 07 November 2019 - 02:57 PM

If possible, use the VPMkeynames ie : LeftFlipperKey, RightFlipperKey, LeftMagnaSave, RightMagnaSave, StartGameKey, AddCreditKey, AddCreditKey2, PlungerKey, LeftTiltKey, CenterTiltKey, RightTiltKey, MechanicalTilt when ever possible instead of the key numbers. Key numbers are hard coded to the default value and if the user has changed their mapping from default it will not work without editing the script. These names however correspond to what the user has set, so they will always work - IF used correctly.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#8 HSM

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Posted 08 November 2019 - 09:59 AM

Got it, Thanks!



#9 geoffa

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Posted 04 December 2019 - 09:12 PM

coreduo0099, on 09 Nov 2019 - 9:19 PM, said:

wierd. Ball is super slow like the physics is in slow motion.. also can't launch ball.

I also have this issue. Anyone know what the fix is?

I am running version vpx 10.6

(I copied this from the download page to see if anyone will see it here. :) )



#10 bietekwiet

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Posted 25 November 2021 - 10:59 AM

This table does not work for me. I can add credits but have no clue how to start the table. My start button and/or magnasave buttons don't do anything. A ball never shows up. any help please?



#11 wryker

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Posted 22 February 2022 - 02:55 AM

I have the same issue as bietekwiet - add credits, but that's it. Magnasave buttons do nothing. New game never starts.



#12 xenonph

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Posted 22 February 2022 - 03:15 AM

Try pressing letter X, and you will see lights flash. Then press 1 key to start game.


Edited by xenonph, 22 February 2022 - 03:16 AM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#13 Outhere

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Posted 22 February 2022 - 03:22 AM

I have the same issue as bietekwiet - add credits, but that's it. Magnasave buttons do nothing. New game never starts.

 

Load the game hit 5 for credits, then push the letter X, then press 1 to start the game 
that worked for me not quite sure why it's programmed that way


#14 wryker

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Posted 22 February 2022 - 01:49 PM

 

I have the same issue as bietekwiet - add credits, but that's it. Magnasave buttons do nothing. New game never starts.

 

Load the game hit 5 for credits, then push the letter X, then press 1 to start the game 
that worked for me not quite sure why it's programmed that way

 

Thank you for the response. I don't use my keyboard for any other table and I'm not going to start now (I use a cab) since I'll never remember this for this one table.







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