@RubiiZ WOW!!! I was literally about to create a post asking the same. I am currently in the planning stage for a PinCab build that I am hoping to start upon my return home in January. I'm currently living in Dubai and reading and planning and reading more. I am intending on getting a PinScape AIO, and since I am a minimalist, hoping to eliminate as many buttons as possible, without sacrificing vital functionality, all while trying to stay-as-true-as-possible to an actual pin.
My question would have been, what buttons are indispensable?
I have not yet started the build, so, I am sort of blindly asking and assuming at this point, but I am hoping to pull-off maximum functionality with the following:
- PinScape AIO
- Start Button
- Coin Reject buttons as Coin drops
- Plunger with sliding potentiometer (I think PinScape can do Launch with this, if not, I could always throw a microswitch on the other end as I've seen lots of build with this, especially the guys over on PinCab Passion)
- 2 Flips, 2 MagnaSaves
- MikePinball's Rotary Encoder with assignable pushbutton <--- Great place for 'SHIFTER' function ??
- The service buttons on inside of cab door will be functional as well (thinking about a secondary set of 3 inside cab door for good measure, but unsure as to what other functionality is desired other than what's noted in MJR's Bible--Nite Mode??; not much need)
Hoping that the PinScape 'SHIFTER' button with the above minimalist layout would allow me the flexibility to cover all the bases. Would be interested in what y'all think.
* No Exit button; thinking 'SHIFTER" + one of the Magnas ??
* No Launch/Fire button; hoping this can be accomplished with pushing the plunger
* No Extra Ball; is this a "must-have"?
Edited by dondi, 20 October 2019 - 05:51 PM.