Jump to content



Photo
- - - - -

Mach 2 Two [VP 9.x Cabinet FS B2S]

Spinball Mach 2.0 Mach 2

  • Please log in to reply
6 replies to this topic

#1 roccodimarco

roccodimarco

    Pinball Fan

  • Members
  • PipPipPipPip
  • 572 posts
  • Location:NEPA

  • Flag: United States of America

  • Favorite Pinball: Hollywood Heat, Street Fighter II, Gold ball, Grand Lizard

Posted 25 June 2018 - 03:03 AM

Posted Image


File Name: Mach 2 Two

File Submitter: roccodimarco

File Submitted: 22 Jun 2018

File Category: VP 9.x B2S Cabinet Tables (B2S)

Author(s): roccodimarco
tab
Maior
tinyrodent
Manufacturer: Other - Pinball
Year: 1995
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Spinball's Mach 2.0 Two.  While browsing vpforums out of boredom one day at work, I noticed this was only ever released on vp8, and after getting some help from xenonph I gave it a go and slowly rotated everything and re did the airplane.  I also created a basic backglass for this table since one was never created.  This is my first release of this table, my next goal is to work on the playfield lights.  There are not a lot of resources out for this table so I will have to make due with what I have.  Of course big thanks to TAB for his original recreation of this table!    
 


Wheel:
http://www.vpforums....&showfile=13584

Backglass:
http://www.vpforums....&showfile=13583


Click here to download this file



#2 roccodimarco

roccodimarco

    Pinball Fan

  • Members
  • PipPipPipPip
  • 572 posts
  • Location:NEPA

  • Flag: United States of America

  • Favorite Pinball: Hollywood Heat, Street Fighter II, Gold ball, Grand Lizard

Posted 26 June 2018 - 04:33 PM

If someone could take a look at this table and explain why I can't get credit to accept?  I can add credits via pinmame, but I can not get the game to accept credits when running through vp



#3 xenonph

xenonph

    I have Pinball Fever!

  • VIP
  • 4,147 posts
  • Location:Castle Rock, WA.

  • Flag: United States of America

  • Favorite Pinball: TRON Classic-Congo-Xenon-PINBOT-BOP-LOTR-A Real American Hero OPERATION PINBALL-Millionaire-Whirlwind-Krull-NFL-BlackKnight-FishTales



Contributor

Posted 26 June 2018 - 11:51 PM

I found that if you press the credit keys in quick succession, it does add credits. (Few and far between!!) but does work eventually.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 


#4 xenonph

xenonph

    I have Pinball Fever!

  • VIP
  • 4,147 posts
  • Location:Castle Rock, WA.

  • Flag: United States of America

  • Favorite Pinball: TRON Classic-Congo-Xenon-PINBOT-BOP-LOTR-A Real American Hero OPERATION PINBALL-Millionaire-Whirlwind-Krull-NFL-BlackKnight-FishTales



Contributor

Posted 27 June 2018 - 12:53 AM

I tried many things including editting spinball.vbs

 

Here what I found to work and what doesn't work.

 

If you add this line to the keydown sub it will accept coins and show credits moving, but only with the 3 key.

 

Sub Table1_KeyDown(ByVal KeyCode)
    If KeyCode=4 then Controller.Switch(swCoin1) = True
    If vpmKeyDown(KeyCode) Then Exit Sub
    Select Case KeyCode
        Case PlungerKey: Plunger.PullBack
        Case keyAdvance : Controller.Switch(swTestContactos) = 1
        Case keyHiScoreReset : Controller.Switch(swPuestaCero) = 1
    End Select
End Sub

 

While this method works great for the "3" key to insert coins, it doesn't work for the 4 and 5 keys for inserting coin.

So at least one coin insert is better than none.

Here is how I tried for all 3 coin insert keys, but it still only worked on the 3 key.

 

 

Sub Table1_KeyDown(ByVal KeyCode)
    If KeyCode=4 then Controller.Switch(swCoin1) = True
    If KeyCode=5 then Controller.Switch(swCoin2) = True
    If KeyCode=6 then Controller.Switch(swCoin3) = True

    If vpmKeyDown(KeyCode) Then Exit Sub
    Select Case KeyCode
        Case PlungerKey: Plunger.PullBack
        Case keyAdvance : Controller.Switch(swTestContactos) = 1
        Case keyHiScoreReset : Controller.Switch(swPuestaCero) = 1
    End Select
End Sub

 

This would not work for 4 and 5 key, no matter how I worded it.

 

So at least you can get 1 coin insert working with this script change...

 

Sub Table1_KeyDown(ByVal KeyCode)
    If KeyCode=4 then Controller.Switch(swCoin1) = True
    If vpmKeyDown(KeyCode) Then Exit Sub
    Select Case KeyCode
        Case PlungerKey: Plunger.PullBack
        Case keyAdvance : Controller.Switch(swTestContactos) = 1
        Case keyHiScoreReset : Controller.Switch(swPuestaCero) = 1
    End Select
End Sub

 

Hope this helps


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 


#5 roccodimarco

roccodimarco

    Pinball Fan

  • Members
  • PipPipPipPip
  • 572 posts
  • Location:NEPA

  • Flag: United States of America

  • Favorite Pinball: Hollywood Heat, Street Fighter II, Gold ball, Grand Lizard

Posted 27 June 2018 - 05:07 AM

I tried many things including editting spinball.vbs
 
Here what I found to work and what doesn't work.
 
If you add this line to the keydown sub it will accept coins and show credits moving, but only with the 3 key.
 
Sub Table1_KeyDown(ByVal KeyCode)    If KeyCode=4 then Controller.Switch(swCoin1) = True
    If vpmKeyDown(KeyCode) Then Exit Sub
    Select Case KeyCode
        Case PlungerKey: Plunger.PullBack
        Case keyAdvance : Controller.Switch(swTestContactos) = 1
        Case keyHiScoreReset : Controller.Switch(swPuestaCero) = 1
    End Select
End Sub
 
While this method works great for the "3" key to insert coins, it doesn't work for the 4 and 5 keys for inserting coin.
So at least one coin insert is better than none.
Here is how I tried for all 3 coin insert keys, but it still only worked on the 3 key.
 
 
Sub Table1_KeyDown(ByVal KeyCode)    If KeyCode=4 then Controller.Switch(swCoin1) = True
    If KeyCode=5 then Controller.Switch(swCoin2) = True
    If KeyCode=6 then Controller.Switch(swCoin3) = True

    If vpmKeyDown(KeyCode) Then Exit Sub
    Select Case KeyCode
        Case PlungerKey: Plunger.PullBack
        Case keyAdvance : Controller.Switch(swTestContactos) = 1
        Case keyHiScoreReset : Controller.Switch(swPuestaCero) = 1
    End Select
End Sub
 
This would not work for 4 and 5 key, no matter how I worded it.
 
So at least you can get 1 coin insert working with this script change...
 
Sub Table1_KeyDown(ByVal KeyCode)    If KeyCode=4 then Controller.Switch(swCoin1) = True
    If vpmKeyDown(KeyCode) Then Exit Sub
    Select Case KeyCode
        Case PlungerKey: Plunger.PullBack
        Case keyAdvance : Controller.Switch(swTestContactos) = 1
        Case keyHiScoreReset : Controller.Switch(swPuestaCero) = 1
    End Select
End Sub
 
Hope this helps


This worked like a charm! I should have a new version uploaded tomorrow! Thanks again!

#6 STAT

STAT

    Pinball and Arcade Freak

  • VIP
  • 4,983 posts
  • Location:Wels - Austria

  • Flag: Austria

  • Favorite Pinball: Twilight Zone

Posted 01 July 2018 - 09:51 AM

I gave it a try, because there is a DMD on this - and really missed this Table in my VP Collection.

For the Coins: also you can Change VPMKeys.vbs and the Coin Values to 6, then all Coins are at Key 5.

#7 djredick

djredick

    Enthusiast

  • Silver Supporter
  • 207 posts

  • Flag: United States of America

  • Favorite Pinball: Xenon

Posted 27 August 2023 - 12:13 AM

Any chance for a desktop version of this?  Would LOVE to upgrade the VP8 DT version I have!







Also tagged with one or more of these keywords: Spinball, Mach 2.0, Mach 2