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Hawkman (Taito do Brasil - 1983) [Visual Pinball X]

hawkman taito

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#1 jpsalas

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Posted 07 February 2018 - 11:34 AM

Posted Image


File Name: Hawkman (Taito do Brasil - 1983)

File Submitter: jpsalas

File Submitted: 07 Feb 2018

File Category: VPX/VPinMAME Recreations

Author(s): jpsalas
Manufacturer: Taito
Year: 1981
ROM: Link to ROM
Permission to MOD?: Yes, without approval


Based on the Taito table from 1981.      
Thanks to Carlos Guizzo and Tio Italo for the source images.
Playfield layout same as Bally's 1981 'Fathom'.


Click here to download this file


If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#2 bolt

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Posted 07 February 2018 - 11:46 AM

Thank you JP for all the tables.


Posted Image

#3 humanoide

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Posted 07 February 2018 - 03:11 PM

thanks,JP,i like very much this table,just one doubt : with the ball in play, another ball appears in the plunger, it seems that it is a multiball, but, should it be fired automatically?,i never played in this pinball real machine


Edited by humanoide, 07 February 2018 - 03:12 PM.


#4 Rajo Joey

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Posted 07 February 2018 - 07:21 PM

thanks,JP,i like very much this table,just one doubt : with the ball in play, another ball appears in the plunger, it seems that it is a multiball, but, should it be fired automatically?,i never played in this pinball real machine

Here's the same. I get an extraball at the last ball and the new ball jumps in the plungerlane during the other ball is in play. That happened in a few games.
But the table is great playable.

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#5 humanoide

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Posted 07 February 2018 - 08:17 PM

 

thanks,JP,i like very much this table,just one doubt : with the ball in play, another ball appears in the plunger, it seems that it is a multiball, but, should it be fired automatically?,i never played in this pinball real machine

Here's the same. I get an extraball at the last ball and the new ball jumps in the plungerlane during the other ball is in play. That happened in a few games.
But the table is great playable.

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yes,of course,this table it`s very good



#6 STAT

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Posted 09 February 2018 - 11:40 AM

Guys, i am not at home - but is it the same with 32assassin's Version ?

http://www.vpforums....&showfile=12904


Edited by STAT, 09 February 2018 - 11:46 AM.


#7 Thalamus

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Posted 09 February 2018 - 01:53 PM

Same, same - but different ! :)


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#8 jpsalas

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Posted 09 February 2018 - 02:21 PM

I didn't know 32assassin had made one already. Oh well, now you have two :)

 

About the balls being kicked into play: If you lock one ball, or two balls, and you manage to lit the three top lanes, then the ball or balls will be kicked out. The rules are in the table info :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#9 humanoide

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Posted 09 February 2018 - 03:27 PM

I didn't know 32assassin had made one already. Oh well, now you have two :)

 

About the balls being kicked into play: If you lock one ball, or two balls, and you manage to lit the three top lanes, then the ball or balls will be kicked out. The rules are in the table info :)

now I understand, sorry, I had not read the instructions, thanks for the clarification


#10 Rajo Joey

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Posted 09 February 2018 - 05:48 PM

I didn't know 32assassin had made one already. Oh well, now you have two :)
 
About the balls being kicked into play: If you lock one ball, or two balls, and you manage to lit the three top lanes, then the ball or balls will be kicked out. The rules are in the table info :)

Ah, I very rarely read rules. :-) I learn most of them during play.
But I never see this at another table. OK, in the future before I post, I will read it.
I'm so stupid. How can I think, you have made a table with a bug. ;-)

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#11 jpsalas

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Posted 09 February 2018 - 06:05 PM

Hahaha, I never make tables with bugs ;) Only BorgDog and HauntFreaks make tables with bugs, just take a look at their CARtoons, there are bugs everywhere :)


If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#12 CARLOSGUIZZO

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Posted 09 February 2018 - 06:10 PM

Hahaha, I never make tables with bugs ;) Only BorgDog and HauntFreaks make tables with bugs, just take a look at their CARtoons, there are bugs everywhere :)

:lol:  :lol:  :lol:


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#13 STAT

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Posted 09 February 2018 - 07:38 PM

LOL ... JP is acquitted ;)



#14 arngrim

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Posted 20 February 2018 - 06:16 PM

Hello JP,

 

here is small update of the script, the correct switches for the slings are sw71, i adjusted the dof ids according to the previous hawkman tables

 

Sub LeftSlingShot_Slingshot
    PlaySound SoundFX("fx_slingshot", DOFContactors), 0, 1, -0.05, 0.05
DOF 104, DOFPulse
    LeftSling4.Visible = 1
    Lemk.RotX = 26
    LStep = 0
    vpmTimer.PulseSw 71
    LeftSlingShot.TimerEnabled = 1
End Sub
 
Sub RightSlingShot_Slingshot
    PlaySound SoundFX("fx_slingshot", DOFContactors), 0, 1, 0.05, 0.05
DOF 105, DOFPulse
    RightSling4.Visible = 1
    Remk.RotX = 26
    RStep = 0
    vpmTimer.PulseSw 71
    RightSlingShot.TimerEnabled = 1
End Sub
 
we need dof effects to split the bumper switches
 
' Bumpers
Sub Bumper1_Hit:DOF 101, DOFPulse:vpmTimer.PulseSw 44:PlaySound SoundFX("fx_bumper", DOFContactors), 0, 1, -0.05:LiBumper1a.Duration 1, 200, 0:LiBumper1b.Duration 1, 200, 0:LiBumper1c.Duration 1, 200, 0:End Sub
Sub Bumper2_Hit:DOF 103, DOFPulse:vpmTimer.PulseSw 44:PlaySound SoundFX("fx_bumper", DOFContactors), 0, 1, 0.05:LiBumper2a.Duration 1, 200, 0:LiBumper2b.Duration 1, 200, 0:LiBumper2c.Duration 1, 200, 0:End Sub
Sub Bumper3_Hit:DOF 102, DOFPulse:vpmTimer.PulseSw 44:PlaySound SoundFX("fx_bumper", DOFContactors), 0, 1, 0:LiBumper3a.Duration 1, 200, 0:LiBumper3b.Duration 1, 200, 0:LiBumper3c.Duration 1, 200, 0:End Sub
 
and the soundfx of the spinner is not required, you can remove it
 
If you can do an update with it? 
 
Thanks :)


#15 jpsalas

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Posted 21 February 2018 - 02:50 AM

Thanks! I have updated the table with those fixes.

I know real spinners are almost quiet, but I kept the spinner sound since I like it :)


If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#16 diasjmauricio

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Posted 03 May 2020 - 08:22 PM

Ao jogar mesas da Taito do Brasil lembro de minha infância onde gastava todo meu dinheirinho com pinball.

 

Excelente trabalho

Obrigado a todos os envolvidos.



#17 Rajo Joey

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Posted 05 May 2020 - 03:55 AM

Ao jogar mesas da Taito do Brasil lembro de minha infância onde gastava todo meu dinheirinho com pinball.
 
Excelente trabalho
Obrigado a todos os envolvidos.

Please write in english, so everyone can understand without an translator.
Thanks.

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#18 jpsalas

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Posted 21 November 2020 - 07:18 AM

UPDATE:

 

3.0 Updated 21.11.2020
Updated script, images & physics:
- added the arcade physics 3.0
- removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
- new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
- Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
- some extra collision sounds and more random hit sounds.
- new plastic images (thanks to Carlos Guizzo and Luiz Culik)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#19 wiesshund

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Posted 21 November 2020 - 07:32 AM

Is this the version with the FSS?


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#20 jpsalas

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Posted 21 November 2020 - 08:29 AM

Is this the version with the FSS?

No, this is the normal version I made, for desktop and FS.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters






Also tagged with one or more of these keywords: hawkman, taito