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Added Real pinball Parts Bumpers flippers and more

Bumpers flippers pinball real pinball

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#1 Outhere

Outhere

    Pinball Wizard

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  • Favorite Pinball: M M

Posted 28 November 2017 - 09:38 PM

https://thegeekpage....h-dpi-settings/

 

I built this in the Spring of 2014 and recently added the addressable LEDs and the original mechanical Hardware...

The cabinet I use to make the virtual pinball was from a Game Called wild fyre ( Stern 1978).. I took all the Mechanical/Solenoids parts ( (2)Flippers , (3)Pop bumpers , (2)Slingshots , (2)Kick-out holes , (1)4-bank drop targets , (1)3-bank drop targets) and put them back in the cabinet and change the DOF on each game to match the mechanisms and that is very time consuming but fun... As you can see in the pictures (Video) I took three of the bumpers and put them at the Back of the monitor so when the bumpers in the game are activated so are the bumpers at the Back...

+ I added it - A Plunger, 2-strobes, 2-beacons, RGB's Under and Addressables on side, Back & Speaker

Update -- Plus a Willians 3 chime unit, knocker, 3 extra bumpers, 6" Bell, shaker motor,  Left & Right Kick back and one for the auto fire

+ Full surround sound    http://vpuniverse.co...t&comment=36493
I use the original Power Supply 43V DC with A total of 25 solenoids   -- Attached File  10 contactors.jpg   242.15KB   10 downloads

I use ledwiz's with solid state relays and I have no delay

Inside the Cab  Attached File  20210831_223726.jpg   126.66KB   2 downloads   Attached File  20210831_223735.jpg   135.18KB   2 downloads   Attached File  20210831_223813.jpg   99.91KB   2 downloads

 

Video - The spaceship blowing up (Attack from Mars)

Tom & Jerry when the ball hits the left Slingshot


Tom & Jerry when you start player 1

 

40" Playfield  --->  https://www.vpforums...=41249&p=417591

32” – Back Glass -- https://www.bestbuy....wE&gclsrc=aw.ds

DMD LCD screen

This is what I'm using for the 4th monitor to hide the DMD that I'm mirroring -- Available in display port or HDMI

https://www.amazon.c...&ref=nb_sb_noss

Real DMD - Pin to DMD

I didn’t know how well the LCD screen would display the imaging But it turns out it displays a lot nicer than I thought it would….
DMD LCD screen And specs
http://www.beyondinf...LTA149B780F.pdf
https://www.aliexpre....40694c4dlGAc8s

Attached File  Tom & Jerry.jpg   161.62KB   26 downloadsAttached File  Tom & Jerry1.jpg   114.18KB   25 downloads

 

Addressable Rgb's

The Teensy has 8 Physical ports And on the DOF website you have 512 software ports

On the Teensy I used one physical port for each section of lights  - Another words one port for each of the side strips and one port for the back set up (Matrix)

+ one for each Speaker
Teensy Setup  ---  https://www.vpforums...=43696&p=448930

 

The inside of the Cabinet measures 20.5 inches
For the back

I bought 2 of the 8x8 an one 8x32, I put the 8x8 on each end of the 8x32 and For orientation lay them upside down & Hooked them together
I Used one data line and three spots for power and it is very bright And it Looks Great

The 8x32 led matrix is approx 12.5" x 3.25" and the 8x8 approx 3.25" Square

 

Install Direct Output Framework (DOF) - https://youtu.be/zMZ1PhkxwbM

8x8  -->  https://www.amazon.c...0?ie=UTF8&psc=1

8x32 --> https://www.amazon.c...2B pixel Matrix
8x8 & 8x32 -->  https://www.btf-ligh...=20203594678372

 

For the Speakers one data line for each

https://www.amazon.c...0?ie=UTF8&psc=1

For the sides one data line for each

144 led / meter strips, Can be cut to any length
https://www.ebay.com...=item23591931a0

https://www.amazon.c...f/dp/B01CDTEJR0

 

Plunger Setup --> https://www.vpforums...e=2#entry413506

Shaker Setup -- https://www.vpforums...657#entry433088

nudging - set up --> https://www.vpforums...e=3#entry413493

 

More info about my setup

For my left and right Addressables I did what's in the 1st post In this topic

How to set up addressable LED strips --> https://www.vpforums...showtopic=36156

More Info -->  http://mjrnet.org/pi...ableLightStrips

-

DOF R3++ --> https://www.vpforums...topic=39557&hl=

-

DOF Website --> http://configtool.vp...e.com/index.php

-

DirectOutput framework for virtual pinball cabinets WIP Info R3

http://pinball.weile...rdware_LedStrip

-

My files --> http://vpuniverse.co...t&comment=42561

-

For the back Matrix I used this setup

Configtool big update for Teensy Users

http://vpuniverse.co...s#comment-30746

-

terryred videos

http://vpuniverse.co...s#comment-42000

 

 

Below this has nothing to do with my Build

 

 

Freezy set-up + Color Rom setup

http://vpuniverse.co...s#comment-42753

https://vpinball.com...on/#post-115676

 

2 and 3 Screen set-up and more

https://vpinball.com...et-up-and-more/

https://www.vpforums...e=7#entry346276

 

Bring BG Form to Top  https://www.vpforums...903#entry424768

 

Visual Pinball 10.xx and Future Pinball Setup + (UpDates)  https://www.vpforums...982#entry330264

 

Start the back glass with older games  https://www.vpforums...=32383&p=318484

 

Latest version of UltraDMD / FlexDMD — https://vpuniverse.c...md-replacement/

http://vpuniverse.co...s#comment-41962

PINBALLCODE  -- https://www.pinballc...M_Bednr9bXKQ0k4

Computer\HKEY_CLASSES_ROOT\vpx_auto_file\shell\edit\command
"E:\Visual Pinball\VPinballX.exe"-edit "%1"

https://www.vpforums...showtopic=45730

if "[CUSTOM1]"=="DMDEXT" (
rem cd /d "E:\Visual Pinball\VPinMAME"
rem start /min "" "dmdext.exe" mirror -s futurepinball -q -d [[[[[[[[[[[[[[[[[[[[[[[[[[[[Pin2DMD uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] --pinup PINUP\[GAMENAME]
) else (
REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "ArcadeMode" /t REG_DWORD /d 0 /f
REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "SecondMonitorEnable" /t REG_DWORD /d 0 /f
)
@echo off
if "[CUSTOM2]"=="FREEZY" (
cd /d "C:\Visual Pinball\VPinMAME"
start /min "" "dmdext.exe" mirror --source=pinballfx3 -q -d pin 2 dmd --pinup PINUP\[GAMENAME]
) else (
cd /d "C:\Visual Pinball\VPinMAME"
start /min "" "PUPDMDControl.exe" FX3 PINUP\[GAMENAME]
)
if "[CUSTOM2]"=="mousn" (
cd "E:\Visual Pinball\VPinMAME"
start "" /min dmdext.exe mirror --source=screen --position=4185 1120 1260 350 --destination=virtual --virtual-stay-on-top --virtual-hide-grip --virtual-position=4165 305 1283 370 --virtual-dotsize=0.8
)

if "[CUSTOM2]"=="mous" (
cd "E:\Visual Pinball\VPinMAME"
start "" /min dmdext.exe mirror --source=screen --position=4185 1120 1260 350 -d [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[Pin2DMD uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] --pinup PINUP\[GAMENAME]
)
@echo off
START "" "[STARTDIR]Launch\VPXSTARTER.exe" 30 10 60 "Visual Pinball Player" 2
cd /d "[DIREMU]"

rem Change the following to EnableTrueFullScreen to default FullScreen Exclusive!
SET FSMODE=DisableTrueFullScreen

SET VPXEXE=vpinballx.exe

if "[RECMODE]"=="1" (SET FSMODE=DisableTrueFullScreen )
if /I "[CUSTOM1]"=="NOFSX" (SET FSMODE=DisableTrueFullScreen )
if NOT "[ALTEXE]"=="" (SET VPXEXE=[ALTEXE] )

START /min "" %VPXEXE% "[DIREMU]" -%FSMODE% -minimized -play "[GAMEFULLNAME]"

if %FSMODE%==DisableTrueFullScreen (START "" "[STARTDIR]Launch\PopperKeepFocus.exe" "Visual Pinball Player" 10)
@echo off
If /I "[CUSTOM2]"=="LUCK1" (del "E:\Visual Pinball\VPinMAME\DmdDevice.dll")

START "" "[STARTDIR]Launch\VPXSTARTER.exe" 30 10 30 "Visual Pinball Player" 2
cd /d "[DIREMU]"

rem Change the following to EnableTrueFullScreen to default FullScreen Exclusive!     DisableTrueFullScreen

FSMODE=EnableTrueFullScreen

SET VPXEXE=vpinballx.exe

if "[RECMODE]"=="1" (SET FSMODE=DisableTrueFullScreen )
if /I "[CUSTOM1]"=="NOFSX" (SET FSMODE=DisableTrueFullScreen )
if NOT "[ALTEXE]"=="" (SET VPXEXE=[ALTEXE] )

SET ALTPARAM=
if /I "[ALTMODE]"=="NOPUP" (SET ALTPARAM=-c1 NOPUP )
if /I "[ALTMODE]"=="NOPUP" (copy "E:\Visual Pinball\VPinMAME\roms\simpprty WS\simpprty.zip" "E:\Visual Pinball\VPinMAME\roms\simpprty.zip" /y)

START /min "" %VPXEXE% "[DIREMU]" -%FSMODE% -minimized -play "[GAMEFULLNAME]" %ALTPARAM%

if %FSMODE%==DisableTrueFullScreen (START "" "[STARTDIR]Launch\PopperKeepFocus.exe" "Visual Pinball Player" 10)
"[STARTDIR]LAUNCH\PUPCLOSER.EXE" WINTIT "Visual Pinball" 10 1
Timeout /t 2
If /I "[ALTMODE]"=="NOPUP" (copy "E:\Visual Pinball\VPinMAME\roms\simpprty NS\simpprty.zip" "E:\Visual Pinball\VPinMAME\roms\simpprty.zip" /y)

if /I "[CUSTOM2]"=="LUCK1" (copy "E:\Visual Pinball\VPinMAME\Lucky1\DmdDevice.dll" "E:\Visual Pinball\VPinMAME\DmdDevice.dll" /y)

FP

rem :Enable FP Backglass and Arcade Mode

REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "ArcadeMode" /t REG_DWORD /d 1 /f
REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "SecondMonitorEnable" /t REG_DWORD /d 1 /f

rem :Disable FP Backglass and Arcade Mode if In game manager "Custom Launch Param" = PinEvent

if "[custom1]"=="PinEvent" (REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "ArcadeMode" /t REG_DWORD /d 0 /f)
if "[custom1]"=="PinEvent" (REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "SecondMonitorEnable" /t REG_DWORD /d 0 /f)

rem :Launch Future Pinball

START "" "[STARTDIR]Launch\VPXSTARTER.exe" 10 5 60 "BSP Software*"
START "" "[DIREMU]\BAM\FPLoader.exe" /open "[GAMEFULLNAME]" /play /exit /arcaderender /STAYINRAM
"[STARTDIR]LAUNCH\PUPCLOSER.EXE" WINTIT "Future Pinball" 2 1

REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "ArcadeMode" /t REG_DWORD /d 1 /f
REG ADD "HKCU\Software\Future Pinball\GamePlayer" /v "SecondMonitorEnable" /t REG_DWORD /d 1 /f

=============================================================================================================================================

How to add DOF (Direct Output Framework) support to any Future Pinball table.

********** How to Add DOF support to a Future Pinball table **********

by TerryRed


- this will add support for DOF (Direct Output Framework) for cabinet feedback and lighting support
- this is NOT the same as the DOF features for TerryRed's PinEvent tables / mods
- this does NOT use or require the PinEvent vbs files
- this does not use or require DOFLinx
-
you should NOT have DOFLinx running when playing a table that uses this code (so both aren't accessing DOF at the same time)
- you still need to add DOF commands (for each event) throughout your table script, as well as create the DOF config commands for them on DOF Config Tool

 



PinEvent

Please, DO NOT use the name PinEvent when using this code, or when adding DOF to a FP table

PinEvent = TerryRed's FP tables / mods and pup-pack releases only


DO NOT use or modify my PinEvent DOF configs for my tables on DOF Config Tool!


  • I have VERY specific DOF configs that are designed to work only with my PinEvent table updates (they start with FP_PE)
  • everyone is free to use the standard FP DOF configs to mod other FP tables for DOF


****** How to do it ******

Copy the code below to the script of any Future Pinball table under Option Explicit

 

Code:
'/////////////////////// iCOM BAM PLUG-IN - USE COM OBJECTS ////////////////////////////

' The iCOM plug-in for BAM must be installed and enabled in the BAM Plug-ins menu!

' This will allow programs such as DOF, Pinup Player, and more to work directly with Future Pinball.

Dim icom : Set icom = xBAM.Get("icom") ' "icom" is name of "icom.dll" in BAM\Plugins dir

Function CreateObject(className)
Set CreateObject = icom.CreateObject(className)
End Function

'///////////////////////////////////////////////////////////////////////////////////////


'//////////////////////// DOF: STARTUP & CONTROL SECTION /////////////////////////////

' This is used for the startup and control of DOF (Direct Output Framework)

Dim useDOF: useDOF = false
Dim DOFStatus:DofStatus=false
Dim DOFObject
Dim cGamename

Sub DOFStart(DOFProfile) 'Start DOF Session
if DofStatus=true then Exit Sub
if useDOF=true Then
Set DOFObject = CreateObject("DirectOutput.ComObject")
If DOFObject is Nothing Then
AddDebugText "DOF is not installed or detected"
useDOF=false
DofStatus=false
else
DOFObject.Init "B2SServer","",DOFProfile
DOFStatus=true
AddDebugText "Start DOF"
end if
End if
end sub

Sub DOFClose() 'PinEvent - Close out DOF session. Add this to FuturePinball_EndPlay()
if DOFStatus=false then Exit Sub
DOFStatus=false
DOFObject.Finish()
Set DOFObject=nothing
end sub

Sub dof(dID,dValue)
if DOFStatus=false then Exit Sub
if dValue=0 Then DOFObject.UpdateNamedTableElement "E"&dID,0
if dValue=1 Then DOFObject.UpdateNamedTableElement "E"&dID,1
if dValue=2 Then
DOFObject.UpdateNamedTableElement "E"&dID,1
DOFObject.UpdateNamedTableElement "E"&dID,0
End If
end Sub

' Usage: dof(dID,dValue)

' dID = DOF Exxx trigger
' dValue = trigger action. 0 = off, 1 = on, 2 = pulse

' Example:

' dof 103,1

' The above example will trigger DOF event E103 as ON


'///////////////////////////////////////////////////////////////////////////////////////


'////////////// START DOF ////////////////

useDOF = true ' enable DOF
cGamename = "FP_TABLE_NAME" ' name of this table's DOF Config as listed on the "DOF Config Tool" web site
DOFStart(cGamename) ' check for DOF - If found, then start DOF Session

'/////////////////////////////////////////

 

Make sure you replace FP_TABLE_NAME in the above code with the "rom" name used for the table on DOF Config Tool


Make sure you add the command DOFClose to the FuturePinball_EndPlay() sub, to close out the DOF session when you exit the table.


 

Code:
Sub FuturePinball_EndPlay()
DOFClose()
End Sub

****** DOF COMMAND ******

Use the DOF command throughout your table script to trigger the DOF event for whatever feedback / lighting you want

dof(dID,dValue)

dID = DOF Exxx trigger
dValue = trigger action. 0 = off, 1 = on, 2 = pulse

Example:

dof 103,1

The above example will trigger DOF event E103 as ON

dof 103,0

The above example will trigger DOF event E103 as OFF

dof 103,2

The above example will trigger DOF event E103 for a short pulsed duration


 



****** DOF Config Tool Commands ******

You will only use Exxx commands with DOF Config Tool since all FP tables don't use roms.

For more info about creating DOF Config Tool configs and using my DOF Config Creator sheet, see this post:



DOF CONFIG CREATOR: Create and add MX Led effects and DOF configs to DOF CONFIG TOOL the EASY way!
HOW TO CREATE MX LED EFFECTS AND DOF CONFIGS FOR DOF CONFIG TOOL (the EASY way), USING DOF CONFIG CREATOR To create, add, or modify DOF Lighting and Feedback for virtual pinball tables in a cabinet: - a virtual pinball table for Visual Pinball, Future Pinball, Pinball FX3 (or any emulator, etc) M...
 



Those are the essentials you need to get started.

Please note, I am not giving full support for this... but only posting this here for others who want to use this to add DOF to their Future Pinball tables... and to get them started.

Again, please do NOT use the name PinEvent when referring to adding DOF to a FP table. The name PinEvent is used only for TerryRed releases.

Thank you.

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


'
' Add at the top of the table Script UNDER ---> Randomize
' Make a folder in your VPinMame called altrom
'---------------------- Alternate Rom Location --------------------
'
' Add at the top of the table Script UNDER Randomize
Dim rompath

rompath = "E:\Visual Pinball\VPinMame\altrom"
'
Getrom
Sub Getrom
Dim WshShell,filecheck,directory
Set WshShell = CreateObject("WScript.Shell")

WshShell.RegWrite "HKCU\SOFTWARE\Freeware\Visual PinMame\globals\rompath",rompath,"REG_SZ"
End Sub
'''---------------------------------------------------


'' -------------  Add This to the  ---> Sub Table1_Exit Above End Sub -------------
'---------- Alternate Rom Location Exit -------------
Dim rompath

rompath = "E:\Visual Pinball\VPinMame\roms"        
'
Getrom
Dim WshShell,filecheck,directory
Set WshShell = CreateObject("WScript.Shell")

WshShell.RegWrite "HKCU\SOFTWARE\Freeware\Visual PinMame\globals\rompath",rompath,"REG_SZ"
'''---------------------------------------------------
@echo off
If /I "[CUSTOM2]"=="LUCK1" (del "E:\Visual Pinball\VPinMAME\DmdDevice.dll")

START "" "[STARTDIR]Launch\VPXSTARTER.exe" 30 10 30 "Visual Pinball Player" 2
cd /d "[DIREMU]"

rem Change the following to EnableTrueFullScreen to default FullScreen Exclusive!     DisableTrueFullScreen

FSMODE=EnableTrueFullScreen

SET VPXEXE=vpinballx.exe

if "[RECMODE]"=="1" (SET FSMODE=DisableTrueFullScreen )
if /I "[CUSTOM1]"=="NOFSX" (SET FSMODE=DisableTrueFullScreen )
if NOT "[ALTEXE]"=="" (SET VPXEXE=[ALTEXE] )

SET ALTPARAM=
if /I "[ALTMODE]"=="NOPUP" (SET ALTPARAM=-c1 NOPUP )
if /I "[ALTMODE]"=="NOPUP"  (COPY "[DIREMU]\VPinMAME\roms\[?ROM?]_ORIG.zip" "[DIREMU]\VPinMAME\roms\[?ROM?].zip" /y)

START /min "" %VPXEXE% "[DIREMU]" -%FSMODE% -minimized -play "[GAMEFULLNAME]" %ALTPARAM%

if %FSMODE%==DisableTrueFullScreen (START "" "[STARTDIR]Launch\PopperKeepFocus.exe" "Visual Pinball Player" 10)
"[STARTDIR]LAUNCH\PUPCLOSER.EXE" WINTIT "Visual Pinball" 10 1
Timeout /t 2
if /I "[ALTMODE]"=="NOPUP"  (COPY "[DIREMU]\VPinMAME\altrom\[?ROM?].zip" "[DIREMU]\VPinMAME\roms\[?ROM?].zip" /y)

if /I "[CUSTOM2]"=="LUCK1" (copy "E:\Visual Pinball\VPinMAME\Lucky1\DmdDevice.dll" "E:\Visual Pinball\VPinMAME\DmdDevice.dll" /y)
SET ALTPARAM=
if /I "[ALTMODE]"=="NOPUP" (SET ALTPARAM=-c1 NOPUP )
if /I "[ALTMODE]"=="NOPUP" (REG ADD "HKCU\SOFTWARE\Freeware\Visual PinMame\globals" /v "rompath" /t REG_SZ /d "%E:\Visual Pinball\VPinMame\altrom%" /f)
PlaySoundat SoundFXDOF("fx_resetdrop",107,2,DOFContactors), sw44
Sub RightSlingShotTop_Slingshot
    if LoveMachine.rotz = 0 then
        RightSlingShotTop.uservalue = -1
        LoveMachineTimer.Interval = 10
        LoveMachineTimer.Enabled = 1
    end if
    lightf25.duration 1, 200, 0
    lightf26.duration 1, 200, 0
    PlaySound SoundFXDOF("fx_lowrider", 112,2,DOFContactors), 0, 1, 0.05, 0.05
    RightSling8.Visible = 1
    RemkTop.RotX = 26
    RStep = 0
 '   vpmTimer.PulseSw 37
 '   vpmTimer.PulseSw 38
    RightSlingShotTop.TimerEnabled = 1
    ClownShake
End Sub

AND

' CulDeSac
Sub CulDeSac1_Hit:DOF 113,2:culdesac1light.duration 1, 100, 0:End Sub
Sub CulDeSac2_Hit:DOF 114,2:culdesac2light.duration 1, 100, 0:End Sub
Sub CulDeSac3_Hit:DOF 115,2:culdesac3light.duration 1, 100, 0:End Sub
Sub CulDeSac4_Hit:DOF 116,2:culdesac4light.duration 1, 100, 0:End Sub
'/////////////////////////////  SLINGSHOT SOLENOID SOUNDS  ////////////////////////////
Sub RandomSoundSlingshotLeft(sling)
        PlaySoundAtLevelStatic SoundFXDOF("Sling_L" & Int(Rnd*10)+1, 109, DOFPulse, DOFContactors), SlingshotSoundLevel, Sling
End Sub

Sub RandomSoundSlingshotRight(sling)
        PlaySoundAtLevelStatic SoundFXDOF("Sling_R" & Int(Rnd*8)+1, 110, DOFPulse, DOFContactors), SlingshotSoundLevel, Sling
End Sub

'/////////////////////////////  BUMPER SOLENOID SOUNDS  ////////////////////////////
Sub RandomSoundBumperTop(Bump)
        PlaySoundAtLevelStatic SoundFX("Bumpers_Top_" & Int(Rnd*5)+1,DOFContactors), Vol(ActiveBall) * BumperSoundFactor, Bump
End Sub

Sub RandomSoundBumperMiddle(Bump)
        PlaySoundAtLevelStatic SoundFXDOF("Bumpers_Middle_" & Int(Rnd*5)+1, 111, DOFPulse, DOFContactors), Vol(ActiveBall) * BumperSoundFactor, Bump
End Sub

Sub RandomSoundBumperBottom(Bump)
        PlaySoundAtLevelStatic SoundFXDOF("Bumpers_Bottom_" & Int(Rnd*5)+1, 112, DOFPulse, DOFContactors), Vol(ActiveBall) * BumperSoundFactor, Bump
End Sub
Here is the map and count of devices in all of the FX3 files ...

FX3 Game File Name             LF RF LS RS ML MC MR BL BC BR SH GR KN FN SR BK BE C1 C2 C3

============================== == == == == == == == == == == == == == == == == == == == ==

AdventureLand                   2  2  1  1  1  0  2  2  2  3  6  0  0  0  3  1  0  0  0  0
AlienIsolationPinball           2  2  1  1  3  3  4  1  1  1  6  0  0  0  1  1  0  0  0  0
AliensPinball                   2  2  1  1  1  1  1  1  1  1  7  2  1  1  2  2  0  0  0  0
AlienvsPredatorPinball          2  2  1  1  0  0  1  1  1  1  1  1  0  0  2  1  0  0  0  0
All_Post                        0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0
All_Pre                         0  0  0  0  2  1  2  0  0  0  0  0  0  0  1  1  0  0  0  0
AmericanDadPinball              2  2  1  1  0  1  1  1  1  1  6  0  0  0  1  1  0  0  0  0
ArcherPinball                   2  2  1  1  0  1  2  1  1  1  6  1  0  0  2  2  0  0  0  0
BackToTheFuture                 2  2  1  1  0  0  1  1  1  1  6  0  0  0  1  1  0  0  0  0
BallyAttackFromMars             2  2  1  1  0  0  1  1  1  1  1  0  0  0  1  1  0  0  0  0
BallyBlackRose                  2  2  1  1  0  0  1  1  1  1  6  0  0  0  1  1  0  0  0  0
BallyCreatureBlackLagoon        2  2  1  1  0  1  1  1  1  1  6  2  0  0  1  2  0  0  0  0
BallyPartyZone                  2  2  1  1  0  0  1  1  1  1  6  0  0  0  1  1  0  0  0  0
BallySafeCracker                2  2  1  1  5  5  5  1  1  1  6  0  0  0  1  1  0  0  0  0
BallyTheatreOfMagic             2  2  1  1  0  0  1  1  1  1  9  2  0  0  1  1  0  0  0  0
BallyTheChampionPub             2  2  1  1  0  0  1  1  1  1  7  2  0  1  2  3  0  0  0  0
Biolab                          2  2  1  1  0  0  1  1  1  1  6  3  0  0  1  4  0  0  0  0
Blade                           2  2  1  1  0  0  1  1  1  1  6  3  0  0  2  7  0  0  0  0
BobaFett                        2  2  1  1  0  0  1  1  1  1  7  0  0  0  5  2  0  0  0  0
BobsBurgersPinball              2  2  2  2  0  0  1  1  1  1  6  1  0  0  3  2  0  0  0  0
CaptainAmerica                  2  2  1  1  0  0  1  1  1  1  9  5  0  0  2  1  0  0  0  0
CastleStorm                     2  2  1  1  0  4  1  1  1  1  1  6  0  0  1  2  0  0  0  0
CivilWar                        2  2  1  1  0  0  1  1  1  1  6  2  0  0  3  2  0  0  0  0
Deadpool                        2  2  1  1  1  1  2  1  1  1  8  2  0  0  1  4  0  0  0  0
DEFAULT                         2  2  1  1  0  0  1  3  3  3  6  0  0  0  1  1  0  0  0  0
DoctorStrange                   2  2  1  1  2  2  3  1  1  1  6  2  0  0  1  1  0  0  0  0
DOOMPinball                     2  2  1  1  0  0  1  1  1  1  6  2  0  0  3  5  0  0  0  0
EarthDefense                    2  2  1  1  3  3  3  1  1  1  7  5  0  0  1  1  0  0  0  0
ElDorado                        2  2  1  1  1  1  1  1  1  1  9  2  0  0  1  1  0  0  0  0
EpicQuest                       2  2  1  1  0  0  1  1  1  1  7  4  0  1  2  2  0  0  0  0
ET                              2  2  1  1  0  0  1  1  1  1  6  0  0  0  1  1  0  0  0  0
Excalibur                       2  2  1  1  1  1  2  1  1  1  6  2  0  0  1  1  0  0  0  0
FalloutPinball                  2  2  1  1  0  0  1  1  1  1  6  3  0  0  1  1  0  0  0  0
FamilyGuyPinball                2  2  1  1  0  4  1  1  1  1  6  1  0  0  1  1  0  0  0  0
FantasticFour                   2  2  1  1  1  1  2  1  1  1  6  4  0  0  1  1  0  0  0  0
FearItself                      2  2  1  1  3  1  4  1  1  1  6  0  0  0  1  1  0  0  0  0
GhostRider                      2  2  1  1  1  0  1  1  1  1  6  0  0  0  1  1  0  0  0  0
GuardiansoftheGalaxy            2  2  1  1  0  0  1  1  1  1  6  3  0  0  1  1  0  0  0  0
IRONMAN - V1 Backglass          2  2  1  1  0  0  1  1  1  1  6  1  0  0  2  2  0  0  0  0
IRONMAN                         2  2  1  1  0  0  1  1  1  1  6  1  0  0  2  2  0  0  0  0
Jaws                            2  2  1  1  0  0  1  1  1  2  7  4  0  1  1  2  1  1  2  1
JurassicMayhem                  2  2  1  1  0  0  1  1  1  1  6  3  0  0  1  1  0  0  0  0
JurassicPark                    2  2  1  1  0  0  1  1  1  1  6  1  0  0  2  1  0  0  0  0
JurassicWorld                   2  2  1  1  0  0  1  1  1  1  6  1  0  0  2  1  0  0  0  0
Mars                            2  2  1  1  0  0  1  1  1  1  6  0  0  0  1  1  0  0  0  0
MarvelsAntMan                   2  2  1  1  0  0  1  1  1  1  6  0  0  0  1  1  0  0  0  0
MarvelsAvengersAgeofUltron      2  2  1  1  0  2  1  1  1  1  6  3  0  0  1  1  0  0  0  0
MarvelsTheAvengers              2  2  1  1  2  4  1  1  1  1  6  5  0  0  1  1  0  0  0  0
MarvelsWomenofPowerAForce       2  2  1  1  0  0  1  1  1  2  6  2  0  0  1  1  0  0  0  0
MarvelsWomenofPowerChampions    2  2  1  1  1  1  2  1  1  1  6  2  0  0  1  1  0  0  0  0
MidwayDrDude                    2  2  1  1  1  2  2  1  1  1  7  1  0  0  1  1  0  0  0  0
MoonKnight                      2  2  1  1  0  0  1  1  1  1  6  4  0  0  2  2  0  0  0  0
Paranormal                      2  2  1  1  0  0  1  1  1  1  6  5  0  0  1  1  0  0  0  0
Pasha                           2  2  1  1  0  0  1  1  1  1  6  0  0  0  2  2  0  0  0  0
Portal                          2  2  2  2  1  0  1  1  1  1  6  1  0  0  1  1  0  0  0  0
Rome                            2  2  1  1  0  1  1  1  1  1  7  2  0  0  1  2  0  0  0  0
SecretsoftheDeep                2  2  1  1  1  0  2  0  0  0  6  2  0  0  1  1  0  0  0  0
Shaman                          2  2  1  1  0  3  1  1  1  1  7  5  0  1  2  2  0  0  0  0
SonOfZeus                       2  2  1  1  1  1  1  1  1  1  6  0  0  0  1  1  0  0  0  0
SorcerersLair                   2  2  1  1  2  1  4  1  1  1  6  4  0  0  1  2  0  0  0  0
SpiderMan                       2  2  1  1  0  0  1  2  2  2  6  1  0  0  1  1  0  0  0  0
StarWarsAhchToIsland            2  2  1  1  0  0  1  1  1  1  6  1  0  0  1  1  0  0  0  0
StarWarsBattleOfMimban          2  2  1  1  1  1  2  1  1  1  7  3  0  1  2  2  0  0  0  0
StarWarsCalrissianChronicles    2  2  1  1  0  0  1  1  1  1  8  3  0  0  3  2  0  0  0  0
STARWARSDARTHVADER              2  2  2  2  0  0  1  2  2  2  6  1  0  0  2  3  0  0  0  0
StarWarsEpisodeVIReturnoftheJe  2  2  1  1  0  1  1  1  1  1  6  2  0  0  2  2  0  0  0  0
StarWarsEpisodeVTheEmpireStrik  2  2  1  1  1  0  1  1  1  1  6  0  0  0  2  1  0  0  0  0
StarWarsLastJedi                2  2  1  1  0  0  1  1  1  2  6  3  0  0  1  1  0  0  0  0
StarWarsPinballDroids           2  2  1  1  0  0  1  1  1  1  6  1  0  0  2  3  0  0  0  0
StarWarsPinballEpisodeIVANewHo  2  2  1  1  0  0  1  1  1  1  6  3  0  0  1  1  0  0  0  0
StarWarsPinballHanSolo          2  2  1  1  0  0  1  1  1  1  7  3  0  0  2  5  0  0  0  0
StarWarsPinballMastersoftheFor  2  2  1  1  0  0  1  1  1  1  8  2  0  0  5  2  0  0  0  0
StarWarsPinballMightoftheFirst  2  2  1  1  1  0  3  1  0  2  6  0  0  0  3  1  0  0  0  0
StarWarsPinballRogueOne         2  2  2  2  1  1  2  1  0  1  6  1  0  0  1  1  0  0  0  0
StarWarsPinballStarWarsRebels   2  2  3  3  1  1  2  1  2  1  6  2  0  0  3  2  0  0  0  0
StarWarsPinballTheForceAwakens  2  2  1  1  0  1  1  1  1  2  6  2  0  0  2  2  0  0  0  0
StarWarsSolo                    2  2  1  1  1  0  1  1  1  1  7  3  0  1  2  2  0  0  0  0
StarWarsStarfighterAssault      2  2  1  1  0  0  1  1  1  1  6  0  0  0  2  2  0  0  0  0
StarWarsTheCloneWars            2  2  1  1  0  0  1  1  1  1  6  2  0  0  1  3  0  0  0  0
Tesla                           2  2  1  1  0  0  1  1  1  1  6  0  0  0  1  1  0  0  0  0
TheElderScrollsVSkyrimPinball   2  2  1  1  1  1  2  1  1  1  6  0  0  0  1  1  0  0  0  0
TheInfinityGauntlet             2  2  1  1  0  0  1  1  1  1  6  0  0  0  2  2  0  0  0  0
TheWalkingDead                  2  2  1  1  2  1  3  1  1  1  6  0  0  0  1  1  0  0  0  0
Thor                            2  2  1  1  0  0  1  1  1  1  6  0  0  0  2  1  0  0  0  0
V12                             2  2  1  1  2  2  3  1  1  1  6  0  0  1  1  1  0  0  0  0
Venom                           2  2  1  1  0  1  2  0  0  1  6  0  0  0  1  1  0  0  0  0
WildWestRampage                 2  2  1  1  0  0  1  1  1  1  1  3  0  1  8  2  0  0  0  0
WMSCirqusVoltaire               2  2  1  1  0  0  1  1  1  1  7  1  0  0  2  2  0  0  0  0
WMSFishTales                    2  2  1  1  0  0  1  1  1  1  6  0  0  0  1  1  0  0  0  0
WMSFunHouse                     2  2  1  1  0  0  1  1  1  1  7  1  1  0  2  2  1  0  0  0
WMSGetaway                      2  2  1  1  0  0  1  1  1  1  6  0  0  0  1  2  0  0  0  0
WMSHurricane                    2  2  1  1  3  2  1  1  1  1  6  1  0  0  2  2  0  0  0  0
WMSJunkyard                     2  2  1  1  0  0  1  1  1  1  6  0  0  0  1  1  0  0  0  0
WMSMedievalMadness              2  2  1  1  0  2  2  1  1  1  9  0  0  0  3  3  0  0  0  0
WMSMonsterBash                  2  2  1  1  1  2  1  1  1  1  7  1  0  0  3  2  0  0  0  0
WMSNoGoodGofers                 2  2  1  1  0  0  1  1  1  1  7  3  0  0  2  1  0  0  0  0
WMSRedAndTedRoadShow            2  2  1  1  1  1  1  1  1  1  7  2  0  0  2  2  0  0  0  0
WMSSpaceStation                 2  2  1  1  1  1  2  1  1  1  6  0  0  0  1  2  0  0  0  0
WMSTalesoftheArabianNights      2  2  1  1  0  0  1  1  1  1  7  1  0  0  2  2  0  0  0  0
WMSWhiteWater                   2  2  1  1  0  0  1  1  1  1  6  0  0  0  2  2  0  0  0  0
Wolverine                       2  2  1  1  0  0  1  1  1  1  6  0  0  0  1  1  0  0  0  0
WorldWarHulk                    2  2  1  1  0  0  1  1  1  1  6  0  0  0  3  1  0  0  0  0
XMen                            2  2  1  1  0  0  1  1  1  1  6  3  0  0  2  1  0  0  0  0


sub ResetDropsTimer_timer
    ResetDropsTimer.enabled=false
    Target001.IsDropped=false
    target3.transz=0
    Target002.IsDropped=false
    target4.transz=0
    TopTargetCounter=0
    Playsound SoundFXDOF("droptargetreset",140,DOFPulse,DOFContactors)
end sub

sub ResetDropsTimer2_timer
    ResetDropsTimer2.enabled=false
    Target003.IsDropped=false
    Target1.transz=0
    Target004.IsDropped=false
    Target2.transz=0
    BottomTargetCounter=0
    Playsound SoundFXDOF("droptargetreset",141,DOFPulse,DOFContactors)
end sub
sub timer012_timer
Timer012.enabled=0
K3.createball
K3.kick 180,5
rabbit.visible=0
AddScore 10000
DOF  142, DOFPulse
end Sub

 


Edited by Outhere, 08 June 2023 - 04:38 PM.


#2 RustyCardores

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Posted 29 November 2017 - 01:29 AM

Very cool! ;)


Rusty Cardores (Russell Stewart) - Gold Coast, Australia

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'Virtual Topper' - It's cooler than you might think! Check out the pics on my Instagram.


#3 Ben Logan

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Posted 29 November 2017 - 02:27 AM

Awesome idea with the pop bumpers.

#4 Outhere

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Posted 10 December 2017 - 01:45 PM

Thanks for the comments

After having DOF Hardware, Running a table without it just seems wrong and the bumpers showing in the back really enhances the fun



#5 vogliadicane

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Posted 10 December 2017 - 03:53 PM

Never saw something like this before, very creative and looks totally awsome!



#6 hlr53

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Posted 10 December 2017 - 03:56 PM

AWESOME :otvclap:


Former Cab: 40" Haier, 28" I-INC, i7-6700, 1080 GPU, v3DMD, 4D7 solenoids. Altec-Lansing speakers and sub. Artwork by Stuzza. Printing by Brad Bowman. VR HP reverb


#7 Outhere

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Posted 24 January 2018 - 06:26 PM

Up-Date

I am now up to a total of 20 solenoids... I have added a 3 chime unit, knocker, A solenoid that puts the ball in the shooting lane And one for the auto fire...

This is all real pinball equipment


Edited by Outhere, 24 January 2018 - 06:30 PM.


#8 DKong

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Posted 24 January 2018 - 06:48 PM

What a fun idea! Nice job!

#9 Thalamus

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Posted 25 January 2018 - 12:52 AM

Up-Date

I am now up to a total of 20 solenoids... I have added a 3 chime unit, knocker, A solenoid that puts the ball in the shooting lane And one for the auto fire...

This is all real pinball equipment

 

So where is the YT video ??? :)


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#10 wallclck

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Posted 25 January 2018 - 10:51 AM

Very cool stuff, let's do a walk thru and film it,  show these guys what you got under the hood : ) :love39:



#11 Jafjas

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Posted 19 December 2019 - 08:16 PM

Hi Outhere!

 

Sorry for reviving such an old topic but I think you have a very cool setup with the popbumpers.

How much volt do the solenoids for the popbumpers need and what type are they.

 

I would love to make a setup like that to!

 

Kind regards!



#12 Thalamus

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Posted 19 December 2019 - 10:17 PM

Since you dug up this thread. I use the opportunity to say that there is a few things I would have considered doing different now. Real pop bumpers is one ( outhere style ), an upright monitor for the backglass is another ( borgdog style ).


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#13 bord

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Posted 19 December 2019 - 11:36 PM

I have some similar things in my cab/controller. Working flippers, slings, bumpers, chimes and a vertical monitor above them. Looks like the front 1/4 of a pinball machine. I recommend using real pinball parts for dof whenever possible.

#14 Outhere

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Posted 20 December 2019 - 02:51 AM

Hi Outhere!

 

Sorry for reviving such an old topic but I think you have a very cool setup with the popbumpers.

How much volt do the solenoids for the popbumpers need and what type are they.

 

I would love to make a setup like that to!

 

Kind regards!

Thank you

I updated the 1st post with the information you are looking for

As far as voltage you may be able use less but then you may not get a good result

You may need to do some investigating on Google, what the type of solenoid that came with the game that I convert it..

EBay as a good supply of parts

Since you dug up this thread. I use the opportunity to say that there is a few things I would have considered doing different now. Real pop bumpers is one ( outhere style ), an upright monitor for the backglass is another ( borgdog style ).

On the next one that I build I will be considering one monitor for the back glass


Edited by Outhere, 20 December 2019 - 02:52 AM.


#15 SimoBigs

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Posted 16 September 2020 - 01:18 PM

Hi Outhere!

I am very interested in how to implement real solenoids assemblies in my virtual pincab, but I found almost nothing in the forum and in general online. It seems that it is not a path taken by many. Could you give me some suggestions?  (or direct me to some tutorials)
I read that you use the original power supply for the real solenoids but what power does it have?How are they connected? through the pinscape expansion board?
 

I bought a non-working Gottlieb Rescue 911, but with the playfield populated, so I thought about using real solenoid assemblies.
Checking the solenoid datasheets I realized that they require a lot of power, for example the two flippers are A-25959 with resistances 3.85 / 202 ohm @ 50V, calculating the intensity of current I get 13A / 0.24A [The two values ​​are for the primary coil (power) and the sencodary (hold)]. The result is therefore an absorption of 650W (power) and 14.5W (hold). So does it mean that when both flippers are pressed at the same time, I have an absorption peak of 1300W? (sounds crazy )
Considering that 3 or 4 solenoids can be activated simultaneously during a multiball, which power supply should I buy? surely there is something that I don't get, my knowledge in electronics is rather limited.
The other problem is that the pinscape power board can handle up to 4A @ 60V so I guess the two flippers for example cannot be controlled through the power board (?)


#16 lukpcn

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Posted 16 September 2020 - 03:56 PM

Hey Outthere!, You have solenoid for auto kicker, but what is DOF port assignement for it ?


Edited by lukpcn, 16 September 2020 - 03:56 PM.

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#17 bord

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Posted 16 September 2020 - 05:02 PM

 

Hi Outhere!

I am very interested in how to implement real solenoids assemblies in my virtual pincab, but I found almost nothing in the forum and in general online. It seems that it is not a path taken by many. Could you give me some suggestions?  (or direct me to some tutorials)
I read that you use the original power supply for the real solenoids but what power does it have?How are they connected? through the pinscape expansion board?
 

I bought a non-working Gottlieb Rescue 911, but with the playfield populated, so I thought about using real solenoid assemblies.
Checking the solenoid datasheets I realized that they require a lot of power, for example the two flippers are A-25959 with resistances 3.85 / 202 ohm @ 50V, calculating the intensity of current I get 13A / 0.24A [The two values ​​are for the primary coil (power) and the sencodary (hold)]. The result is therefore an absorption of 650W (power) and 14.5W (hold). So does it mean that when both flippers are pressed at the same time, I have an absorption peak of 1300W? (sounds crazy )
Considering that 3 or 4 solenoids can be activated simultaneously during a multiball, which power supply should I buy? surely there is something that I don't get, my knowledge in electronics is rather limited.
The other problem is that the pinscape power board can handle up to 4A @ 60V so I guess the two flippers for example cannot be controlled through the power board (?)

 

I'm not an electrician so I can't help you with the math but that seems wrong. I'm running all real pinball mechs through a pinscape and powering it with a PC power supply. 12v for now. Could switch to a 24v PS if I felt I was missing something. No problems whatsoever with a 600W PS.



#18 Outhere

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Posted 16 September 2020 - 05:16 PM

Hey Outthere!, You have solenoid for auto kicker, but what is DOF port assignement for it ?

For every game that I add to my cabinet
I have to go on the DOF website move things around,  There is 8 Custom Output plus lots of extra Chime outputs



#19 Outhere

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Posted 16 September 2020 - 06:29 PM

 

Hi Outhere!

I am very interested in how to implement real solenoids assemblies in my virtual pincab, but I found almost nothing in the forum and in general online. It seems that it is not a path taken by many. Could you give me some suggestions?  (or direct me to some tutorials)
I read that you use the original power supply for the real solenoids but what power does it have?How are they connected? through the pinscape expansion board?
 

I bought a non-working Gottlieb Rescue 911, but with the playfield populated, so I thought about using real solenoid assemblies.
Checking the solenoid datasheets I realized that they require a lot of power, for example the two flippers are A-25959 with resistances 3.85 / 202 ohm @ 50V, calculating the intensity of current I get 13A / 0.24A [The two values ​​are for the primary coil (power) and the sencodary (hold)]. The result is therefore an absorption of 650W (power) and 14.5W (hold). So does it mean that when both flippers are pressed at the same time, I have an absorption peak of 1300W? (sounds crazy )
Considering that 3 or 4 solenoids can be activated simultaneously during a multiball, which power supply should I buy? surely there is something that I don't get, my knowledge in electronics is rather limited.
The other problem is that the pinscape power board can handle up to 4A @ 60V so I guess the two flippers for example cannot be controlled through the power board (?)

 

I'm using an LEDwiz with solid state relays
If I was doing it today I would use this - Pinscape All-in-One  -- https://www.vpforums...topic=43173&hl=

Just because it's non-working doesn't mean to power supply don't work

Has far is the flippers if you hold them only the secondary coil is being used
On older machines they uses a coil that actually had 2 coils inside of it,  There is an switch on the flipper mechanism that would cut out the high power part of the coil And on the newer machines they do it through the electronics
I remount it the mechanisms on some half inch plywood and mounted them under the TV

Because i used the original power supply 43v, circuit board with all the original Solenoids,  I have one fuse for all Solenoids
I tested a few of the solenoids and some pulled 5 + amps when held on that's why when it's solid state relays at the time
Like bord said You don't necessarily need full voltage To make everything work good

 



#20 mrjcrane

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Posted 16 September 2020 - 07:48 PM

I kind of copied what I saw in a lot of You Tube videos with the simple-guy approach. My power supply for my 8 toys is 12v. So my coils are rated at 12v running off the Sainsmart 8 Board. I have 2 flipper coils, 2 slingshot coils 2 pop bumper coils, 1 Stern Spike Shaker Motor (throttled down to 5v) and, 1 knocker coil from a real pinball machine. All the toys are positioned in the cabinet so they sound like they are coming from the right locations. Now I did grab some real pinball coils and pop bumpers from the old parts table at Pin-A-Go-Go, but very few would actually trigger with 12v, most of them wanted upwards of 48v. The knocker is the only one that would trigger @ 12v. I am taking my source 12v from the 12v power lead on the PC power supply.

 

Depending on what path you take it will always be smart to put diodes on your toys so de-energized current does not flow back to your control board in the reverse direction. Good Luck & Have Fun .... it makes the cabinet very convincing to have the toys in it.


Edited by mrjcrane, 16 September 2020 - 07:52 PM.






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