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Road Runner (Atari 1979) [Visual Pinball X]

kalavera runner road atari Road Runner 1979

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#1 kalavera

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Posted 13 November 2017 - 02:05 AM

Posted Image


File Name: Road Runner (Atari 1979)

File Submitter: kalavera

File Submitted: 08 Nov 2017

File Category: VPX/VPinMAME Recreations

Author(s): Kalavera (thanks to 32assassin - TAB - HauntFreak - and many more)
Manufacturer: Atari
Year: 1979
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Yes, without approval


It's my first attempt to recreate a table, I hope you like it.
What I did was to use a table created by TAB and modify all the graphics, if there are errors, which is very likely, I will try to solve them, as long as it is within my possibilities, if someone can help me solve them much better. I want to thank TAB for your kindness in allowing me to modify your table. Also to the JPS teacher for encouraging me to recreate this table. Also to STAT who was the one who when I made the backglass ne gave the idea of ​​this table.


Click here to download this file



#2 kalavera

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Posted 13 November 2017 - 02:45 AM

index.php?app=downloads&module=display&s


File Name: Road Runner (Atari 1979)
File Submitter: kalavera
File Submitted: 08 Nov 2017
File Category: VPX/VPinMAME RecreationsAuthor(s): Kalavera
Manufacturer: Atari
Year: 1979
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Yes, without approval


It's my first attempt to recreate a table, I hope you like it.
What I did was to use a table created by TAB and modify all the graphics, if there are errors, which is very likely, I will try to solve them, as long as it is within my possibilities, if someone can help me solve them much better. I want to thank TAB for your kindness in allowing me to modify your table. Also to the JPS teacher for encouraging me to recreate this table. Also to STAT who was the one who when I made the backglass ne gave the idea of ​​this table.

Click here to download this file
Tomorrow load a new version this is outdated

Enviado desde mi Redmi Note 4 mediante Tapatalk

#3 H2TRskins

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Posted 15 November 2017 - 02:19 AM

Thanks for creating this table. 

 

If you run this table and you do not see display on the B2S backglass and everything appears to hang make certain to download the ROM from the link above.  I overwrote my ROM files and the table booted correctly.



#4 kalavera

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Posted 18 November 2017 - 05:37 PM

t's true I saw that there are some problems with atari roms, thanks for warning


Edited by kalavera, 18 November 2017 - 05:37 PM.


#5 arngrim

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Posted 26 November 2017 - 10:20 AM

by checking the dof along with that table version, i found an issue with the drop targets, they are not registered in the rom, here is the fix

 

Set dtL=New cvpmDropTarget
dtL.InitDrop Array(Corre1,Corre2,Corre3,Corre4), Array(8, 9, 10, 11, 12)
dtL.InitSnd  SoundFX("DTDrop",DOFContactors),SoundFX("DTReset",DOFContactors)
 
i guess the original code was copied from the old vpt table, which was registering the switches from the misc menu of the drop targets, and this was not copied in the vpx, but this is an old technique, my code below is the one to use ;)


#6 kiwi

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Posted 26 November 2017 - 10:42 AM

 

by checking the dof along with that table version, i found an issue with the drop targets, they are not registered in the rom, here is the fix

 

Set dtL=New cvpmDropTarget
dtL.InitDrop Array(Corre1,Corre2,Corre3,Corre4), Array(8, 9, 10, 11, 12)

Missing Corre5 ?


Edited by kiwi, 26 November 2017 - 10:42 AM.


#7 arngrim

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Posted 26 November 2017 - 10:42 AM

Correct thanks :)

Envoyé de mon SM-A320FL en utilisant Tapatalk

#8 kalavera

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Posted 30 November 2017 - 05:06 AM

Thanks you angrim!

#9 Thalamus

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Posted 06 December 2017 - 02:06 PM

You've really come a long way with this one Kalavera. Thank you very much !


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#10 Slydog43

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Posted 06 December 2017 - 04:33 PM

Exactly my feeling, so much improvement.  I hope you had fun along the way also.  Hope more to come.   Thanks for all the updates


Edited by Slydog43, 06 December 2017 - 04:33 PM.


#11 kalavera

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Posted 06 December 2017 - 07:32 PM

Exactly my feeling, so much improvement.  I hope you had fun along the way also.  Hope more to come.   Thanks for all the updates

The truth that helped me to hang, is very nice and engaging this, I know I still need to learn a lot and also bother many authors who are very busy, I apologize, but I needed help because there are things I do not know.

I had a lot of fun, and updated the table many times because I always learned something new and put it into practice, now I am publishing a stern NFL mod, called Striker Xtreme, actually already uploaded. I hope you like it, and thanks everyone for putting up with me, a hug ...



#12 Mustang1961

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Posted 30 September 2018 - 01:56 PM

If you want to adjust 3/5 balls per game comfortably you can use inkochnito's dip switch menue of Superman. Other options I have not tested, left them unchanged.

 

... just a proposal 

 

AND: thank you kalavera for this wounderful recreation. 



#13 kalavera

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Posted 30 September 2018 - 07:12 PM

That was my first table, has several problems, I have to review, for example use many primitives that should be configured as a toy but at that time I did not know, at some point I will dedicate time to improve it a bit, the subject is very interesting suggest me of the dip switch I'm going to try it thanks Mustang!



#14 kalavera

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Posted 03 October 2018 - 11:34 PM

If you want to adjust 3/5 balls per game comfortably you can use inkochnito's dip switch menue of Superman. Other options I have not tested, left them unchanged.

 

... just a proposal 

 

AND: thank you kalavera for this wounderful recreation. 

I was doing tests of Superman dip switch in this table, the problem that arises is that it does not save the credits, so it does not seem viable, maybe someone can provide us with a dip switch for this table that works.

 

After some tests, to obtain 5 balls you have to distill DIP4 and mark DIP3


Edited by kalavera, 03 October 2018 - 11:39 PM.


#15 Ranky

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Posted 16 March 2024 - 05:33 PM

"After some tests, to obtain 5 balls you have to distill DIP4 and mark DIP3"

 

Works fine !!! Muchas gracias amigo !!!







Also tagged with one or more of these keywords: kalavera, runner, road, atari, Road Runner, 1979