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Terminator 2 Judgment Day (Williams 1991) [Visual Pinball X]

T2 terminator 2 Terminator 2 Judgment Day

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#1 32assassin

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Posted 02 January 2016 - 09:28 PM

Posted Image


File Name: Terminator 2 Judgment Day (Williams 1991)

File Submitter: 32assassin

File Submitted: 02 Jan 2016

File Category: VPX/VPinMAME Recreations

Author(s): 32assassin
Manufacturer: Williams
Year: 1991
Permission to MOD?: Unspecified


big thank you to
 
tipoto - allot of the resources from his chrome edition where used to rebuild the plastics.
 
2.0
complete strip and rebuild on a VP 10.3 template
correct Williams table dimensions
physics update on all collidable objects
materials update
script rebuild
new gun animation script by nFozzy
 
 table may look the same but its a competently new version.
 
2.1
I'm not sure why nFozzys gun animation is not working, I changed it back to the gun animation based on multiple kickers.
 
2.2
 
-new playfield inserts and pf color juice up
-flupper1 primitive flippers added
-ball shadow added
-lighting effects increased
-ball speed reduced when entering wire ramps
-increased size of skull a little and texture enhanced
-skull eye bulbs added
-original bumpers
-normalized all collision/rolling sounds
-new flipper sounds, new slingshot sounds
 
2.2.1
-fixed right ramp sign
-fixed left ramp sign by HF
-New playfield image(looks like a full redraw) by poposchmatzer
 
big thank you to him for aligning all the objects to the new PF, I'm not sure I would of done it.
 


Click here to download this file


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#2 vampirolatino2

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Posted 02 January 2016 - 09:34 PM

Thanks, I can finally retire Tipoto's table.



#3 bolt

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Posted 02 January 2016 - 09:58 PM

Thank you.


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#4 alessio

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Posted 02 January 2016 - 11:44 PM

Unplayable, when you throw the ball is already lost...... please solve the problem. Thank's



#5 Jodannar

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Posted 03 January 2016 - 08:11 AM

Alessio. The ball is there just behind the mask on the shoot lane. Hit launch and its fine

#6 STAT

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Posted 03 January 2016 - 11:12 AM

lol ... i think, he mean: the ball goes (really) often to drain, after shoot out ...


Edited by STAT, 03 January 2016 - 11:20 AM.


#7 Pinball999

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Posted 03 January 2016 - 12:42 PM

Many thanks for the table.

It was a bit slow for my taste, so I changed gravity constant from 0.68 to 0.78, and the slope to 6.5.

I've also increased the slinghsots strength to 7.5.



#8 alessio

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Posted 03 January 2016 - 01:11 PM

yes stat.... loooool



#9 Jeffrey Spender

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Posted 03 January 2016 - 03:06 PM

thank you.

i was just wondering if that bright white light can be turned off.

beceause my cabinet is having issues with that lighting part a lot.


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#10 jbg4208

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Posted 03 January 2016 - 03:50 PM

lol ... i think, he mean: the ball goes (really) often to drain, after shoot out ...

 

yes stat.... loooool

 

You gotta let that center post help you out !  :dblthumb:


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#11 Vinthar

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Posted 05 January 2016 - 04:57 AM

Thanx for table

1) the ball seems so small.

2) is it just me or left ramp instead inlane feeds ball to outlane (looks like ball hits something and goes wrong line) -> instant drain if kickback not active...



#12 Ebster

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Posted 05 January 2016 - 12:17 PM

thanks a lot also from my side!!

 

i am having some of the above mentioned issues:

 

1) a lot of balls get lost through the middle right after launch (i think a lot more than in reality)

2) the kickback almost never works

 

any chance for a v. 1.1? :-)

 

 

best regards.


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#13 imagamejunky

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Posted 05 January 2016 - 08:40 PM

Thank you for this. I appreciate your hard work!
 
Unfortunately I'm having the same problems.
Left ramp drops the ball into the outlane.
Kickback doesn't work.
 
Thanks again.
Junky

EDIT. Increasing the slope fixed the outline drain and kickback issues for me.
Thanks again authors. Love this T2!


Edited by imagamejunky, 19 January 2016 - 06:56 AM.


#14 Ebster

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Posted 18 January 2016 - 09:23 AM

increasing the slope did not fix the kickback issue for me. can someone help me please? i would also like to give more power to the slingshots. any advice for a total noob? :-)

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#15 32assassin

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Posted 20 January 2016 - 10:36 PM

I just uploaded version 1.1 that "Fixes" two issues

 

- I moved the targets under the ship to the left,  if the ball goes straight down it will bounce of the black rubber post.

 

- I never had the ball fall in the left outer drain coming out of the left wire ramp,  but I adjusted the hidden wall that stops and makes the ball fall on the inner drain sending the ball to the flipper,

 

- the kickback was achieved with a trigger,  I swapped it out with a plunger,  it seems to be more responsive.

 

not fixed

physics/slope:  I changed the physics on the table but i started to get some weird behavior ( flippers would get stuck in the up position).

that problem can be easily fixed by adjusting the flipper physics,  but I don't know what other problems may occur.  No changes made was the easier alternative.

 

Super bright flashers:  personal taste here,   you can select all the flashers individually and reduce/increase the brightness to your personal preference.


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https://www.dropbox....xTzKtGHTHa?dl=0

#16 Ebster

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Posted 20 January 2016 - 11:21 PM

thanks a lot, will try tomorrow..


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#17 STAT

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Posted 27 June 2017 - 01:55 PM

Update :) Thanks 32assassin :hi:



#18 Rajo Joey

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Posted 27 June 2017 - 02:10 PM

Thanks for the update. :otvclap:


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#19 STAT

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Posted 27 June 2017 - 04:29 PM

Left Outlane Kickback is very fast, too fast as you can see ... ;)



#20 bolt

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Posted 27 June 2017 - 05:23 PM

Thank you for the update.


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Also tagged with one or more of these keywords: T2, terminator 2, Terminator 2 Judgment Day