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Flintstones Night Mod [VP 9.x Cabinet FS MOD]


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#1 LoadedWeapon

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Posted 13 September 2014 - 03:28 PM

Posted Image


File Name: Flintstones Night Mod

File Submitter: LoadedWeapon

File Submitted: 13 Sep 2014

File Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)

Author(s): JP
LoadedWeapon
Manufacturer: Williams
Year: 1994
Permission to MOD?: Yes, without approval


Well this is Flintstones Night Mod another great table from JPSalas so big thanks to him and his original table. Also Thanks JP for helping me out with my little script issue! its always somethiing simple that kills you :)
 This Table has the williams GI8 step lighting tho not alot of gi action on this table..
 
This table must be played in VP990
 
Credit:
JP: For his original table and script and for helping me with my script issues
JimmyFingers/UncleWilly: For ramp textures and code for GI8 Lighting 
Zany: for his primitives and textures, dome, lamp, bumper caps, bolts
Dark: primitive screws and textures
LW: reworking images and just over all lighting and update
        I tried to make a phys5 version from videos dont complain if it sucks lol
 Arngrim: added DOF
Enjoy :)


Click here to download this file



#2 RNunez187

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Posted 13 September 2014 - 03:33 PM

Looks good! Can't wait to try it out later.

stfsgv.png


#3 zany

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Posted 13 September 2014 - 03:39 PM

I just LOVE IT! :D
And thanx for the cred! :)



#4 stevegooner123

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Posted 13 September 2014 - 03:55 PM

Thanks to all involved, these night mods are all superb & get added straight to the favourites :-)

#5 gogo69

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Posted 13 September 2014 - 04:37 PM

@LW: cool cool thank you very much ! btw your signature is getting crowded :D


my cab : click!


#6 LoadedWeapon

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Posted 13 September 2014 - 04:50 PM

Update 1.1

Sorry for the Quick update but I just added a Physmod5 version with the other.. I had it made but had an issue that I hope I fixed :)

If it sucks dont get mad lol I have never played this table just looked at some videos.. If someone else can do better feel free.



#7 BobAlbright

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Posted 13 September 2014 - 05:13 PM

Thanks for the new NM LW. I just played 2 games in the 990 version. On both games, I had the balls getting stuck as they came down the outside right lane.

 

Edit--just tried the physmod version and have the same issue. No one else?


Edited by BobAlbright, 13 September 2014 - 05:16 PM.

"and in the end , the love you take is equal to the love you make"


#8 LoadedWeapon

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Posted 13 September 2014 - 05:20 PM

hmm Dark had the same issue.. try deleting NVRam maybe.. I even made the ball smaller.. I cant reproduce the error so not sure.. I am using VP990a



#9 BobAlbright

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Posted 13 September 2014 - 05:38 PM

Hmm--unfortunately--that did'n't help.


"and in the end , the love you take is equal to the love you make"


#10 LoadedWeapon

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Posted 13 September 2014 - 05:56 PM

Does it get stuck on the right side or at the bottom when it tries to roll to the other lane flipper? I dont really change table settings so if you could play the original this should work the same..


Edited by LoadedWeapon, 13 September 2014 - 05:58 PM.


#11 BobAlbright

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Posted 13 September 2014 - 06:13 PM

  I was playing the original NM just before loading your new one--so that I had something to compare it to. It was working fine. It gets stuck on the outlane on the right side----under the bottom screw just before it would pass under the right flipper.


"and in the end , the love you take is equal to the love you make"


#12 Shadowsclassic

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Posted 13 September 2014 - 06:14 PM

Playing the pmod version and no problems so far. 

Love that you stick with the authentic lighting of the table.  The older NM version was very colorful, but I believe it was based off of TNT Amusements version they did special for a customer where they drilled out the building to install LED's.  I really like having the authentic version with realistic lighting.

 

Thanks again for another great NM!



#13 LoadedWeapon

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Posted 13 September 2014 - 06:17 PM

ok do you have the vbscripts and stuff updated? open the table then the script and look at line 8  

Const BallSize = 49  change to 48 see if it helps.. not sure why you would have an issue but we will figure it out :)


Edited by LoadedWeapon, 13 September 2014 - 06:25 PM.


#14 BobAlbright

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Posted 13 September 2014 - 06:23 PM

   I'll try it with 990a. I downloaded it a couple days ago and forgot to install it.

 

OK--I installed 990a and still getting stuck. Any other ideas?


"and in the end , the love you take is equal to the love you make"


#15 LoadedWeapon

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Posted 13 September 2014 - 06:25 PM

   I'll try it with 990a. I downloaded it a couple days ago and forgot to install it.

 

OK--I installed 990a and still getting stuck. Any other ideas?

you try what i said and make the ball smaller?



#16 BobAlbright

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Posted 13 September 2014 - 06:29 PM

LOL--just tried 48 ball size--apparently that causes another issue, because I found the ball going through a wall somewhere and ending up lying at the bottom of the table. When I reloaded and the ball went down that outside ramp, again it stuck


"and in the end , the love you take is equal to the love you make"


#17 LoadedWeapon

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Posted 13 September 2014 - 06:51 PM

yea not sure but you have some other issue going on.. something needs updated maybe but i have no clue what :( hopefully someone else will have the issue and help figure it out..



#18 bolt

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Posted 13 September 2014 - 06:51 PM

Thank you for the table, very good one.


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#19 arngrim

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Posted 13 September 2014 - 07:08 PM

i have a problem with the physmod, i only tried that one, when i pass the right ramp for a third time, thus after the 3rd lamp under the ramp is lit, the diverter, on the ramp next to the slingshot is changing of direction, slower than the other times, just when the ball is at his height, and it destroys the ball and thus the rom can't find the ball anymore, game stuck

 

i can reproduce that issue everytime



#20 LoadedWeapon

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Posted 13 September 2014 - 07:13 PM

yea sorry Arngrin i had problems with the diverters on physmod5 like ramps always make the ball slower.. Not really sure how to fix that.. :(