Lesson two: vertical wall images.
Ok, so let's say you've made yourself a nice target texture that captures the light behind it, or rollover guide with a side texture higlighting the interior bulb glow. How to display it? You can't use a standard vertical wall, because the crummy VP light sourcing will dull the texture (or worse), ruining the effect; you also don't want to slap down a decal that will restrict the playfield to one viewpoint in order to display properly.
Once again, stacked ramp textures come to the rescue, in much the same fashion as they do with the posts. It's a bit more of an exact science this time and more mathematics are involved, but the preparation of your textures will be simpler - even though it looks a lot more intricate with so many thin strips needed.
This is the principle behind how it's done (see attachment):
shadow-free texture stacks.jpg 187.63KB
75 downloads
...and this is the demo table that will let you see for yourself.
stacked texture targets and shines.vpt 756KB
23 downloads
Now for the snag: I haven't found an adequate way to animate spot targets constructed in this fashion yet; at least, not with the ususal techniques. Even if you did render all the strips as alpha ramps (strongly not advised), the sheer number on a typical table would likely cause the editor a massive headache. But ask yourself what you'll actually be missing - the main reason for animating VP spot targets is to show some visual feedback of a ball hitting a physical object, and unless the target is on a particularly flexible shaft and vibrates when struck back to its neutral position (try this for an animation, it'll look much more realistic), you don't tend to see this on a real machine. One reason that spot targets are more challenging to complete than drops is that without visual cues, the shots are harder to judge. If visual cues are a big issue, then the target lamp can always double as a feedback indicator, as more modern macines do. Still, if anyone can find a useful animation exploit for this kind of target technique, bring it on.
Stay tuned for the next lesson: side wall reflections.
Edited by EalaDubhSidhe, 12 April 2013 - 12:13 AM.




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