I have a target is dropped when I want, not by the ball. And it is not a problem.
The problem is I need to play a sound when the ball hits it.
But if the Hit event is anabled, it goes down.
How can I manage this situation?
Posted 02 December 2023 - 06:18 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 02 December 2023 - 08:34 PM
I have a target is dropped when I want, not by the ball. And it is not a problem.
The problem is I need to play a sound when the ball hits it.
But if the Hit event is anabled, it goes down.
How can I manage this situation?
use the target for the looks, no collision / hit event
use an invisible wall around the target for the actual hitting event
then just do
sub invisiwall_hit
Playsound "blah"
end sub
If circumstances for the dropping at not related to it being hit at all
then just have your drop event set both to isdropped = 1
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
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