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World Cup Soccer 94 (Bally 1994) VP912FS


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#1 bmiki75

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Posted 07 July 2012 - 04:39 PM

World Cup Soccer 94 (Bally 1994) VP912FS



Version: 1.0.5
Category: VP 9.x Cabinet Tables (FULL SCREEN)

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Description:
World Cup Soccer 94 FSIn this version there is a lot of alpha ramp so it is quite demanding in pc.Thanks a lot to lupopt for let me start from his great work.Thanks to all beta tester in particular to gstav,thewool and kiwi, and to koadic.
World Cup Soccer 94 FS
In this version there is a lot of alpha ramp so it is quite demanding in pc resourse.
Thanks a lot to lupopt for let me start from his great work.
Thanks to all beta tester in particular to gstav,thewool and kiwi and to koadic for his new Alternative Alpha Ramp Scripting for Plunger/Lights

v1.0.5 Various budfix expecially the one of smooth alpha ramps. now all ramp node have smooth uncheked.Gate adde (thanks kiwi). and little optimization. Thanks to all for help in finding bug.

v1.0.3 First public release. I own this pinball so i'm not really sure of the lock of the ball to enter final draw, it works but not as in my real one.

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Submitted by bmiki75, on Jul 7 2012, 06:39 PM

Edited by bmiki75, 21 August 2012 - 08:38 PM.

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#2 ICPjuggla

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Posted 07 July 2012 - 04:52 PM

Awesome can't wait to add this to my cab! Thank you!

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#3 JAM0

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Posted 07 July 2012 - 05:48 PM

Awesome Bmiki! And plays great on my rig. And of course looks great. Many thanks!

Did you use koadic's new alpha method because it plays much better than I expected with all the lights, etc?

Edit: I checked the script and saw that you used it. The table runs smooth as a baby's behind.

Edited by JAM0, 07 July 2012 - 05:53 PM.


#4 bolt

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Posted 07 July 2012 - 06:36 PM

Great one bmiki75, a chance on a 4:3 version?

I change the values to this 4:3 version
from Inclination to Y Offset 50, 45, 0, 360, 1,1 , 1,1 , 0, 30



but i have a white block in the Bally Logo, now.

Edited by bolt, 07 July 2012 - 06:53 PM.

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#5 punish

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Posted 07 July 2012 - 07:30 PM

Ohh my god , thank you, one of my favourit pinballs.

I remember for 20 years ago , i travel 10 miles to another city to play it. and now can i play it on my cab.
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#6 kiwi

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Posted 07 July 2012 - 07:32 PM

Sorry, there are other ramps that are off the ball on the left ramp, LeftUpWire1 and LeftUpWire2, put them not collidable.
@ Bolt : Put invisible the kicker "Drain".

Thanks , Good job bmiki75

Max

#7 CaptainNeo

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Posted 07 July 2012 - 07:40 PM

plays fantastic. Plunger needed some more umph tho. put the strength at 130 and now it's perfect.


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#8 rob046

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Posted 07 July 2012 - 08:32 PM

Cool, thanks.. Looking forward to the desktop version so most of us can play it.

#9 bolt

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Posted 07 July 2012 - 09:48 PM

QUOTE (kiwi @ Jul 7 2012, 07:32 PM) <{POST_SNAPBACK}>
Sorry, there are other ramps that are off the ball on the left ramp, LeftUpWire1 and LeftUpWire2, put them not collidable.
@ Bolt : Put invisible the kicker "Drain".

Thanks , Good job bmiki75

Max


Thanks for the info Max,but how can I make the drain invisible?

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#10 oldskoolgamer

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Posted 07 July 2012 - 10:04 PM

For some strange reason I can't get the ball to even launch...well I guess it does launch but never actually gets more then a few inches. Hits something invisible. Anyone else get that?
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#11 bmiki75

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Posted 07 July 2012 - 10:21 PM

QUOTE (bolt @ Jul 7 2012, 11:48 PM) <{POST_SNAPBACK}>
QUOTE (kiwi @ Jul 7 2012, 07:32 PM) <{POST_SNAPBACK}>
Sorry, there are other ramps that are off the ball on the left ramp, LeftUpWire1 and LeftUpWire2, put them not collidable.
@ Bolt : Put invisible the kicker "Drain".

Thanks , Good job bmiki75

Max


Thanks for the info Max,but how can I make the drain invisible?

I am working on 4/3 release.
To make it invisible select the drain kicker in editor and chane it to invidible.

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#12 koadic

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Posted 07 July 2012 - 11:22 PM

QUOTE (oldskoolgamer @ Jul 7 2012, 05:04 PM) <{POST_SNAPBACK}>
For some strange reason I can't get the ball to even launch...well I guess it does launch but never actually gets more then a few inches. Hits something invisible. Anyone else get that?


Not sure if you are having the same issue I had when I first opened it, but I had a ramp that was all wonky... similar to what I experienced with the Black Rose table. My solution was to add a control point to the ramp in question (right click on ramp where you wish to add the point, the choose 'Add Point' from the menu).
Before:


After:


And since I much prefer layback settings, here is what I have:

Edited by koadic, 07 July 2012 - 11:30 PM.


#13 thewool

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Posted 07 July 2012 - 11:36 PM

Lovely update bmiki, great job smile.gif Also a massive cheers to lupopt for the original table, you've built well on what he created drinks.gif

I only played this table for the first time last November and absolutely loved it... Something about shooting the pinball into the goal, not something us English are known for wink.gif

Just a comment of the keeper... I'm sure on the machine I played on the goalie was faster, I changed the goalie mech length to 80 and it seemed harder to score a goal but not too hard. Maybe you can compare against your real machine?

Some other really minor things... the ball is cut in half on the left/right free-kick kickers. Also I think the elasticity of the slingshots outer rubbers needs to be increased a small amount (dropping balls can sometimes feel a bit dead).

Last thing, I know it's a pain to add but the ball collision effects would add a lot to the multiball experience smile.gif

Cheers again for the good work!! good.gif

p.s. I never had the above issue koadic has pointed out, very strange...

Edited by thewool, 07 July 2012 - 11:38 PM.


#14 oldskoolgamer

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Posted 07 July 2012 - 11:40 PM

Thank you sir! That worked perfect! biggrin.gif
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#15 bmiki75

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Posted 08 July 2012 - 12:05 AM

QUOTE (koadic @ Jul 8 2012, 01:22 AM) <{POST_SNAPBACK}>
QUOTE (oldskoolgamer @ Jul 7 2012, 05:04 PM) <{POST_SNAPBACK}>
For some strange reason I can't get the ball to even launch...well I guess it does launch but never actually gets more then a few inches. Hits something invisible. Anyone else get that?


Not sure if you are having the same issue I had when I first opened it, but I had a ramp that was all wonky... similar to what I experienced with the Black Rose table. My solution was to add a control point to the ramp in question (right click on ramp where you wish to add the point, the choose 'Add Point' from the menu).
Before:


After:


And since I much prefer layback settings, here is what I have:


The problem is related with alpha ramps control point smooth. Usually i do not use smooth but sometimes i miss to uncheck it and with alpha to max in preference there are some problem.I try to unckeck all smooth in next release
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#16 oldskoolgamer

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Posted 08 July 2012 - 12:11 AM

table rocks bmiki75!! Thanks for all your hard work man! biggrin.gif
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#17 Arcade4

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Posted 08 July 2012 - 12:26 AM

QUOTE (thewool @ Jul 7 2012, 06:36 PM) <{POST_SNAPBACK}>
Just a comment of the keeper... I'm sure on the machine I played on the goalie was faster, I changed the goalie mech length to 80 and it seemed harder to score a goal but not too hard. Maybe you can compare against your real machine?


It is not just you. On the machine I owned the goalie moved faster as well.
Maybe it is hard to speed him up in VP, because I did mention this earlier during the testing phase.

#18 maceman

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Posted 08 July 2012 - 02:33 AM

What timing!! I just playing several games of this table yesterday...found a problem with the left ramp and the ball getting stuck under it, so i made a invisible wall to fix, this may be an old issue already fixed. If not, i will report on this new version. It looks FANTASTIC!!!

Thanx for this table , looks fabulous.

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#19 serpiko

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Posted 08 July 2012 - 07:16 AM

fantastic table bmiki75.

wait a 4:3 version.

thank you again.

#20 bmiki75

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Posted 08 July 2012 - 02:15 PM

QUOTE (Arcade4 @ Jul 8 2012, 02:26 AM) <{POST_SNAPBACK}>
QUOTE (thewool @ Jul 7 2012, 06:36 PM) <{POST_SNAPBACK}>
Just a comment of the keeper... I'm sure on the machine I played on the goalie was faster, I changed the goalie mech length to 80 and it seemed harder to score a goal but not too hard. Maybe you can compare against your real machine?


It is not just you. On the machine I owned the goalie moved faster as well.
Maybe it is hard to speed him up in VP, because I did mention this earlier during the testing phase.

You are right but with a speeder golie i have some difficoult in make a goal. I'll try 80 and put it onext release.
Thanks

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