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Microsoft Pinball v1.0


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#1 pinface

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Posted 26 July 2011 - 02:50 AM

Here is my first table. Big thanks to Pinbotic over at gopinball.com for doing the multiball script for me, I'd be releasing a much less interesting table without the help smile.gif





Here is the download link:

http://www.mediafire...3vb8fvznm3jkbb0

I would upload to this site but I can't figure out how! lol!

Pretty basic table, hit all four targets on the right then the hidden kicker to start multiball. Can be launched multiple times.

Hit all drop targets then the right outside lane for extra ball award.

Enjoy! biggrin.gif

Edited by pinface, 26 July 2011 - 02:51 AM.


#2 Rawd

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Posted 26 July 2011 - 04:27 AM

edit.. Nice table Pinface! Thanks.

Edited by Rawd, 26 July 2011 - 10:01 AM.


 


#3 LvR

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Posted 26 July 2011 - 06:32 AM

QUOTE (Rawd @ Jul 26 2011, 06:27 AM) <{POST_SNAPBACK}>
Thanks Pinface. Real nice table for your first. Looking forward to some more (maybe in VP?) smile.gif


Noah, why, almost each time someome post for a new FP table here, another one try to push VP ?
I usualy ignore these statements but it's really boring ....
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#4 Noah Fentz

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Posted 26 July 2011 - 06:39 AM

LvR,

Why ask me and not those posting that which you have an issue with?


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#5 johnparker007

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Posted 26 July 2011 - 09:27 AM

QUOTE (LvR @ Jul 26 2011, 07:32 AM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Jul 26 2011, 06:27 AM) <{POST_SNAPBACK}>
Thanks Pinface. Real nice table for your first. Looking forward to some more (maybe in VP?) smile.gif


Noah, why, almost each time someome post for a new FP table here, another one try to push VP ?
I usualy ignore these statements but it's really boring ....


A lot of people prefer VP as the physics (when set up well, ie. JPSalas tables) are much more realistic than FP's. FP does currently have a much nicer looking renderer though (with it's proper 3D), so it comes do to a toss up between looks/physics as to which one is preferable to play...

#6 Rawd

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Posted 26 July 2011 - 09:46 AM

edit.. Nice table Pinface! Thanks.

Edited by Rawd, 26 July 2011 - 10:01 AM.


 


#7 Hanson

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Posted 26 July 2011 - 10:05 AM

QUOTE (johnparker007 @ Jul 26 2011, 11:27 AM) <{POST_SNAPBACK}>
A lot of people prefer VP as the physics (when set up well, ie. JPSalas tables) are much more realistic than FP's. FP does currently have a much nicer looking renderer though (with it's proper 3D), so it comes do to a toss up between looks/physics as to which one is preferable to play...


That's true ,I like them both. FP is making a good progress at the moment. I wonder why it is not possible to combine both programs blink.gif . There are a few good programmers in both forums, so it should be possible! Or not?

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#8 faralos

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Posted 26 July 2011 - 11:35 AM

coding in FP is so vastly different than coding in VP that is but one reason i choose vp over fp. the others are vp has IMO better physics, easier to understand code (no really!) more freedom when making objects (everything in vp must be hand built where-as FP uses pre-rendered objects (complete with code and animation for them too!))
There are I think, far more vp table builders than fp builders. FP also uses much more memory to run it... something many of the older tower owners may not be able to handle
because of the need to scratch build everything in VP, I think this allows for more creativity in creating the actual layout of a pin. I know I'll get arguments for both sides of this (we always do!) but for me I like VP and every time I see a FP table, I think to myself, self, I hope that that one gets made in vp so I too can play it. My new tower can handle FP but it's suich a huge program and the tables that DO work okay with the wacky physics are so few and far between I just tend not to use FP at all, relying instead on the tried and true (for the most part rock stable!) VP9.1.2
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#9 faralos

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Posted 26 July 2011 - 11:58 AM

But I for one have always wanted a bridge of sorts between the two factions if only to exchange ideas, but honestly there are some FP fans out there who detest anything having to do with VP (go onto some of the dedicated Future Pinball sites for a taste of that!) But some of the ideas for the FP tables never seem to make it across to the VP side! Like that WOW table! That table kicked some butt if only for the rules in it! I'd love to see a thing like that make it to vp but so far the fp crowd and the vp crowd stay on their own sides of the playground and rarely intermingle much to my dismay...so why can't we all get along? beats me pinball is pinball imo and it shouldn't matter if it's FP or VP yet for some reason for many here it does...I am willing to be the first to shake the hand of any FP convert if any are willing to make the transition over to VP!! or if we can all agree to NOT disagree so much!! and maybe start to pool our collective thoughts? who knows what could happen if a fp and a vp table builder actually traded ideas and built a table with a combination of the two somehow incorporated into it!! ah the new VPF.exe file (Virtual Pinball for the Future)named after this site and the old one of course (for longevity)
(okay that last title just kind of popped into my head but hey it fits!)

great Looking (and playing!) FP table btw!!! cool.gif

also fp tables can be made much quicker than one made in vp since most of the play field objects are pre built for ya' including ramps and all their wireforms (in vp there are but three wire form ramps and one flat ramp to use and they look ugly at that!) so all those pretty ramps you see in vp are imported graphics and hand built and shaped!)
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#10 Hanson

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Posted 26 July 2011 - 12:07 PM

Thanks faralos for your informative answer .

Edited by Hanson, 26 July 2011 - 12:39 PM.


#11 faralos

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Posted 26 July 2011 - 12:11 PM

see in FP when making a ramp let's start with one with a vuk at its end.
you click on that object in the editor line it up on the pf and let it go.
then you grab the vuk wireform end piece, line it up with the ramp you just dropped down and click to set it.
that's it you are done on to the next ramp.
In Vp you must shape that ramp so it matches the playfield and its intended upper level,
bending it as you go (by adding and adjusting the location of more points along its length)
if it must go around a corner or two. okay it's set, now for the vuk.
oh there is no vuk wireform so now you must find the half ring graphics and start to put them
(as decals on walls) under the actual ramp so it looks like the rings are holding up the ramp)
this is the only way to really build a vuk with the wires in front and behind the ball showing up properly
as the ball goes 'up' the ramp from the vuk. got all that? In FP all those rings are included in the rendered image
now that is just the vuk how about the rest of that ugly ramp.
okay now we must import an other image for the ramp to show up properly too...
see how much more involved vp is just to make our pins look half as pretty as the ones in FP?
so we take far longer to build a pin using vp than most of the ones made in fp with half the prettiness of them too!
but to have already built play field objects in vp would really be the icing on the cake,
only problem with using them is it does increase the size of the program.
Look at both VP and FP VP is around 1 meg, FP sits at 13 megs I think
not a huge difference but it does matter when pushing your graphics card to the limit for FP and all its pre-built toys

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And most important, have the courage to follow your heart and intuition.”
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#12 TheNalex

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Posted 26 July 2011 - 12:16 PM

QUOTE (faralos @ Jul 26 2011, 01:35 PM) <{POST_SNAPBACK}>
coding in FP is so vastly different than coding in VP that is but one reason i choose vp over fp. the others are vp has IMO better physics, easier to understand code (no really!) more freedom when making objects (everything in vp must be hand built where-as FP uses pre-rendered objects (complete with code and animation for them too!))
There are I think, far more vp table builders than fp builders. FP also uses much more memory to run it... something many of the older tower owners may not be able to handle
because of the need to scratch build everything in VP, I think this allows for more creativity in creating the actual layout of a pin. I know I'll get arguments for both sides of this (we always do!) but for me I like VP and every time I see a FP table, I think to myself, self, I hope that that one gets made in vp so I too can play it. My new tower can handle FP but it's suich a huge program and the tables that DO work okay with the wacky physics are so few and far between I just tend not to use FP at all, relying instead on the tried and true (for the most part rock stable!) VP9.1.2


Please it's not really constructive to have this kind of debate for each table and you know it. Post it somewhere else in the forum, table release threads are for table release! (you know like: bug report, expressing your joy or disappointment about the table ...)

By the way, haven't had the time to test your table pinface, I'll try this evening. Thanks a lot, hope you're not to disapointed by the comment.
Cheers and keep up the good work.

Edited by TheNalex, 26 July 2011 - 12:18 PM.

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#13 Hanson

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Posted 26 July 2011 - 12:35 PM

QUOTE (TheNalex @ Jul 26 2011, 02:16 PM) <{POST_SNAPBACK}>
Please it's not really constructive to have this kind of debate for each table and you know it. Post it somewhere else in the forum, table release threads are for table release! (you know like: bug report, expressing your joy or disappointment about the table ...)



Sorry for that, maybe Noah can put it in the right place!

Greetings

#14 Sabbat

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Posted 26 July 2011 - 01:03 PM

QUOTE (LvR @ Jul 25 2011, 11:32 PM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Jul 26 2011, 06:27 AM) <{POST_SNAPBACK}>
Thanks Pinface. Real nice table for your first. Looking forward to some more (maybe in VP?) smile.gif


why, almost each time someome post for a new FP table here, another one try to push VP ?


Because FP is not fun.

Anyways, waiting on the official release here on the forums to DL this table. Looks good.

Edited by Sabbat, 26 July 2011 - 01:03 PM.

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#15 Noah Fentz

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Posted 26 July 2011 - 04:30 PM

QUOTE (LvR @ Jul 26 2011, 02:32 AM) <{POST_SNAPBACK}>
Noah, why, almost each time someome post for a new FP table here, another one try to push VP ?
I usualy ignore these statements but it's really boring ....



QUOTE (TheNalex @ Jul 26 2011, 08:16 AM) <{POST_SNAPBACK}>
Please it's not really constructive to have this kind of debate for each table and you know it. Post it somewhere else in the forum, table release threads are for table release! (you know like: bug report, expressing your joy or disappointment about the table ...)
...


Let's see, who brought it up ... again?

hmm.gif

Nonetheless, I do agree that we all need to make a better effort to STAY ON TOPIC and keep debates out of topics like this. It's very disrespectful to the author that spent so much time on a release.

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#16 Sabbat

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Posted 26 July 2011 - 05:24 PM

I like the layout and style, the table looks fun and it would be one that i would play more then once for sure. I'm guilty of saying a VP release would be nice a time or two. It is in the spirit of having more people enjoy the work though.

Thanks again for the table
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#17 settingsons

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Posted 26 July 2011 - 08:04 PM

Excellent table pinface - thank you. Love the theme and blue screen backglass smile.gif

#18 TheNalex

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Posted 26 July 2011 - 08:50 PM

QUOTE (Noah Fentz @ Jul 26 2011, 06:30 PM) <{POST_SNAPBACK}>
QUOTE (LvR @ Jul 26 2011, 02:32 AM) <{POST_SNAPBACK}>
Noah, why, almost each time someome post for a new FP table here, another one try to push VP ?
I usualy ignore these statements but it's really boring ....



QUOTE (TheNalex @ Jul 26 2011, 08:16 AM) <{POST_SNAPBACK}>
Please it's not really constructive to have this kind of debate for each table and you know it. Post it somewhere else in the forum, table release threads are for table release! (you know like: bug report, expressing your joy or disappointment about the table ...)
...


Let's see, who brought it up ... again?

hmm.gif

Nonetheless, I do agree that we all need to make a better effort to STAY ON TOPIC and keep debates out of topics like this. It's very disrespectful to the author that spent so much time on a release.


<Instant replay on>
Today, 06:27 AM
Thanks Pinface. Real nice table for your first. Looking forward to some more (maybe in VP?)

LvR
Today, 08:23 AM
...
</Instant replay off>

(yeah I know this is not valid html / xml... how bad I am)

Trying your table right now. I'll keep you posted...

Edited by TheNalex, 26 July 2011 - 08:53 PM.

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#19 maceman

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Posted 26 July 2011 - 11:17 PM

I get a corrupt download?
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#20 Rawd

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Posted 26 July 2011 - 11:56 PM

QUOTE (TheNalex @ Jul 26 2011, 02:50 PM) <{POST_SNAPBACK}>
QUOTE (Noah Fentz @ Jul 26 2011, 06:30 PM) <{POST_SNAPBACK}>
QUOTE (LvR @ Jul 26 2011, 02:32 AM) <{POST_SNAPBACK}>
Noah, why, almost each time someome post for a new FP table here, another one try to push VP ?
I usualy ignore these statements but it's really boring ....



QUOTE (TheNalex @ Jul 26 2011, 08:16 AM) <{POST_SNAPBACK}>
Please it's not really constructive to have this kind of debate for each table and you know it. Post it somewhere else in the forum, table release threads are for table release! (you know like: bug report, expressing your joy or disappointment about the table ...)
...


Let's see, who brought it up ... again?

hmm.gif

Nonetheless, I do agree that we all need to make a better effort to STAY ON TOPIC and keep debates out of topics like this. It's very disrespectful to the author that spent so much time on a release.


<Instant replay on>
Today, 06:27 AM
Thanks Pinface. Real nice table for your first. Looking forward to some more (maybe in VP?)

LvR
Today, 08:23 AM
...
</Instant replay off>

(yeah I know this is not valid html / xml... how bad I am)

Trying your table right now. I'll keep you posted...


Are you seriously all that worried that I am trying to steal an FP author or something? I don't get it.