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Last Action Hero (Data East 1994)[Visual Pinball X]

Last Action Hero Javier VPX

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#161 Drybonz

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Posted 27 October 2016 - 08:14 PM

Awesome news all around... wow, there has been so much going on lately!  It has been a lot of fun.    :dblthumb:



#162 ClarkKent

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Posted 28 October 2016 - 03:34 PM

Is it possible that the number of balls is false in line 940? Including the captive ball there are 8 balls in the game not 7. Maybe that was causing the script error while super crane?



#163 Ben Logan

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Posted 28 October 2016 - 03:40 PM

Is it possible that the number of balls is false in line 940? Including the captive ball there are 8 balls in the game not 7. Maybe that was causing the script error while super crane?


Could this explain why sometimes during six ball multiball, the last two balls on the table sometimes ghost right through one another -- I.e. Fail to recognize one another as collidable?

Haven't seen this happen in the latest build, so it's possible it's fixed.

#164 ClarkKent

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Posted 28 October 2016 - 05:09 PM

Raising the ball count from 7 to 8 seemed to help - no more crashes, even not in super crane! :)



#165 TNT2

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Posted 28 October 2016 - 06:16 PM

Thanks for your hard work on this Javier. A very fun table. 



#166 Umpa

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Posted 28 October 2016 - 09:42 PM

Thanks for your hard work on this Javier. A very fun table. 

Yes thank you all that have contributed to this table!

#167 dark

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Posted 29 October 2016 - 12:30 AM

For fun I like to play with the crane through the diagnostic menu, press 7 a bunch until you come across crane swing left, swing right, press and hold start to swing the crane.  So I swing the crane over to the VUK wire ramp feed and use debugger to toss 3 balls up there and one after the other, stacked on the crane, as soon as I try to move it though 2 of them fell through to the ramps below.  It's really nice seeing it move the actual game ball around now, the balls made that nice distinct ball collision sound as they stacked up too.  It kinda made me think, on the real table when a ball travels along that crane it has a distinct, ball on metal ramp (not wire) sound, maybe this sound could be sampled some where and added?



#168 STAT

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Posted 05 November 2016 - 09:51 AM

ClarkKent, just we have to Change 7 to 8 at Line 940, thats ok ?



#169 ClarkKent

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Posted 05 November 2016 - 04:03 PM

yes, you can also put in 10 if you like...

#170 markrock76

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Posted 05 November 2016 - 04:36 PM

ClarkKent, just we have to Change 7 to 8 at Line 940, thats ok ?

This did not fix the multi-ball issue for me of the last two balls not being recognized separately and overlapping each other on the table.  Any other suggestions?



#171 javier1515

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Posted 06 November 2016 - 02:42 AM

Upload 1.07

  • 1.07
  • copy and paste ninuzzu..
  • - magnets position fix
  • - flasher domes and bumpers caps (by zany)
  • - improved flashers
  • - changed some light/bulbs
  • - fixed crane drop targets (letters were reversed)
  • - changed material for VUK ramp and some other minor material changes
  • - added vp invisible ramps
  • - added missing switch 39
  • - some minor fixes

 

Thanks Ninuzzu


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#172 vampirolatino2

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Posted 06 November 2016 - 03:01 AM

Thanks ninuzzu, Javier and Clark!!


Edited by vampirolatino2, 06 November 2016 - 03:02 AM.


#173 Mark70

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Posted 15 February 2017 - 05:01 PM

 

ClarkKent, just we have to Change 7 to 8 at Line 940, thats ok ?

This did not fix the multi-ball issue for me of the last two balls not being recognized separately and overlapping each other on the table.  Any other suggestions?

 

I noticed the same. I changed the total number of balls from 8 to 9 in line 952 and everything is fine now (at least in my 5 test games). 



#174 ClarkKent

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Posted 15 February 2017 - 08:25 PM

Did you delete nvram?



#175 kruger

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Posted 01 August 2017 - 02:33 AM

Nice table just can't seem to get dmd to show up anywhere



#176 batch

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Posted 01 August 2017 - 07:06 AM

Try to press the "windows" key, and you should see the DMD icon in your task bar like in the image below

 

lah.jpg


signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#177 batch

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Posted 01 August 2017 - 01:08 PM

Open the script, go to line 113 and if you read "Hidden = 1", change it to "Hidden = 0"

 

    With Controller
        .GameName = cGameName
        If Err Then MsgBox "Can't start Game " & cGameName & vbNewLine & Err.Description:Exit Sub
        .SplashInfoLine = "Last Action Hero" & vbNewLine & "VPX table by Javier v1.0.0"
        .Games(cGameName).Settings.Value("rol") = 0
        .HandleKeyboard = 0
        .ShowTitle = 0
        .ShowDMDOnly = 1
        .ShowFrame = 0
        .HandleMechanics = 0
113  .Hidden = 0


signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#178 kruger

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Posted 02 August 2017 - 12:07 AM

​Thx Batch tried as you suggested still no luck when i do contol&tab i only get back glass and playfield showing on screen



#179 pinballfan6500

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Posted 18 June 2020 - 11:57 AM

Hi guys,

I'm a big fan of this table, but when I hit the chicken scoop in that one, it registers as a center scoop, and not as a chicken scoop

I tried to PM its author, Javier1515, but he can't receive messages

Is there other LAH vpx table available out there, or does anybody know how to fix this bug? 

Thanks in advance,


Edited by pinballfan6500, 18 June 2020 - 11:59 AM.

Daniel Williams


#180 Thalamus

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Posted 19 June 2020 - 07:29 AM

Sounds to me that there is just a few changes needed to the table script to fix it. Are you saying that the scoops maybe a reversed ? Meaning that center should be chicken and vise versa ?


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