That's exactly what we need, a test DMD script flashing all the shades one by one. Maybe just a empty table with that added so we can test it.
I've been adding my test bits to the DMDDisplayDemo table that came with FP in the first place - mainly using an animated imagelist (nicked from stones'n'bones) and the LedWIZ stuff.
I would guess that the ideal would be a font screen as suggested above, with the 5 shades across the screen and a bit of text to say which is which, and the maybe a texture which has 128 shades of grey going across the screen for the 16 colour tuning - so, 0,0,0 : 2,2,2 : 4,4,4 etc up to 254,254,254 Most art packages support some form of shaded fill across an object, so should be fairly easy to do that!
it will also show if the code I have so far actually works - I've not actually seen what it does myself, it's perfectly feasible that there is a bug in there somewhere!
I could load the shades to use from some form of ini file, and just default them to the ones above if the file does not exist
just done this, add a file called FP-SHADES.TXT with one hex character per shade in it, and it will load them in - so it will be in the next release, few too many untested bits to let it out as it is now ... !
default for V1 would be 01123 and for V2 would be 069CF (if the file does not exist, it uses these values)
Edited by Macro, 31 January 2013 - 12:07 AM.