- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More

3889 replies to this topic
#1762
Posted 20 April 2015 - 02:29 PM
Since the beginning of the first beta and tables released I noticed that the ball is behaving weird on the flippers. I relatively often see the ball stopping abruptly on the upper side of the flippers or rolling along the flippers and begin to heavily bounce upwards at the end when holding them up. Sometimes the ball starts to speed up too much when rolling down the flippers. That feels very unnatural, physically not correct. I wonder what that is!? I've never seen that behavior in PM5 but on almost all tables available until now on VP10 (except maybe JPs tables where this happens rarely). Strange. Any idea what this could cause?
Edited by ClarkKent, 20 April 2015 - 03:24 PM.
#1763
Posted 20 April 2015 - 03:14 PM
By the way - the first official beta of TPA with DX11 support has been released! Just look here how much better it looks with DX11: http://steamcommunit...03999974028653/
#1764
Posted 20 April 2015 - 04:17 PM
Since the beginning of the first beta and tables released I noticed that the ball is behaving weird on the flippers. I relatively often see the ball stopping abruptly on the upper side of the flippers or rolling along the flippers and begin to heavily bounce upwards at the end when holding them up. Sometimes the ball starts to speed up too much when rolling down the flippers. That feels very unnatural, physically not correct. I wonder what that is!? I've never seen that behavior in PM5 but on almost all tables available until now on VP10 (except maybe JPs tables where this happens rarely). Strange. Any idea what this could cause?
I always thought the jumpy ball behavior would be, because these tables are not complete and the physics are not adjusted yet.
But the Phys5 tables behave different indeed.
#1766
Posted 20 April 2015 - 07:32 PM
Since the beginning of the first beta and tables released I noticed that the ball is behaving weird on the flippers. I relatively often see the ball stopping abruptly on the upper side of the flippers or rolling along the flippers and begin to heavily bounce upwards at the end when holding them up. Sometimes the ball starts to speed up too much when rolling down the flippers. That feels very unnatural, physically not correct. I wonder what that is!? I've never seen that behavior in PM5 but on almost all tables available until now on VP10 (except maybe JPs tables where this happens rarely). Strange. Any idea what this could cause?
I always thought the jumpy ball behavior would be, because these tables are not complete and the physics are not adjusted yet.
But the Phys5 tables behave different indeed.
Maybe it has something to do with the beta status of the tables. But it's really weird. Especially the sudden stop of the ball or the sudden acceleration of the ball on the flippers that occurs now and then is really really weird.
#1767
Posted 20 April 2015 - 07:44 PM
I see what you guys are saying .... but some of the tables get it right and feels awesome. I can do the tricks mention above too. I think it have to do with programing/tweaks on the flippers? Don't know why they aren't all normalized, or they do?, I don't know much about VP, just talking shit here lol
Edited by vampirolatino2, 20 April 2015 - 07:47 PM.
#1769
Posted 20 April 2015 - 09:26 PM
Well, I'm not the expert, but I can say that for example: WOW-Monopoly from JP have a real feel in the flippers. I think anything that man touches turn into gold lol... and I bet he didn't do something out of the ordinary or use WOW magic
And this is from retirement?!... but this man still's a Legend. I think he secretly made VP and we don't know yet hahahaha.
Cheers JP! Was playing a little to test this and I got hook with WOW Monopoly
#1773
Posted 21 April 2015 - 04:48 AM
Which table example has problems with ball seeming to stop when rolling from inlane guide to flipper in up position?
I have seen this happen if the friction on the inlane walls are set to 0 or are very different from the friction setting of the flipper.
BBBB or Truck Stop by example
#1775
Posted 21 April 2015 - 05:48 AM
But even on NASCAR the ball sometimes suddenly stops on the flippers when in up position. I wonder if there is some kind of bug involved in this.
That's because of the high friction of the flipper rubbers. Reduce the friction and you won't get those strange ball behaviour. On the Zelda table I have used newer settings with much lower values. Try that table and see if you like them better. I can post here the settings I have found work best for my preferences, but they are not very "compliant" with what it is written here https://github.com/c...ki/VP10-Physics My prefered settings are in the Zelda table
And in short they are: low friction with the playfield which leads to no strange stopping of the ball and a better acceleration downwards, but it looses in reaction to the spin. Also the rubbers, flippers and other objects have less elasticity since it is not needed so high due to the lower playfield friction, and I feel the ball behaves much better. They also have less friction, but it also looses those spin effects and that "grab" effect on the ball. So I think the best will be a balance between too high and too low friction (and elasticity), but it may take some experimentation
Edited by jpsalas, 21 April 2015 - 06:19 AM.
#1777
Posted 21 April 2015 - 11:26 PM
Which table example has problems with ball seeming to stop when rolling from inlane guide to flipper in up position?
I have seen this happen if the friction on the inlane walls are set to 0 or are very different from the friction setting of the flipper.
That was good insight. I made some adjustments based on your suggestion. It definitely smooths things out.
-Mike
#1778
Posted 22 April 2015 - 01:15 AM
I noticed early on with the Monster Bash WIP that the right flipper in particular could snag the ball right where the flipper pivots, at the top of the flipper as if it hit the brakes soon as it made the transition from plastic to flipper rubber friction. I've noticed at least a little bit of this in the majority of tables I've tried out.
Making all your favorite toys come to life in 3D!
VP/3D reference: http://www.vpforums....=27951&p=268104
Also tagged with one or more of these keywords: VP10
Visual Pinball →
Visual Pinball →
The VP 10.8 release thread ;)Started by toxie , 29 Jan 2025 ![]() |
|
||
Visual Pinball →
Visual Pinball →
Plunger and Flipper IssueStarted by QuickSave80 , 07 Feb 2021 ![]() |
|
||
Visual Pinball →
VP & VPM MODs - New Releases →
4 Queens (Bally 1970) Modbysing[Visual Pinball X MOD]Started by singinfool64 , 02 Jul 2020 ![]() |
|
||
Visual Pinball →
Visual Pinball →
Screenres per table?Started by qcol , 15 Mar 2019 ![]() |
|
||
Visual Pinball →
VP Recreations - New Releases →
Ro Go (Bally 1974).zip[Visual Pinball X]Started by HSM , 18 Mar 2018 ![]() |
|