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VP10 is here (beta)

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#1641 jpsalas

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Posted 26 March 2015 - 02:21 AM

In the Editor options you can change this.

Thanks toxie :) I hadn't seen that option :)


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#1642 freneticamnesic

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Posted 26 March 2015 - 05:28 AM

Small note, the ctrl+mwheelup/down scrolling is reverse of what I expect. mwheelup should zoom in, mwheeldown should zoom out



#1643 ClarkKent

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Posted 26 March 2015 - 08:30 AM

Latest VP10 beta crashes here while playing NASCAR.



#1644 fripounet

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Posted 26 March 2015 - 11:03 AM

crash nascar 1.04  vp10 1880

 

Signature du problème :
  Nom d’événement de problème: APPCRASH
  Nom de l’application: vpinballx.exe
  Version de l’application: 10.0.0.0
  Horodatage de l’application: 5512a690
  Nom du module par défaut: vpinballx.exe
  Version du module par défaut: 10.0.0.0
  Horodateur du module par défaut: 5512a690
  Code de l’exception: 40000015
  Décalage de l’exception: 000e50ff
  Version du système: 6.1.7601.2.1.0.256.48
  Identificateur de paramètres régionaux: 1036
  Information supplémentaire n° 1: 6cbd
  Information supplémentaire n° 2: 6cbdedd56c5a93e7e1462ae13934f96b
  Information supplémentaire n° 3: 35f8
  Information supplémentaire n° 4: 35f812eed628365835e4a2935b443a52

Edited by fripounet, 03 April 2015 - 09:38 AM.


#1645 toxie

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Posted 26 March 2015 - 12:26 PM

dozer already reported this.. i'm on it..

just for the record: which nascar version did you guys use? (1.03 or 1.04)



#1646 Dozer316

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Posted 26 March 2015 - 12:51 PM

I am using 1.03 Toxie.



#1647 fuzzel

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Posted 26 March 2015 - 02:36 PM

Small note, the ctrl+mwheelup/down scrolling is reverse of what I expect. mwheelup should zoom in, mwheeldown should zoom out

will be fixed in the next build



#1648 toxie

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Posted 26 March 2015 - 02:41 PM

hmmm.. i can repro it now with 1.04 (very very rarely), but my attempts at finding out where it actually happens so far are pretty unsuccesful..



#1649 Dozer316

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Posted 26 March 2015 - 03:02 PM

hmmm.. i can repro it now with 1.04 (very very rarely), but my attempts at finding out where it actually happens so far are pretty unsuccesful..

 

A good start Toxie, at least it's happening there for you now.  As I said in the PM, sometimes it can run for quite a while without a crash.

 

Thanks for looking into this.



#1650 toxie

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Posted 27 March 2015 - 12:11 PM

JSYK: this is a real bitch to debug, as it does not trigger when i have any sort of debugging running. as i also don't have much time over the weekend this will have to wait until next week (unless Fuzzel figures it out meanwhile ;))



#1651 fuzzel

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Posted 27 March 2015 - 12:13 PM

I've already checked that too but unfortunately I can't reproduce it at all. I played NASCAR for half an hour or so without one crash.

#1652 Dozer316

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Posted 27 March 2015 - 12:34 PM

JSYK: this is a real bitch to debug, as it does not trigger when i have any sort of debugging running. as i also don't have much time over the weekend this will have to wait until next week (unless Fuzzel figures it out meanwhile ;))

 

Thanks man, appreciate the effort.



#1653 toxie

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Posted 27 March 2015 - 12:38 PM

At least i could play a whole lot of Nascar this way..  ;)



#1654 fuzzel

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Posted 27 March 2015 - 12:39 PM

Yes you force me to play pinball.... :D

#1655 Rietje

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Posted 28 March 2015 - 09:21 AM

Are rolling score reels possible or in scope with VP10 like the old scool 70's pinball machines?

That is the final detail I'm missing in VP playing old pinball machines with bells ringing



#1656 gtxjoe

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Posted 28 March 2015 - 01:59 PM

Is there any possibility of having a Material Preview window in the Material Manager, so you can see the material applied to an example object?

 

I think it would be useful as the Material library grows...



#1657 fuzzel

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Posted 28 March 2015 - 02:21 PM

I've thought about that too. But that would mean a DX9 window or image embedded into the dialog. That's possible but I've never coded that before.

#1658 Shockman

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Posted 28 March 2015 - 03:34 PM

Is there any possibility of having a Material Preview window in the Material Manager, so you can see the material applied to an example object?

 

I think it would be useful as the Material library grows...

This could be extremely helpful, IF it would show the actual object,



#1659 ICPjuggla

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Posted 28 March 2015 - 03:52 PM

Is there any possibility of having a Material Preview window in the Material Manager, so you can see the material applied to an example object?
 
I think it would be useful as the Material library grows...

This could be extremely helpful, IF it would show the actual object,

I agree it would make life a lot easier!

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#1660 gtxjoe

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Posted 28 March 2015 - 04:12 PM

Could you pre-render the example and save/store it in the Material library and just display like the Image preview in the Image manager.  May we won't be able to have on the fly rendering but we would have something.  I am probably oversimplifying but thanks for all the work so far 


Edited by gtxjoe, 28 March 2015 - 04:12 PM.






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