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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#1601 Drybonz

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Posted 18 January 2024 - 08:53 PM

I had some problems earlier on when I experimented with camera mode that I believe came from switching an established legacy pov to camera.  I found that if I started a fresh, never saved pov for that table using camera it seemed to clear some things up.  You can try this if you want... you may want to back up the old pov (and if you saved the table you may have to start a fresh un-saved table).  I haven't messed with it for a while and have been using legacy still, so experiment with it and let the devs know on github if you find specific problems.


Edited by Drybonz, 18 January 2024 - 08:55 PM.


#1602 griffindodd

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Posted 18 January 2024 - 10:41 PM

After a few little (self inflicted) hiccups I have converted all of my tables to ini settings using the new 'Window' view and for the most part I'm very happy with the results, great job VP team!!

Although I'm very happy with the final view (after extensive individual tweaking of all tables) I have noticed that objects, especially toys/figures, look weirdly 'tall' with expanded Z of approx 10-15% in relation to distance as they approach the rear of the PF (where most toys tend to live). My eyes are very sensitive to perspective and symmetry having worked as a graphic artist for over 20 years, so it may not be an issue of concern for most of the community. I do however recall a comment in the change logs about a challenge with perspective compensation in the new modes, could this be the same issue?

 

Also, again a small thing, but it seems the ball get's unnaturally larger/smaller the closer/further it is from the player's perspective. This isn't due to some kind of extreme perspective distortion, I make sure I never have the X-Axis any more the 5-8% larger than the Y-axis.

I feel like the visuals are so good that at this point it may feel like splitting hairs for some, it's just something that I keep noticing on many tables and it's tweaking my visual OCD   :db: , anyone else?


Edited by griffindodd, 18 January 2024 - 10:44 PM.

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#1603 Cliffy

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Posted 19 January 2024 - 07:07 AM

I don't even use the legacy anymore. I find the layback feature gives wierd distortion to the table when it tries to give the depth. I th8nk its j7st a personal preference

agreed. I always set layback to 0 to start.



#1604 Abhcoide

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Posted 20 January 2024 - 07:56 PM

I cannot figure out how to disable ball reflections on the newest 10.8 beta.

 

In previous versions, if I went to the Video/Graphics option under Preferences, there was a tick box I could untick on Ball Reflections and ball reflections were disabled.  That option seems to have been removed.

 

I have tried playing with the "Reflection of Playfield" values under Table/Visuals - but no matter how I tweak it, it doesn't seem to remove the "ball reflections".

 

Am I missing where that option went or have I done something wrong?



#1605 RetroLord

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Posted 20 January 2024 - 09:31 PM

Hi Team, not sure if this is Visual Pinball (10.8 RC1) or Pinupplayer (1.5 beta) issue but I will report the anmolies - it's persistent problem.

 

For any puppack they have like a video in the backdrop but plays in in the playfield or apron , vpinball won't exit cleanly(using q to quite not escape) as it's not closing pinup process as expected and hangs VP, force to close those pinup elements from task manager and have to use task manager to kill process for vpinball.

Few example tables:

- IronMaiden Legacy of the Beast PRO Tribute

- The Last Starfighter (1984)

- Johnny Mnemonic LE

- Pink Floyd (Pupversion)

- Dragon's Lair

- ...

 

It exist cleanly with vpinball 10.7 doe... odd


Edited by RetroLord, 28 February 2024 - 04:16 PM.


#1606 studlygoorite

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Posted 21 January 2024 - 02:08 PM

 

 

Hope i could ask this here, but quite often tables are downloaded in "legacy" mode, i realise we can now change to "window" settings,

but if the table loads up ok visually in "legacy" , can it just be left as that or is it better to change it to "window" mode ?

 

Quite often when i have re configured the dimensions for a table in "windows" mode it looks no different to its "legacy" settings.

 

Anyone briefly tell me what exactly legacy is , cheers.

I find that legacy is best (read easiest) for desktop mode while the camera and windows modes are best for cab and VR view modes. 

 

Cheers for above replies , im using a cabinet, but what im finding with EM tables (and a few non EM) is if you switch them from Legacy to Window, the bumpers get all elongated when resizing the table in Window mode, why is this ?

If the table loads up in Legacy first off, and looks fine better to leave it from my experience

 

You may notice that while in Legacy Mode in a cabinet, that the view is more "top down" and you may not see under the bumper like you would in real life. EM tables or not, after switching to Window Mode hit the start button once to have a non stretched view and then another to see the stretched view, each will change the shape of the bumper and from each setting you can still "tweak" the settings to get the POV the way you want.



#1607 studlygoorite

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Posted 21 January 2024 - 02:33 PM

After a few little (self inflicted) hiccups I have converted all of my tables to ini settings using the new 'Window' view and for the most part I'm very happy with the results, great job VP team!!

Although I'm very happy with the final view (after extensive individual tweaking of all tables) I have noticed that objects, especially toys/figures, look weirdly 'tall' with expanded Z of approx 10-15% in relation to distance as they approach the rear of the PF (where most toys tend to live). My eyes are very sensitive to perspective and symmetry having worked as a graphic artist for over 20 years, so it may not be an issue of concern for most of the community. I do however recall a comment in the change logs about a challenge with perspective compensation in the new modes, could this be the same issue?

 

Also, again a small thing, but it seems the ball get's unnaturally larger/smaller the closer/further it is from the player's perspective. This isn't due to some kind of extreme perspective distortion, I make sure I never have the X-Axis any more the 5-8% larger than the Y-axis.

I feel like the visuals are so good that at this point it may feel like splitting hairs for some, it's just something that I keep noticing on many tables and it's tweaking my visual OCD   :db: , anyone else?

If toys/figures look weirdly tall.....or even short, this is easily fixed in Window Mode by making adjustments. Usually if something looks too tall and skinny I would adjust the player Z setting as raising or lowering will stretch or shorten the object. Tweaking Window Top Z Offs will also manipulate the size/shape of objects at the back of the table.


I cannot figure out how to disable ball reflections on the newest 10.8 beta.

 

In previous versions, if I went to the Video/Graphics option under Preferences, there was a tick box I could untick on Ball Reflections and ball reflections were disabled.  That option seems to have been removed.

 

I have tried playing with the "Reflection of Playfield" values under Table/Visuals - but no matter how I tweak it, it doesn't seem to remove the "ball reflections".

 

Am I missing where that option went or have I done something wrong?

The setting is still there under "Video/Graphics Options", it's under "Max Reflection Mode" there you can choose disable all reflections etc. You can also edit a table file and make adjustments to the ball reflection under Properties/Visuals/Ball then Reflection of Playfield.



#1608 ryesteve

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Posted 21 January 2024 - 02:35 PM

If toys/figures look weirdly tall.....or even short, this is easily fixed in Window Mode by making adjustments. Usually if something looks too tall and skinny I would adjust the player Z setting as raising or lowering will stretch or shorten the object. Tweaking Window Top Z Offs will also manipulate the size/shape of objects at the back of the table.

 

The one thing I still struggle with in windows vs legacy is the perspective of front facing drop targets and stand-up targets.  A lot of times when they're in middle of the table they look like I'm viewing them from too far over the top... like, I'm not seeing as much of the face as I should.  In legacy, adding inclination would fix that.  My understanding is that the top and bottom Z is now supposed to be the equivalent of inclination, but it doesn't seem to have the same effect on perspective... or at least I haven't figured out how to properly use them to make tables that look "off" look better. 



#1609 studlygoorite

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Posted 21 January 2024 - 02:41 PM

Hi Team, not sure if this is Visual Pinball (10.8 beta 8) or Pinupplayer (1.5 beta) issue but I will report the anmolies - it's persistent problem.

 

For any puppack they have like a video in the backdrop but plays in in the playfield or apron , vpinball won't exit cleanly(using q to quite not escape) as it's not closing pinup process as expected and hangs VP, force to close those pinup elements from task manager and have to use task manager to kill process for vpinball.

Few example tables:

- IronMaiden Legacy of the Beast PRO Tribute

- The Last Starfighter (1984)

- Johnny Mnemonic LE

- ...

 

It exist cleanly with vpinball 10.7 doe... odd

Maybe some help here https://www.nailbust...ck_troubleshoot


 

If toys/figures look weirdly tall.....or even short, this is easily fixed in Window Mode by making adjustments. Usually if something looks too tall and skinny I would adjust the player Z setting as raising or lowering will stretch or shorten the object. Tweaking Window Top Z Offs will also manipulate the size/shape of objects at the back of the table.

 

The one thing I still struggle with in windows vs legacy is the perspective of front facing drop targets and stand-up targets.  A lot of times when they're in middle of the table they look like I'm viewing them from too far over the top... like, I'm not seeing as much of the face as I should.  In legacy, adding inclination would fix that.  My understanding is that the top and bottom Z is now supposed to be the equivalent of inclination, but it doesn't seem to have the same effect on perspective... or at least I haven't figured out how to properly use them to make tables that look "off" look better. 

 

Adjusting the "Player Y" in Window Mode will help with tilting the drop targets to show more or less of the face.


Edited by studlygoorite, 21 January 2024 - 02:36 PM.


#1610 digitalarts

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Posted 22 January 2024 - 08:16 PM

Gladly can confirm with beta 1869 (tried only nonGL) the ball is round again 👍

#1611 griffindodd

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Posted 22 January 2024 - 11:16 PM

Thanks @studlygoorite, this helped a lot and enabled me to get that final tweak just right, my tables have never looked better!!!

 

 


If toys/figures look weirdly tall.....or even short, this is easily fixed in Window Mode by making adjustments. Usually if something looks too tall and skinny I would adjust the player Z setting as raising or lowering will stretch or shorten the object. Tweaking Window Top Z Offs will also manipulate the size/shape of objects at the back of the table.

 

 


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Computer: Ryzen 9 5900X, 64GB, RTX 4080 Super, NVME, Win 11


#1612 tabascoman77

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Posted 23 January 2024 - 02:07 AM

On Beta 1979 (x64) and tables don't quit all the way back to the editor for me. PUP and DMD go away but the table stays front and center and will not quit. When I alt-Tab, it doesn't even see the table as "open" which is even stranger. I have to use Alt-TAB to quit VPX in order to stop it all.


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#1613 wiesshund

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Posted 23 January 2024 - 02:46 AM

On Beta 1979 (x64) and tables don't quit all the way back to the editor for me. PUP and DMD go away but the table stays front and center and will not quit. When I alt-Tab, it doesn't even see the table as "open" which is even stranger. I have to use Alt-TAB to quit VPX in order to stop it all.

 

Via front end or vpx directly?

And what about NON PUP tables?


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#1614 tabascoman77

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Posted 23 January 2024 - 03:16 AM

 

On Beta 1979 (x64) and tables don't quit all the way back to the editor for me. PUP and DMD go away but the table stays front and center and will not quit. When I alt-Tab, it doesn't even see the table as "open" which is even stranger. I have to use Alt-TAB to quit VPX in order to stop it all.

 

Via front end or vpx directly?

And what about NON PUP tables?

 

VPX direct. PinballX quits everything correctly and I think that's because it's programmed to just execute the entire app.

 

All tables are affected by this. I tried every 1900 series beta with the same result.


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#1615 robertms

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Posted 23 January 2024 - 04:21 AM

 

 

On Beta 1979 (x64) and tables don't quit all the way back to the editor for me. PUP and DMD go away but the table stays front and center and will not quit. When I alt-Tab, it doesn't even see the table as "open" which is even stranger. I have to use Alt-TAB to quit VPX in order to stop it all.

 

Via front end or vpx directly?

And what about NON PUP tables?

 

VPX direct. PinballX quits everything correctly and I think that's because it's programmed to just execute the entire app.

 

All tables are affected by this. I tried every 1900 series beta with the same result.

 

 

1900 series is 10.8.1 You're not supposed to be using anything labeled 10.8.1 as it is not ready for general public. I know it is confusing but 10.8.1 is not 10.8 beta.

 

Use only 10.8 builds labeled MASTER. The latest build 1869 is available here https://github.com/v...runs/7601411754


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#1616 tabascoman77

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Posted 23 January 2024 - 06:10 AM

 

 

 

On Beta 1979 (x64) and tables don't quit all the way back to the editor for me. PUP and DMD go away but the table stays front and center and will not quit. When I alt-Tab, it doesn't even see the table as "open" which is even stranger. I have to use Alt-TAB to quit VPX in order to stop it all.

 

Via front end or vpx directly?

And what about NON PUP tables?

 

VPX direct. PinballX quits everything correctly and I think that's because it's programmed to just execute the entire app.

 

All tables are affected by this. I tried every 1900 series beta with the same result.

 

 

1900 series is 10.8.1 You're not supposed to be using anything labeled 10.8.1 as it is not ready for general public. I know it is confusing but 10.8.1 is not 10.8 beta.

 

Use only 10.8 builds labeled MASTER. The latest build 1869 is available here https://github.com/v...runs/7601411754

 

I would except that the latest beta turns my pinball into an egg and if you use "round ball", it shrinks the ball down to the size of a small rock.


Edited by tabascoman77, 23 January 2024 - 06:15 AM.

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#1617 SmilesLikeJoker

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Posted 23 January 2024 - 06:32 AM

 

There are two walls that make up the side walls of the table. Unselect "Side visible" and the lines will disappear.

 

The whole point with those side walls are to show the sides, so do not make them invisible :)

 

The problem is that there are changes in how it is used the Alpha Mask of the images (transparency). Now many images have an alpha mask of -1, so set the alpha mask to those offending images to a high number, like 240 and the problem will be solved. 

 

attachicon.gif Screenshot 2024-01-17 101710.png

 

Hey JP :)

Vincent got this fixed in rev 1858 just few days ago.  It was one of my last few bugs on 10.8 that I was running into.  The only other bug I was having was fixed with some of the latest VPinMAME revisions (pwm stuff) :)

As of right now, I'm bug free on 10.8.0 DX rev 1869 on all the tables I have.  Well.. I should say I'm not seeing any bugs on the tables lol.


Edited by SmilesLikeJoker, 23 January 2024 - 06:38 AM.


#1618 SmilesLikeJoker

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Posted 23 January 2024 - 06:47 AM

 

 

 

 

On Beta 1979 (x64) and tables don't quit all the way back to the editor for me. PUP and DMD go away but the table stays front and center and will not quit. When I alt-Tab, it doesn't even see the table as "open" which is even stranger. I have to use Alt-TAB to quit VPX in order to stop it all.

 

Via front end or vpx directly?

And what about NON PUP tables?

 

VPX direct. PinballX quits everything correctly and I think that's because it's programmed to just execute the entire app.

 

All tables are affected by this. I tried every 1900 series beta with the same result.

 

 

1900 series is 10.8.1 You're not supposed to be using anything labeled 10.8.1 as it is not ready for general public. I know it is confusing but 10.8.1 is not 10.8 beta.

 

Use only 10.8 builds labeled MASTER. The latest build 1869 is available here https://github.com/v...runs/7601411754

 

I would except that the latest beta turns my pinball into an egg and if you use "round ball", it shrinks the ball down to the size of a small rock.

 

Are you using the latest action/revision or the latest Beta on the front page?  The Beta on the front page is rev 1836, and the latest action/rev is 1869.  There have been some revisions released that deal with the ball stretching/anti-stretching, one as of 3 days ago, since the Beta on the front page.  Just trying to help ya :)


Edited by SmilesLikeJoker, 23 January 2024 - 06:57 AM.


#1619 tabascoman77

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Posted 23 January 2024 - 08:32 AM

 

 

 

 

 

On Beta 1979 (x64) and tables don't quit all the way back to the editor for me. PUP and DMD go away but the table stays front and center and will not quit. When I alt-Tab, it doesn't even see the table as "open" which is even stranger. I have to use Alt-TAB to quit VPX in order to stop it all.

 

Via front end or vpx directly?

And what about NON PUP tables?

 

VPX direct. PinballX quits everything correctly and I think that's because it's programmed to just execute the entire app.

 

All tables are affected by this. I tried every 1900 series beta with the same result.

 

 

1900 series is 10.8.1 You're not supposed to be using anything labeled 10.8.1 as it is not ready for general public. I know it is confusing but 10.8.1 is not 10.8 beta.

 

Use only 10.8 builds labeled MASTER. The latest build 1869 is available here https://github.com/v...runs/7601411754

 

I would except that the latest beta turns my pinball into an egg and if you use "round ball", it shrinks the ball down to the size of a small rock.

 

Are you using the latest action/revision or the latest Beta on the front page?  The Beta on the front page is rev 1836, and the latest action/rev is 1869.  There have been some revisions released that deal with the ball stretching/anti-stretching, one as of 3 days ago, since the Beta on the front page.  Just trying to help ya :)

 

Looks like 1869 was the answer. Ball back to normal. :) Thanks!


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#1620 Drybonz

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Posted 23 January 2024 - 01:59 PM

I would except that the latest beta turns my pinball into an egg and if you use "round ball", it shrinks the ball down to the size of a small rock.

 

Just on a side note for anyone trying to figure all this out... switching to the 10.8.1 "channel" is (as of right now) not going to be your best solution to a problem in the master "channel".  You are going to end up with more problems than you had in the first place.  Best options are possibly rolling back on the master channel to an earlier revision, or making sure you have the latest revision on the master channel, or waiting for a fix from the VPX team.  There's a slew of posts here (even seeing in on the other site) where people have switched to a 10.8.1 build and have weird problems no one else is having.  At some point 10.8.1 will be released as a public beta and then we can assume it will have less issues.

 

I doubt many people will read this, but I'm posting with the sincere hope of helping people have less issues and confusion.  Here is information on how to find the latest revision of the beta (you may think you are on the latest and not be).    How to Download Latest VPX 10.8 Beta Builds - Visual Pinball - VPForums.org







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