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PinDMD with Future Pinball

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#141 jasonsmith

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Posted 23 January 2013 - 10:13 PM

The table your trying has a 32x128 DMD correct? Just checking...

#142 thewool

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Posted 23 January 2013 - 11:43 PM

Yep, it was Goonies - which worked ok with the PinDMD1.



#143 Macro

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Posted 23 January 2013 - 11:55 PM

have a look at the glilog.txt file in the FP folder after running a table and it will tell you what was going on - may help explain the problem. let me know what table(s) you are trying.

 

could be the table you are running - the table has to use a 128x32 DMD using the DMD object (some tables use fake DMD's)



#144 Zablon

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Posted 24 January 2013 - 12:44 AM

Here are a few tables I've had trouble getting working (yes all changed to 128x32)

 

Spiderman Ultra - can't get it to work

The Dark Knight Ultra - can't get it to work.

Nightmare on Elm Street (original)- this one works, but there are animations behind the actual scores etc, and some screen animations that do not work on the DMD. I may have to take a video of whats happening if you haven't seen this. It might have to do with the color interpretation?

 

 

Working great

Goonies

Tutankahn

Ironman

Masters of the Universe

Family Guy

Transformers

Gremlins

Jaws

Tron Legacy

 

I haven't set up all my tables yet as each of the ones with videos require some special creativity once you move the DMD to make them look right. Using PinDMD1


Edited by Zablon, 24 January 2013 - 02:11 AM.


#145 jasonsmith

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Posted 24 January 2013 - 12:50 AM

There are a few tables with DMD animations that don't work such as T2, POTC etc. Batman has a 16x128 DMD, you need to change it to a 32x128 and move it off the translite, same story with Transformers. I've disabled compression on the DMD images for the tables not showing all the animations but they're still not working.

#146 The Loafer

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Posted 24 January 2013 - 06:43 AM

This was identified during the testing phase. Some of the Dmds (especially some with graphics behind the score) use images larger than 128 x 32, so although the dmd is set to right size, some of these images are larger. Solution: presently, these need to be resized for them to show up via FP-Intercept.

#147 Macro

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Posted 24 January 2013 - 10:21 AM

Once my DMD arrives (so I can do some testing myself!) I will look at putting some graphic resize code in.

 

At the moment, the code keeps a copy of any textures that are 128x32 since they could be used in an imagelist, however, several tables use larger images than this (256x128 seems common!)

 

Graphics cards can obviously re-size these on the fly and then use them (although if they are being used on a DMD object then the extra size is wasted! - some games (black knight being one) just put them on an overlay)

 

so, the working plan is that any texture of up to 256x256 will be resized to 128x32 and kept, just in case it is used.

 

this would still mean that compressed textures will not work - not sure it's worth using on images that small anyway - on my machine I just have texture compression disabled in the video options, but a better fix would be to make sure DMD images are not selected to be compressed in the table itself



#148 jasonsmith

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Posted 24 January 2013 - 05:58 PM

Spiderman Ultra - can't get it to work

 

Go into the editor, change the HUD dmd to 16x128 and restart. I think it's getting confused because of the two, that fixed it for me. 



#149 manbo

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Posted 27 January 2013 - 08:19 PM

Thank you! Works Very Good! Gesendet von meinem iPad mit Tapatalk HD

My Cab: http://www.crypton.de

Arcade: Mame-Cab Horizontal mit Hantarex, Mame-Cab Vertikal mit Hantarex, Tankstick 
Pinball: Gottlieb Virtual Pinball Cab 40"/27"/Real DMD i5 3450 3,1Ghz, Intel 128 SSD HD, Nvidia 560TI

 

 

 

 


#150 jasonsmith

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Posted 28 January 2013 - 11:10 PM

Here is a video of FP Attack From Mars on my Amber X-Pin. I just love the animations of this table. 

 

 

 



#151 Steve Paradis

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Posted 29 January 2013 - 09:35 PM

can you point me in the right direction (or is there a tutorial?)

 

-I have an xpin green and the pindmd2. al I can do right now is to look at them...

 

-Problem is that it seem that the green is not self power (there is a colored cable with four female pins in it)

I was under the impression the whole setup was usb and it seem to be an important cable to plug somewhere

 

-There is also supposed to be a firmware upgrade for the pindmd2, what is it?


I like poutine...Not the russian guy but the fries and gravy and cheese curds stuff.

#152 tonyk26

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Posted 29 January 2013 - 09:37 PM

Macro,

 

Firstly, amazing work getting PinDMD and Ledwiz to work with Future Pinball.

 

For those off us with 3 screen cabs, is it possible to use this to draw a dmd on the third screen?

I think there was early talks about it, is this still in the pipeline?



#153 jasonsmith

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Posted 29 January 2013 - 09:42 PM

Steve your X-Pin should be 5v and it can be powered from your PC power supply via a molex connector. The pinDMD firmware upgrade I believe is for the pinLED DMD, not our X-Pins, I think...

 

I'll send you a couple pics. 


Edited by jasonsmith, 29 January 2013 - 09:47 PM.


#154 russdx

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Posted 29 January 2013 - 10:01 PM

usb just powers the pinDMD unit not the DMD (2/3amp, usb only 500ma max)

latest firmware available in my sig - you don't need it but you can upgrade if you wish it just has a few tweaks :)

firmware install guide http://www.pindmd.com/AN004.pdf

custom intensity/refresh rate firmware coming soon :)


Edited by russdx, 29 January 2013 - 10:02 PM.


#155 jasonsmith

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Posted 29 January 2013 - 10:07 PM

custom intensity/refresh rate firmware coming soon :)

 

I'll save my flashes for this one.  :dblthumb:



#156 Steve Paradis

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Posted 30 January 2013 - 01:51 AM

I made it work connecting directly to the molex cable...the DMD power on and display "pindmd.com"...but thats about it..

 

-All file are in the FP folder.

-Pindmd plugged into the xpin

-xpin powered on

-signal cable connected to the pindmd

-FP table with dmd on

 

Nothing happen... still see "pindmd.com"

 

Any clue anyone?

 

Edit* could it be the firmware tha russ talked about?


Edited by Steve Paradis, 30 January 2013 - 02:03 AM.

I like poutine...Not the russian guy but the fries and gravy and cheese curds stuff.

#157 Slydog43

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Posted 30 January 2013 - 02:08 AM

I dont think FP works with PinDMD2 yet, only PinDMD1.  I might be wrong, if so I want to play with this also.  I placed the OpenGL32.dll in my Future Pinball directory.  I dont have a FTDI2xx.dll since i'm running PinDMD2.  I can't wait for this to work :)



#158 Steve Paradis

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Posted 30 January 2013 - 03:19 AM

does anyone know about the dfu firmware file? where do I get it?

 

Edit* got it...from pinDMD website..sorry. Every thing work now. I am the proud owner of a working Green DMD :)


Edited by Steve Paradis, 30 January 2013 - 03:55 AM.

I like poutine...Not the russian guy but the fries and gravy and cheese curds stuff.

#159 russdx

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Posted 30 January 2013 - 07:57 AM

you will need the special OpenGL32.dll for future pinball to talk to pinDMD :)



#160 Macro

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Posted 30 January 2013 - 09:36 AM

For those off us with 3 screen cabs, is it possible to use this to draw a dmd on the third screen?

I think there was early talks about it, is this still in the pipeline?

 

It's possible, but not high on my agenda at the moment (learning ASP.NET for a job I hope to be starting soon!)

 

I'm hoping I can 'borrow' the DMD code out of pinmame and bolt that into the program instead, but have not experimented at all. (another option was to add a dummy driver to pinmame and just call that)







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