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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#1561 Itchigo

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Posted 10 January 2024 - 10:37 AM

 

Can someone shed some light on this (Toxie or whoever)? I've been fighting the cursor missing during play for quite a while. Is there something I need to update or something?? I tried several vp versions after it was supposedly fixed. I just tried this version which is well past when the ticket was closed months ago. VPinballX-10.8.1-1918-bb7524c-Release-win-x64. This problem started with 10.80. in 10.72 it works fine, I have a cursor.

 

This means anytime I have to change a rom setting via F6, I can't see what I'm checking. I have to use 10.72 to change my options, then play in 10.8.

 

This is in windows 7x64. I have enable mouse during play checked.

 

I only get the cursor when I hit "D" to open the debug window. Then I can can see the mouse arrow, and also after I close the debug window.

 

Thanks JP. That means it was never fixed then if you're having the same issue.


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#1562 Drybonz

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Posted 10 January 2024 - 12:40 PM

Thanks JP. That means it was never fixed then if you're having the same issue.

 

Hey Itchigo... I remember that you have been having this issue for quite a while.  Did you ever open a trouble ticket on github for this?  The VPX guys hardly ever comment on this thread, but they will comment on github sometimes.  I would like to see you get help on this, but that is really your best bet.  I, personally, set my tables up in windowed and then switch it back to fullscreen to play since I only really change the settings during my initial setup.  Is this how you are doing it?


Edited by Drybonz, 10 January 2024 - 12:42 PM.


#1563 Itchigo

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Posted 10 January 2024 - 10:04 PM

 

Thanks JP. That means it was never fixed then if you're having the same issue.

 

Hey Itchigo... I remember that you have been having this issue for quite a while.  Did you ever open a trouble ticket on github for this?  The VPX guys hardly ever comment on this thread, but they will comment on github sometimes.  I would like to see you get help on this, but that is really your best bet.  I, personally, set my tables up in windowed and then switch it back to fullscreen to play since I only really change the settings during my initial setup.  Is this how you are doing it?

 

I did, and then they closed it. I don't remember, but I think they either didn't say anything, or said it was fixed in a later version. I know I saw posts here saying it was fixed, but even trying later versions didn't do anything.

 

I've just been opening as normal in FS to set them up. 10.72 has a cursor, and anything above 10.8.0 does not.


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#1564 Drybonz

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Posted 10 January 2024 - 10:25 PM

 I did, and then they closed it. I don't remember, but I think they either didn't say anything, or said it was fixed in a later version. I know I saw posts here saying it was fixed, but even trying later versions didn't do anything.

 

If you want to pursue it you can leave notes on the closed ticket about your additional issues, sometimes they will comment on those and even re-open it... or you can open a new one.  I think that's the only way you will be able to get it fixed.



#1565 Itchigo

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Posted 11 January 2024 - 12:45 AM

I found the old one. It looks like they didn't respond.

 

Focus issue and no cursor #797

 
Open
 
 
Itchigo1 opened this issue Sep 19, 2023 · 0 comments

 

 

 

I'll make a new one.

 

Cursor disappears when running a table #1328

 

 

JP, can you press F6 while in debug mode? I think if you're in debug mode you can't use F6.


Edited by Itchigo, 11 January 2024 - 12:58 AM.

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#1566 jpsalas

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Posted 11 January 2024 - 06:11 AM

JP, can you press F6 while in debug mode? I think if you're in debug mode you can't use F6.

 

I don't understand what you mean by "debug mode". And about the mouse pointer, I simply enable it by pressing D, to open the debug window, and then ESC to close it. That's enough to enable the mouse, and I can use it after that to move the ball or to edit options with F6.


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#1567 wiesshund

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Posted 11 January 2024 - 07:41 AM

 

JP, can you press F6 while in debug mode? I think if you're in debug mode you can't use F6.

 

I don't understand what you mean by "debug mode". And about the mouse pointer, I simply enable it by pressing D, to open the debug window, and then ESC to close it. That's enough to enable the mouse, and I can use it after that to move the ball or to edit options with F6.

 

 

i can edit options fine.

just have to move the mouse over the vpm dialog or what not.

then you can see it

 

or enable ball control if you really need to see it on top of the table.

 

and of course, don't be in full screen exclusive.

in full screen exclusive, don't have to worry about the mouse cause you cant see the dialogs :)

But that is kind of the point to full screen exclusive.

 

I mean i can still interact with it, but i have to snap it to the backglass screen

but i am generally not adjusting things anymore when i turn fullscreen on.


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#1568 Gravy

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Posted 11 January 2024 - 07:57 AM

Is there anyone here that prefers the 3d appearance over and above a standard 4k appearance? Even though I have never see the 3d in action, it seems like it might be more along of the lines of a gimmick. Could be wrong.

There's more to this question, as there are several different options for 3D that provide different levels of realism.

 

  • Full 4K anaglyph 3D using a variety of different coloured anaglyph glasses. Generally you lose some degree of colour although the 3D effect can be excellent. Different glasses can make or break the experience.
  • Lower resolution anaglyph 3D such as 720P, 1080P or 1440P.
  • 1080P interlaced 3D screens (ie; LG FPR Cinema 3D using circular polarised glasses). Colour is fantastic with only a slight dip in brightness. Resolution is halved on one axis in 3D mode resulting in a noticeable reduction in resolution to 1,920x540 per eye. There is also a reasonably noticable thin black line between each column of pixels (or row of pixels depending on orientation of the screen)
  • 4K interlaced 3D, Colour is fantastic with only a slight dip in brightness. Resolution is halved on one axis in 3D mode resulting in 3,840x1,080 per eye. Screens of this type are hard to find secondhand in the required size under 50".
  • Active 3D screens, some of these have issues operating in portrait orientation for a pinball cabinet and tend to flicker compared to passive 3D. Screen may appear black when rotated due to linear polarising lenses of the active glasses or filter of the LCD screen. I think that plasma active 3D screens may be ok in vertical but I haven't tested mine as its too large at 60" anyway.

There's also the possibility of using BAM head tracking in conjunction with 3D but I think that is only working with Reshade/Depth3D at this stage and does not work with GL true stereo 3D mode unless something has changed recently.
 

For me personally, once I played on a nicely tuned 3D setup it's hard to go back to 2D as it all just looks so unrealistic. Pinball is probably one of the best uses of 3D that I can think of as you are basically looking down into a 3D box full of 3D objects just as you would be when playing real pinball. I don't have a 4K screen but my preference at this stage is to go with a passive 3D screen even if it is lower resolution and refresh rate than 4K. I only have a 32" 1080p 3D screen but intend to get a 42". I would love a 49" 4K 3D screen but they are very rare here in Australia unless you live in a city and can grab one as soon as they come on the secondhand market.


Edited by Gravy, 11 January 2024 - 11:18 PM.

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#1569 Itchigo

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Posted 13 January 2024 - 05:55 PM

 

JP, can you press F6 while in debug mode? I think if you're in debug mode you can't use F6.

 

I don't understand what you mean by "debug mode". And about the mouse pointer, I simply enable it by pressing D, to open the debug window, and then ESC to close it. That's enough to enable the mouse, and I can use it after that to move the ball or to edit options with F6.

 

If I press D for Debug, then F6 edit options won't appear. Pressing D seems to lock that out for me.

 

They replied back to me and said the cursor being gone was a feature and maybe they could enable the cursor if the table didn't have focus (like clicking on the backglass). I asked for a checkbox in Preferences saying "Enable cursor during play".


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#1570 kiwi

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Posted 13 January 2024 - 07:01 PM

 

 

JP, can you press F6 while in debug mode? I think if you're in debug mode you can't use F6.

 

I don't understand what you mean by "debug mode". And about the mouse pointer, I simply enable it by pressing D, to open the debug window, and then ESC to close it. That's enough to enable the mouse, and I can use it after that to move the ball or to edit options with F6.

 

If I press D for Debug, then F6 edit options won't appear. Pressing D seems to lock that out for me.

 

They replied back to me and said the cursor being gone was a feature and maybe they could enable the cursor if the table didn't have focus (like clicking on the backglass). I asked for a checkbox in Preferences saying "Enable cursor during play".

 

Have you tried launching the table in Live with F7?

Should the cursor be visible, and then press F6?



#1571 Itchigo

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Posted 13 January 2024 - 07:49 PM

All I know is if I press D for Debug, when I press F6 after that, nothing happens. I don't use the live editor.

 

If I press F6 first, then nothing happens when I press D.

 

When I first switched to 10.8.0 I noticed the cursor was gone/hidden during a game. Other people noted it as well. I didn't know it was supposed to be a feature as they said it was.


Edited by Itchigo, 13 January 2024 - 07:50 PM.

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#1572 wiesshund

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Posted 13 January 2024 - 09:22 PM

All I know is if I press D for Debug, when I press F6 after that, nothing happens. I don't use the live editor.

 

If I press F6 first, then nothing happens when I press D.

 

When I first switched to 10.8.0 I noticed the cursor was gone/hidden during a game. Other people noted it as well. I didn't know it was supposed to be a feature as they said it was.

 

press D for debug, then close debug

you cant press F6 with debug open


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#1573 wrd1972

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Posted 14 January 2024 - 02:06 AM

Question on "force round ball".

untitled35.png

 

Is this feature supposed to force a TRULY ROUND ball regardless of POV settings? In other words, if one had  totally jacked up cocaine imposed POV, would the ball still be forced to truly round if this box is checked?

 

I currently have this box checked, and I am still getting slight egg-ball where its a bit stretched on the vertical axix. No to be fair, I thought I recall that this feature was not working right, but where does it stand now?

 

Ideally I would love to see a truly round ball absolutely regardless of POV settings no matter if they are reasonable or crack induced. So can someone please explain this feature to me. Am I out of bounds here, or is this supposed to do what its description implies?

 

Thanks.


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#1574 wiesshund

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Posted 14 January 2024 - 04:19 AM

Not sure how it works now, you used to be able to define the values


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#1575 wrd1972

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Posted 14 January 2024 - 07:48 AM

Not sure how it works now, you used to be able to define the values

Values blah blah blah.

Round means round. There is only one round.

 

Is the intent to be round regardless of POV?


Edited by wrd1972, 14 January 2024 - 07:49 AM.

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#1576 darkknight

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Posted 14 January 2024 - 08:23 AM

The same with me
Always slightly distorted balls
Why was the CABINET ANTI STRETCH MODE removed?
Everything was fine with that


#1577 wiesshund

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Posted 14 January 2024 - 11:09 AM

 

Not sure how it works now, you used to be able to define the values

Values blah blah blah.

Round means round. There is only one round.

 

Is the intent to be round regardless of POV?

 

Yes, Values

49gczzE.png

 

but no values now, so i am not sure how it is supposed to work if you cant tell it how far the offset is?

i'd say it needs reported on github, issue will be more visible there


Edited by wiesshund, 14 January 2024 - 11:10 AM.

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#1578 Drybonz

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Posted 14 January 2024 - 02:04 PM

As of build 1850, it says there are toggles for round ball in the Live UI.  I haven't looked at it myself, but have you guys already checked on that?

 

*edit*  There is also a recently opened ticket #1322 about this, with some discussion going on... so, if you want to join in, that is the place to do it.


Edited by Drybonz, 14 January 2024 - 03:27 PM.


#1579 wrd1972

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Posted 15 January 2024 - 11:37 AM

Where do you view the various things that have been worked on in a new revision? The release notes.

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#1580 Thalamus

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Posted 15 January 2024 - 12:19 PM

https://github.com/v.../docs/README.md

 

... changes ... well, the commit log

 

https://github.com/v...commits/master/


Edited by Thalamus, 15 January 2024 - 12:21 PM.

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