So I have modded quite a few tables and now have decided to create one from scratch. Wanting to learn even more and try to recreate some of the older EM machines. I will have so many questions (I have bookmarked a few threads) I'm sure, but as for today I want to use the JP Physics. I thought I would ask before I get to far into my table where it's a pain to implement. So here goes... and if there is a better thread where this is already laid out, please let me know.
So I need to load the .vpp into VPX under - Edit > Set Default Physics > Import and save. Does everyone need to do this to actually utilize JP Physics? cause I have never added this.
**How do I know if it's set? I imported with no table loaded and saved. Now I opened the table and clicked the Set Default and it said, "do you really want to reset the physics settings?" and I said yes..... so is that baked into the table now?
Then I need to import the .mat file and associate to correct elements (rubber, metal, target, ect.) to work with the physics?
Then I assume either copy/paste elements from the Elasticity_Test and resize to my table or copy all variables to my current posts, rubbers, ect.?
And lastly copy/paste the text from the script addons to my table script for flipper, shadows, and associate fx files?
Also if there is a thread on how to implement JP's Easy EM I would love a link 
Thanks to all for the amazing work!
**Tested while typing this out.
Edited by Manbearpig, 22 May 2023 - 03:10 PM.