For video what i'd love is just the way to treat a video file like an image, but have scripting that can advance the frame on that object.
Loading many images into the image manager is a pain, but that's not the real problem. VPX decompresses them at all at load time, so even just a few hundred frames can cause major memory management problems and crashes. We ran into it with the spinning machine primitive in Flintstones - we swap textures as it rotates to keep the shadows aligned. Those images gobble up memory fast.
The other option for video is to have textures that work like the VPM color DMD. Then PUP or something can feed video frames in. That kind of "framework" will be good to have later if Spike or even Pin2k emulation becomes a thing.




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