@lukpcn : You must live in a weird country. Here, in Norway, if a ball stops, the sounds doesn't linger, and stops immediately.
Indeed it is weird here ![]()
Posted 27 October 2019 - 04:38 PM
@lukpcn : You must live in a weird country. Here, in Norway, if a ball stops, the sounds doesn't linger, and stops immediately.
Indeed it is weird here ![]()
Posted 01 November 2019 - 08:12 PM
Upload that tables so we don't all stand as question marks trying to understand what you are saying. AND if there is a problem. Ok. I put it on the translation quota. But, everyone is doing their best to make VP the best possible. If something is broken. I can assure you, it is not intentional. From the post - at least to me, it feels a bit - what to say. Bitchy ?
Edited by Thalamus, 01 November 2019 - 08:19 PM.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 01 November 2019 - 10:00 PM
collidable function totally useless
I checked collidable and yet the ball penetrates the primitive.!!!!!!!It's used for what then ?
I can only second Thalamus. If you find bugs, then you NEED to provide a repro, otherwise your report is useless as i cannot reproduce it!
Posted 02 November 2019 - 12:34 PM
collidable function totally useless
I checked collidable and yet the ball penetrates the primitive.!!!!!!!It's used for what then ?
I can only second Thalamus. If you find bugs, then you NEED to provide a repro, otherwise your report is useless as i cannot reproduce it!
here it is
And what should happen there now? Should the ball attached to the car be stopped by the static ball?
This does not work. Only balls and objects are checked for collisions not objects vs objects. :/
Edited by toxie, 02 November 2019 - 12:43 PM.
Posted 08 November 2019 - 11:21 PM
did attaching this work???...NO..where is my mp4? Can you view this youtube link instead? https://www.youtube....eature=youtu.be
Can the developers please look into this static issue that some of us are having. It shows up more over a black area . We were discussing it on a facebook group since it was easier to post a video there. But we have only narrowed it down to the last beta it worked on. 3684 is the last one where this static didn't occur on all tables.
If only some of us have this then i don't know what happened after this beta and what is different about our setups from everyone else's. I figured it would go away on the final 10.6 but it didn't.
Edited by knightrdrx, 08 November 2019 - 11:26 PM.
Posted 09 November 2019 - 01:31 PM
1070ti cerebus
ryzen 5 2600x
16 gb ram
win 10
3.6 ghz
direct x 12
Estecom 4k commercial monitor (from Virtuapin)
60hz refreshrate
nvidia control panel
adjust video image setting (use the video player setting)
dynamic range full 0-255
32 bit 10bpc rgb full
in vpx
1/1 fps/vsync
AO (UPDATE INGAME)
unlimited max texture
reflect ball
aa disabled
forece texture antisotropic
force full screen
10 bit color
i think i've checked unchecked everything i think in the vpx video settings and saw no change.
it looks the worst playing pinbot almost like a fuzzy bad tv reception.
Posted 09 November 2019 - 03:20 PM
i copied my vpx folder and copied to my home pc which is a 2k monitor and an older radeon card r7 370 gddr5 2048mb...NO FUZZY STATIC. also i don't have the problem on my 1080p backglass monitor on my cabinet when i switched displays...
so why would my monitor be the issue on these newer betas but not the older ones? if that is the case..
Edited by knightrdrx, 09 November 2019 - 03:41 PM.
Posted 09 November 2019 - 06:14 PM
i copied my vpx folder and copied to my home pc which is a 2k monitor and an older radeon card r7 370 gddr5 2048mb...NO FUZZY STATIC. also i don't have the problem on my 1080p backglass monitor on my cabinet when i switched displays...
so why would my monitor be the issue on these newer betas but not the older ones? if that is the case..
I too did observed that efect on my computer at work. I thought that the monitor was going bad, it is about 10 years old. But Monday I'll check an older VPx6 beta and I'll see if the effect is stil there. I'll report back what I find.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 10 November 2019 - 04:37 PM
It is more evident when the lighting is closer to the playfield, or when the table is brighter.
The noise is a light color, and is most noticeable on a dark surface.
I don't have a fixing, I also have the same problem on a PC and monitor that is about ten years old.
Posted 10 November 2019 - 05:55 PM
was there a lighting change after that beta? my lighting actually got brighter around that time...also a windows update may have changed something. i don't remember.
does it have anything to do with the brightness settings on the monitor? i tried again on my 2k monitor and i did see something when i turned the brightness to 100 on the monitor. when it was down closer to zero you can't see it from a distance
Edited by knightrdrx, 10 November 2019 - 08:44 PM.
Posted 10 November 2019 - 08:12 PM
After the beta ? All versions between 3531 and 3788 is beta. And, yes, many light related changes was made including fixing light related bugs. If you read in this thread, you find that this has been discussed several times before.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 10 November 2019 - 11:16 PM
oh great.the forum police again.
let me rephrase that..so the lighting bug fixes created unwanted video noise? the fuzziness makes my 4k look not so 4k.... it seems like everyone had the problem but those whose monitor brightness was set more on the darker side may have ignored it or not seen it?...
i will tinker with the brightness on the monitor itself.
Edited by knightrdrx, 11 November 2019 - 12:01 AM.
Posted 10 November 2019 - 11:55 PM
Excuse me for not doing all the work for you - here you have the vp sourcecode with all the info you need and more.
https://sourceforge....og/?path=/trunk
As I told you - yes, many changes.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 11 November 2019 - 08:53 AM
i copied my vpx folder and copied to my home pc which is a 2k monitor and an older radeon card r7 370 gddr5 2048mb...NO FUZZY STATIC. also i don't have the problem on my 1080p backglass monitor on my cabinet when i switched displays...
so why would my monitor be the issue on these newer betas but not the older ones? if that is the case..
I too did observed that efect on my computer at work. I thought that the monitor was going bad, it is about 10 years old. But Monday I'll check an older VPx6 beta and I'll see if the effect is stil there. I'll report back what I find.
I have just tried rev 3684 and indeed the effect is gone. I tried the latest 10.6 and the effect/disturbance is there. The effect also stops when you press ESC and the option window comes up.
I didn't see this effect on my monitor at home since it runs at 144Hz. The one at work runs at 60Hz.
This looks more a bug to me.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 11 November 2019 - 11:20 AM
It's the dithering that i added. So what that means is the following: When truncating numbers from floating point to integers (commonly speaking: converting the image from HDR/rendering land to the monitor output) one introduces an error. This error can (and does) lead to color banding. With dithering one replaces these bands with noise instead. Usually this is all pretty subtle, unless the monitor does scale the output again (like when you use weird brightness or contrast settings) OR if one has a pretty cheap/old monitor that actually does only output 5 or 6 bits per color and hides that by using its own dithering algorithm.
Also, for the 10bit output, the code is not fully adapted yet, so this is most likely why there it's looking more weird than it should! I'll look into that issue..
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